Smuggler Archive
Thread: Wes, you might already be aware of this...
Im really itching to see if we can bring Pistol back to the pistoleers and out of the hybrid's hands..."
Message Edited by Shrendyc on 01-11-2005 07:26 AM
BHs get true pistol speed mods and some VERY good specials. And Smugglers also get some Very nice specials. We the pistoleers with no hybrid addons are left with a very short list of actual working and worthwhile specials. Stopping shot is a joke if you dont have the BH speed mods, we are mainly left with Health Shot 2 a moderate damage pool specific shot, and Fan Shot a moderate damage cone shot. Multi-target pistol shot is nice too, but if you dont have the speed mods of a BH its not really worth it.
It has always been my intention and my purpose to make pistoleer a Strong standalone profession...I dont even want to take anything from the Hybrids (except maybe some speed mods to help us) but that would be up to the Bounty Hunters to be concerned over. Pistoleers need a revamp more than anyone...it really hasnt been noticed as a broken class because most people usually take BH or Smuggler to supplement the fact that we really have no power on our own. Carbines could be said to be in the same crowd, but they got a nice special revamp and have several Very nice working specials, even if their speed mods are worst than ours. So I think they have a leg up (no pun intended) on us. And Riflemen...well they are the King right now because mind is where its at...
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability.
If I offended you I am sorry, but my position is locked in stone. Pistoleers need help and we want in the pistoleer trees not from other sources.
ummm....dont think you'll find too many smugglers that agree with that. i mean pistoleeers at least get to use pistols. smugglers dont smuggle.
LordMaxx wrote:
Pistoleers need a revamp more than anyone...
Zhagadska wrote:ummm....dont think you'll find too many smugglers that agree with that. i mean pistoleeers at least get to use pistols. smugglers dont smuggle.LordMaxx wrote:
Pistoleers need a revamp more than anyone...
True you guys have been needing your revamp for a while too...I wont say that other professions arent borked...
This game first and foremost is about combat. Everything in the game is geared towards getting the tools into the hands of the fighters. And then there are all the other RP and submersion/storyline things to distinguis this game from others.. We have 3 main ranged combat professions, 1 is working great. 1 Needs some tweaks and 1 just downright doesnt work by itself...I guess the reasoning is two-fold A. We do have hybrid professions to jack our skills up, so its ok. and B. All issues will be addressed in the CU/R/B and I guess they will.
Im very excited about the smuggler revamp. When I played in beta 3 I wanted to be a weaponsmith/smuggler...but unfortunately I wasnt smuggling anything, so I know your pain. But I will, of course, put the needs of my community (all pistol users) before any other profession and I just feel that we have been left with a bum deal for long enough.
Im not saying you guys havent either...I've been there. But as pistoleer correspondent I have to show my community how I feel..and I do feel that Pistoleers should be first and foremost...Bio Engineers would disagree...but thats why we have correspondents for everyone
/bow
LordMaxx wrote:
It has never been my intention to diminish Smugglers or Bounty Hunters. The unfortunate truth is that Pistoleer by itself is a very weak profession. It takes the Accuray, Speed Mods, and Specials from both BH and Smuggler to really make us into something powerful. - in the same respect smugglers NEED pistol skills to make our specials any good.
BHs get true pistol speed mods and some VERY good specials. And Smugglers also get some Very nice specials. We the pistoleers with no hybrid addons are left with a very short list of actual working and worthwhile specials. - /agreeStopping shot is a joke if you dont have the BH speed mods, we are mainly left with Health Shot 2 a moderate damage pool specific shot, and Fan Shot a moderate damage cone shot. Multi-target pistol shot is nice too, but if you dont have the speed mods of a BH its not really worth it.
It has always been my intention and my purpose to make pistoleer a Strong standalone profession...I dont even want to take anything from the Hybrids (except maybe some speed mods to help us) but that would be up to the Bounty Hunters to be concerned over. Pistoleers need a revamp more than anyone... - you dont feel the CU will address some of these issues? it really hasnt been noticed as a broken class because most people usually take BH or Smuggler to supplement the fact that we really have no power on our own. - I think it depends on the player, many people also take pistoleer to supplement the fact that their specials are pointless with out it, so in a way it works both ways.Carbines could be said to be in the same crowd, but they got a nice special revamp and have several Very nice working specials, even if their speed mods are worst than ours. So I think they have a leg up (no pun intended) on us. And Riflemen...well they are the King right now because mind is where its at...
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability. - I hate to say this but isit at allpossible that the dev's wanted a great pistoleer to have master pistol and the smuggler and BH pistol trees to "max out" that combat skill?
If I offended you I am sorry, but my position is locked in stone. Pistoleers need help and we want in the pistoleer trees not from other sources. - I agree with you on this point but in the same respect dont the dev's want people to mix up the skills sets for more variation on a theme?
Based on my pistol use I will say that next to melee it is pointless which is just wrong. As a master pistoleer and master smuggler I still dont use pistols much and that for sure needs to be fixed. Maybe Im off base in saying this but it seems the CU should fix this issue as many people are saying ranged needs to be as good if not better then melee. In turn I wouldthink they will fix the pistoleer specials during this time. I dont think you need to take away skills/mods from other professions, we are hurting as well and robbing Peter to pay Paul does not usually work to well in the long term. I respect where you are comming from and hope pistoleer does in fact become more viable.
This one's somewhat close to my heart; Yes, a great pistol user should be looking to have Pistoleer, BH and Smuggler, just as anyone looking to be a great combatant will look to combine combat professions as best they can. However, Pistoleer costs the same about of SP, requirements and all, as every other elite combat profession and as such should be just as capable in combat. That's what I'm after as a pistoleer, that's what I'm after asa Smuggler with a tripple master template.
yimaz wrote:
/bow
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability. - I hate to say this but isit at allpossible that the dev's wanted a great pistoleer to have master pistol and the smuggler and BH pistol trees to "max out" that combat skill?
WesBelden wrote:This one's somewhat close to my heart; Yes, a great pistol user should be looking to have Pistoleer, BH and Smuggler, just as anyone looking to be a great combatant will look to combine combat professions as best they can. However, Pistoleer costs the same about of SP, requirements and all, as every other elite combat profession and as such should be just as capable in combat. That's what I'm after as a pistoleer, that's what I'm after as a Smuggler with a tripple master template.
yimaz wrote:/bow
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability. - I hate to say this but is it at all possible that the dev's wanted a great pistoleer to have master pistol and the smuggler and BH pistol trees to "max out" that combat skill?Don't take LordMaxx's coments as an attack on us or an attempt to remove abilities from our profession; As he says, he's just looking out for his profession and the people in his community. I can fully understand and emathpise with that![]()
Took the words out of my mouth. I dont think pistoleers should have to use more skill points to be on par with other combat professions. And yes you guys need pistoleer stuff to be able to use your specials of course, but you are a hybrid for that reason.
I do think this will be addressed in the curb. My original comments were made with the curb in mind. As I hope so will the smugglers and bounty hunters. I love the triple master template it was one of my favorites, but right now, and during the curb ill focus on pure pistoleer first, then see how it stacks up with different templates. And hopefully my input will help as will Wes' and Tanks' input as well as everyone elses.
In the end I understand balance...balance between all the main combat professions, and their supporting classes. right now Pistoleers are not balanced. Neither are riflemen...but they are on the upper side of balance, as pistoleers are on the lower. and I am focused on that being fixed with the CURB. Its not a matter of saying, who needs more help...right now with the CURB on the horizon its a matter of fixing everything and acheiving the balance between the professions.
In no way do I want power taken FROM the smugglers... I want all the professions to be playable and fun, and balanced.
WesBelden wrote:
This one's somewhat close to my heart; Yes, a great pistol user should be looking to have Pistoleer, BH and Smuggler, just as anyone looking to be a great combatant will look to combine combat professions as best they can. However, Pistoleer costs the same about of SP, requirements and all, as every other elite combat profession and as such should be just as capable in combat. That's what I'm after as a pistoleer, that's what I'm after asa Smuggler with a tripple master template.
yimaz wrote:
/bow
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability. - I hate to say this but isit at allpossible that the dev's wanted a great pistoleer to have master pistol and the smuggler and BH pistol trees to "max out" that combat skill?
Don't take LordMaxx's coments as an attack on us or an attempt to remove abilities from our profession; As he says, he's just looking out for his profession and the people in his community. I can fully understand and emathpise with that
LordMaxx wrote:
WesBelden wrote:
This one's somewhat close to my heart; Yes, a great pistol user should be looking to have Pistoleer, BH and Smuggler, just as anyone looking to be a great combatant will look to combine combat professions as best they can. However, Pistoleer costs the same about of SP, requirements and all, as every other elite combat profession and as such should be just as capable in combat. That's what I'm after as a pistoleer, that's what I'm after as a Smuggler with a tripple master template.
yimaz wrote:
/bow
So my statement was mainly to emphasize how the pistoleer class is NOT very playable in its current state unless you take one or even both of the hybrids that add to its ability. - I hate to say this but is it at all possible that the dev's wanted a great pistoleer to have master pistol and the smuggler and BH pistol trees to "max out" that combat skill?
Don't take LordMaxx's coments as an attack on us or an attempt to remove abilities from our profession; As he says, he's just looking out for his profession and the people in his community. I can fully understand and emathpise with that![]()
Took the words out of my mouth. I dont think pistoleers should have to use more skill points to be on par with other combat professions. And yes you guys need pistoleer stuff to be able to use your specials of course, but you are a hybrid for that reason.
I do think this will be addressed in the curb. My original comments were made with the curb in mind. As I hope so will the smugglers and bounty hunters. I love the triple master template it was one of my favorites, but right now, and during the curb ill focus on pure pistoleer first, then see how it stacks up with different templates. And hopefully my input will help as will Wes' and Tanks' input as well as everyone elses.
In the end I understand balance...balance between all the main combat professions, and their supporting classes. right now Pistoleers are not balanced. Neither are riflemen...but they are on the upper side of balance, as pistoleers are on the lower. and I am focused on that being fixed with the CURB. Its not a matter of saying, who needs more help...right now with the CURB on the horizon its a matter of fixing everything and acheiving the balance between the professions.
In no way do I want power taken FROM the smugglers... I want all the professions to be playable and fun, and balanced.
Message Edited by Ternque01 on 01-11-2005 11:05 AM