Smuggler Archive

Thread: Snake Eyes Dice Game

Surseance
Sat Jul 24, 2004 1:55 am
#1

Hello, fellow smugglers - here is a game I have been playing for a long time which is really exciting. In my own guild we even have laws concerning gambling debts; which can be quite fun. I'm posting this to you guys since I know there just have to be more smugglers who has a gambler inside them!



In SWG, it is possible to get a variety of dice. Every artisan has the ability to make dice. This makes it possible to gamble on a much bigger scale and far more fun and interactive way than you will find in the SWG Casinos, like for instance at the Lucky Despot in Mos Eisley or the Fallen Star in Mos Entha.

The games offered by the SWG Casinos are Lugjack and Jubilee Wheel. Lugjack is like a one-armed bandit and doesn't give high payouts (a couple of credits). Jubilee Wheel is like roulette, but you can maximum bet 10.000 credits (per bet).

There are many dice games that can be played with other players, but Snake Eyes is by far the most exciting one I have tried. The reason for this is that the money in the winner pot can increase incredibly much in a short time - and you'll never really know who wins - or when - before someone actually reaches 100. The game is very easy to learn. As a rule, the higher the initial bet is, the faster the pot grows. The more players in the game, the faster the pot grows as well.

Real Life Snake Eyes follows basically the same rules as the ones we use within the Space Pirates, but our Pirate Snake Eyes rules are modified to make it easier to calculate the winner pot.



***SNAKE EYES DICE GAME RULES***

Number of players: Two or more

Number of dice: Two six-sided dice (choose roll two dice on a six-sided dice)

Ante: None - payment as the game proceeds, as below

Object of the game: To be the first to accumulate 100 points, subject to certain handicaps


-TERMINOLOGY-

Ace: Rolling a 1 is called rolling an ace.
Snake Eyes: Rolling TWO 1's is called rolling Snake Eyes


-METHOD OF PLAY-

A scorekeeper is needed, who will keep tabs for each player.

The players agree on an initial bet; for instance 1000 credits. Each player puts 1000 credits in the pot.

Play proceeds in turn around the table, with the clock; i.e. from left to right. (To determine who goes first, every player rolls ONE die. The player with the highest score starts.)

The two dice are rolled as many times as the player chooses, and he announces aloud the amount of each roll and the cumulative total.


BUT...

...if he rolls one ace, that ENDS his turn and he gets NO SCORE.

...if he rolls SNAKE EYES he not only gets no score, but ALL his accumulated previous score is WIPED OUT and he starts at ZERO again.

Consequently, the player has to choose between trying to run a big score and the increasing probability that an ace will show and ruin it.

When a player announces that he is stopping his turn, having rolled no aces, the scorekeeper credits him with his score for the turn, and announces aloud his accumulated total. This helps the other players to decide whether to play cautiously or rashly, depending on the relative scores of the moment.

Every time a player rolls an ace or Snake Eyes, ALL players add 1/10th of the initial pot to the pot before the next starts his turn. This may sound small, but it builds up fast.
The first player to reach a total score of 100 takes the pot.


***A PRACTICAL EXAMPLE***

The players A, B, and C has decided to play Snake Eyes. First, eveyone has made sure they each have a six-sided die in their inventory, and then they form a group. Now the dice rolls will show up in everybody's Combat screen.

The three players agree to place an initial bet of 1000 credits to the pot. The pot is now 3000. In practice this means that every time the game stops, every player must pay 300 each to the pot; increasing the pot with 900 for each stop.

For practical reasons, all you have to do is let the game flow but count how many times the game stopped and calculate the winner pot afterwards.

The three players roll one die each to decide who starts. In this case, we'll say A won, followed by B and then C.

Player A starts and rolls a 4 and a 5. That's 9. He decides to roll again and rolls a 6 and a 6. That's 12 and his total is now 21. He decides to roll again and gets a 1 and a 3. This time he gets no score, the game stops and it is now B's turn.

B rolls a 2 and a 4. That's 6. He rolls again and gets a 5 and a 3. That's 8 and his total score is now 12. He rolls again and gets a 5 and a 6. That's 11 and his total score is now 23. He rolls again and gets a 5 and a 5. That's 10 and his total score is now 33. B decides to stop rolling now. The game STOPS and now it is C's turn.

C rolls a 4 and a 3. That's 7. He rolls again and gets a 6 and a 2. That's 8, making a total score of 15. He decides to roll again and get a 1 and a 2. Since C now rolled an ace, he gets no score and the game stops, leaving C with 15 points.

A's total from last time was 21. Now he rolls again and gets a 5 and a 6, making a total of 32. He rolls again and roll a 5 and a 5 making a total of 42. He rolls again and gets a 5 and a 4 making a total of 51. He rolls again and rolls a 1 and a 1! The player has rolled Snake Eyes and his score is now 0, the game stops and it is now player B's turn!

The game now goes on in this fashion until player B is the first to reach 100. The game stopped 27 times before a winner could be declared. We remember that the initial bet was 1000 credits from every player, making an initial pot of 3000. Every time the game stopped, each player was to pay 300 to the pot. THusly, every time the game stopped, the pot increased with 900 credits.
900 credits x 27 stops = 24.300 credits.
We then add the initial pot of 3000 credits to this sum, making a winner pot of 27.300 credits.

Each player must therefore pay 1000 plus 300 x 27 = 9100 credits to the winner.

Just remember, the more players and the higher the initial bet is; the higher the pot will be. And it *really*grows fast, just so you are warned!



***SAFETY AND TRUST***

These rules function well within our own guild since we have laws concerning the settling of gambling debts. But if you are going to play this game outside ofa guild with people you don't know or don't trust, the only way would be to play it with a neutral scorekeeper who not only keeps the tabs but also acts as the bank.

The way a neutral player can act as the bank is like this:
Every time the game stops, every participating player must /bank tip the scorekeeper 1/10th of the initial starting pot. THe game does not proceed until everyone has paid. If someone cannot pay, they are out of the game, and the money they've already paid to the pot REMAINS in the pot.
Once the game is over, the scorekeeper will /bank tip the winner the appropriate amount.
For practical purposes the scorekeeper should be paid for his services. This the scorekeeper can do himself when paying the winner by charging 10% of the winner sum as his payment. If the winner pot was 100k, the scorekeeper's payment would therefore be 10k, and the winner would receive 90k instead of 100k.
Why 10%? 10% is actually very little considering that it costs 5% of the sum to actually /bank tip the winner. In reality it is therefore only 5% the scorekeeper gets.




XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
Witter
Sat Jul 24, 2004 2:34 am
#2

hope you don't mind i am going to steal this game and try it on my guild hehe sounds like lots of fun


Element: radiant server resident fence (i like that title because it actually requires some knowledge of the underworld in RL to understand )
Surseance
Sat Jul 24, 2004 2:43 am
#3

No go ahead and steal!


The more people who knows about it, the better! This is *REAL* gambling that will make your heart throb

Once you get started and do a test game, you'll see that it's learnt fast (funnily enough, people tend to learn even faster the more money they have put in the game lol)




XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
Hobilar
Sat Jul 24, 2004 10:48 am
#4

looks fun! I'll see if I can get it going in my server too.



Hobilar
aka:
Devid Black, Smuggler(Elder Ranger, Elder Smuggler), Tarquinas
Travik, Master Merchant, Tarquinas
(proud Non-Jedi, Uncle Owen wannabe, sandbox player since day one)
BeigeKnight
Sat Jul 24, 2004 2:10 pm
#5

I'm totally going to try to get this going in my guild.



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Karlsonj
Sun Jul 25, 2004 1:45 am
#6

Man this looks kewl i will add this into my guild as well it could be interesting to see how it turns out. Great idea here.





Tiloc's Supplies 903 -4919


Near Coronet


Tiloc

Master Smuggler


Master TK

WesBelden
Sun Jul 25, 2004 3:37 am
#7

Very cool, thanks for sharing it!


It's a shame dice don't have some interface like the IDs so everyone can see what the roll is...



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Stena
Sun Jul 25, 2004 4:13 am
#8






WesBelden wrote:


It's a shame dice don't have some interface like the IDs so everyone can see what the roll is...






I think that if u r in a group with the ppl playing it then it tells the whole group wat the dice roll is. BTW this game is very fun to play, i have played it with Lacq once or twice




Colonel Ack-Sterall - EX-Leader Of Illuminati
Donatello' - Killer


Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


Illuminati Website/Forum
Surseance
Sun Jul 25, 2004 11:46 am
#9






WesBelden wrote:

Very cool, thanks for sharing it!


It's a shame dice don't have some interface like the IDs so everyone can see what the roll is...







As Ack-sterall says; dice *DO* have an interface.


Do as follows: Locate your dice in your inventory and roll your dice. The numbers should appear both onyour screen and in your combat window, as I wrote in the post above.


Now, if you group yourself with another player who also have dice, you will see when the other grouped player rolls his dice and the result. This will also appear on your screen and in your combat window.


If you roll one die, you will see one number displayed, if you roll two you will see two; and so on.


The great thing about this is that it's absolutely impossible (as far as I know) to cheat in SWG dice games.



***Cheating in RL dice games is possible by using so-called Crooked Dice***


Personally I find this a fascinating subject, and you can read more about Crooked Dice; as well as about other dice games, here:


http://homepage.ntlworld.com/dice-play/DiceCrooked.htm



-Btw just give me a /tell if you want to play a game again Ack




XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
AldaronTavish
Mon Jul 26, 2004 12:48 am
#10

If you are grouped everyone can see what you roll except if using configurable dice for some reason.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Surseance
Mon Jul 26, 2004 3:21 am
#11

Ah I think I misunderstood you - yes it would be cool to have an interface where you actually saw the dice being thrown or rolled (not just numbers appearing on the screen).



XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
Obed
Wed Jul 28, 2004 9:52 am
#12

Here's a link to a couple other dice games:


http://forums.station.sony.com/swg/board/message?board.id=role_playing&message.id=25744






Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
MaxSteele
Wed Jul 28, 2004 11:54 am
#13

I'm trying to think of a way where I can run a game, act as the "house", and have the odds in my favor, or where I sit in the middle and collect some credits because I'm running the game.


For a modification to this game:


Whenever someone rolls snake eyes, their turn ends, they lose their score, and they have to give 1/10 of the initial pot to the 'House" (me).


On top of this, I get to keep 5% of the pot when it's transferred to the winner, acting as the bank.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
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