Smuggler Archive

Thread: Shipwright is looking fun, but I don't want to give up Master Smuggler!

MaxSteele
Fri Sep 24, 2004 3:04 am
#1

My current character on Kettemoor is a Master Smuggler/Master Weaponsmith with some artisan and merchant thrown in. I do special orders only for weapons, and make some decent money with it. I've been told I have some of the best weapons on the server by my guild-mates.


With the JTL expansion, I'm VERY interested in Shipwright. Making the chasses and the Reverse Engineering ability sound great.


But here's my problem.


I can't be a Master Smuggler/Master Weaponsmith/Master Shipwright.


Now, recently, I haven't been doing much Smuggler activity, because I've been doing Weaponsmith activity. Sure, the odd "can you slice this for me?" comes up, but that's really been about it. I am a Colonel in the Empire, but there just aren't many requests to buy faction.


I don't want to do this, but it seems the only way I'm going to be able to get Shipwright is if I drop Smuggler completely. Ugh, that thought just kills me, since I've had Master Smuggler for sooooo long. I'm not dropping Weaponsmith because I'm a major supplier of weapons in my guild.


Now, my other option ismake a new character on another server, and make him a Smuggler/Weaponsmith. But if I do that, I'm splitting my time between two servers and my guild suffers because of it.


I feel like I'd be abandoning the Smuggler community if I dropped it, so I just wanted to make this post and ask what other people think of the dilemma I have.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Erillion
Fri Sep 24, 2004 4:24 am
#2

Its even worse than that. Master Shipwright wont be enough. You have to be Master Starfighter Engineer too to be competitive. Master Smuggler, Master SW and Master SFE is not possible (at least 257 points , depending on how much starter SW costs).


However - if rumours from Beta are true, they will fold Master SFE into Master SW and start it from artisan engineering 4.


Then you will have 37 points left .. Mastering WS then leaves you 26 points short. Dropping the spice and underworld trees brings you back to +3 ... so you have room left for 3 FS skill boxes.


Have fun


Novarider
TarynGuinn
Fri Sep 24, 2004 6:43 am
#3






Erillion wrote:

Its even worse than that. Master Shipwright wont be enough. You have to be Master Starfighter Engineer too to be competitive. Master Smuggler, Master SW and Master SFE is not possible (at least 257 points , depending on how much starter SW costs).


However - if rumours from Beta are true, they will fold Master SFE into Master SW and start it from artisan engineering 4.


Then you will have 37 points left .. Mastering WS then leaves you 26 points short. Dropping the spice and underworld trees brings you back to +3 ... so you have room left for 3 FS skill boxes.


Have fun


Novarider






problem with that proposal is, as he stated, he'd have to surrender master smuggler, which he don't want to do.



Master smuggler
Rebel alliance Capt.
Oscar-6 of the Fallen Rogue
Impatiently awaiting Ch.3

Zandergeef
Fri Sep 24, 2004 10:09 am
#4

It will be interesting when JTL comes out and to see how things go. I like master smuggler and master pistoleer but we shall see how it goes with JTL. I also have master artisan who is working on weaponsmith and merchant but I might drop some merchant and do some ship building.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

MaxSteele
Fri Sep 24, 2004 1:00 pm
#5






Smuggler_Caylin wrote:

I personally see no problem with this. You can no sooner master smuggler, weaponsmith and shipwright than you can smuggler, weaponsmith and armorsmith.


We have to make choices about what we really want to be.







Well yeah Caylin. That's the whole point of this thread. The problem is not wanting to give up Smuggler, and having Weaponsmith be useful. The problem is the Smuggler profession not going anywhere currently, and in fact going in reverse in some aspects. The problem is me losing faith in the Smuggler as a class.


So I'mtrying to get opinions from people about the choices I need to make.


Choose a side! Don't give the "we have to make choices....." line.... Have an opinion! Tell me what you think about the situation.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Smuggler_Caylin
Fri Sep 24, 2004 1:03 pm
#6

Sorry, when you seperated the line like that it seemed like your beef was the skill points didn't conform to what you wanted them to. Much like those who wanted to be master smuggler/armorsmith/weaponsmith so they could be self-sufficient.


One option is to work your ass off and get your second character slot.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

VegitoX
Fri Sep 24, 2004 1:48 pm
#7


I've reached these same cross-roads myself a few times. And well, I found that I just couldnt bring myself to "not" be a Smuggler anymore.

Message Edited by VegitoX on 09-24-2004 04:52 PM



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Shrendyc
Fri Sep 24, 2004 3:06 pm
#8

As much as it kills me to tell a fellow smuggler, especially one I've grown to respect over time, to drop the class, it happens to be my advice to you.


Smuggler is not headed anywhere positive, at least not anytime soon. We get frustrated and angry at how we're treated. We see negative changes to our usable skills with little or no warning or reason. We even provide feedback, have that feedback acknowledged, and then ignored. This profession, as much as I love it for its potential, is a gigantic waste of skill points when it comes right down to it.


One tree is useless unless you are a part of a faction in the GCW.

One tree is useless because the items crafted are no longer needed due to another class getting fixed.

One tree offers some money making potential, but is also no end to grief because of the randomness of the abilities. It is also more tedious thanks to the last patch.

One tree has 2 specials that work completely, one that works but is a hassle, and one that was changed into uselessness.


We have no documentation worth reading. One of our prereqs doesn't even make an appearance in our skill tree, and is again, a waste of skill points.


We cling to hope for a fix in our future, but that fix is so far off that you could drop smuggler a half a dozen times and get it back between now and then.


My advice to you, from a totally objective standpoint - drop smuggler and grab something that will be in demand, at least for a little while. If you really are torn up about doing it, then you have a desire to experience the new profession. If you don't like it, smuggler will always be here for you to come back to, and most likely will be in its present condition if not worse.


I apologize if anyone feels insulted by my opinion of this profession; its not my intention to offend anyone. I simply see a fellow smuggler who has a wish to experience something else for a while, and given that this profession is dead in the water, I see no reason to not go for it.


Good luck, man. Maybe you can build me a ship someday.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
MaxSteele
Fri Sep 24, 2004 3:30 pm
#9






Shrendyc wrote:

As much as it kills me to tell a fellow smuggler, especially one I've grown to respect over time, to drop the class, it happens to be my advice to you.


Smuggler is not headed anywhere positive, at least not anytime soon. We get frustrated and angry at how we're treated. We see negative changes to our usable skills with little or no warning or reason. We even provide feedback, have that feedback acknowledged, and then ignored. This profession, as much as I love it for its potential, is a gigantic waste of skill points when it comes right down to it.


One tree is useless unless you are a part of a faction in the GCW.

One tree is useless because the items crafted are no longer needed due to another class getting fixed.

One tree offers some money making potential, but is also no end to grief because of the randomness of the abilities. It is also more tedious thanks to the last patch.

One tree has 2 specials that work completely, one that works but is a hassle, and one that was changed into uselessness.


We have no documentation worth reading. One of our prereqs doesn't even make an appearance in our skill tree, and is again, a waste of skill points.


We cling to hope for a fix in our future, but that fix is so far off that you could drop smuggler a half a dozen times and get it back between now and then.


My advice to you, from a totally objective standpoint - drop smuggler and grab something that will be in demand, at least for a little while. If you really are torn up about doing it, then you have a desire to experience the new profession. If you don't like it, smuggler will always be here for you to come back to, and most likely will be in its present condition if not worse.


I apologize if anyone feels insulted by my opinion of this profession; its not my intention to offend anyone. I simply see a fellow smuggler who has a wish to experience something else for a while, and given that this profession is dead in the water, I see no reason to not go for it.


Good luck, man. Maybe you can build me a ship someday.







This is EXACTLY the post I was looking for. Thank you for being objective and looking at everything that I said.


I have since realized that the reason I do make so much money in Weaponsmith is because I slice my own weapons. Now, I could just take those weapons to a Master Smuggler and take advantage of the low prices that most of them charge and it wouldn't cut too much into my profits.


Also, recently my guild paid to get me to Colonel so I could help with buying and transferring faction to buy bases and turrets when we get back into the whole GCW again. So I guess I'd be kind of turning my back on my guild anyway if I were to drop smuggler.


SO... It looks like it comes down to two options:


1) Buy another account.


2) Unlock my second slot


#1 is never going to happen. And #2 is a very tedious and nasty grind. SO......


I think my character must remain the way it is for now.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Bessja
Fri Sep 24, 2004 6:55 pm
#10

Max


One option you are not considering is to build a brand new shipwright character on another galaxy. This way you could keep your old character still. I did this to build my smuggler character and it revitialized my interest in the game. You also could use the opportunity to try a new species too.



Besseja (Eclipse) - Wookie Rifleman/CH
Sholo Iamino (Starsider) - Smuggler, Entreprenuer, Propagandist, Trickshot.
MaxSteele
Fri Sep 24, 2004 10:14 pm
#11






Bessja wrote:

Max


One option you are not considering is to build a brand new shipwright character on another galaxy. This way you could keep your old character still. I did this to build my smuggler character and it revitialized my interest in the game. You also could use the opportunity to try a new species too.







Not only did I consider it, but I said this exact thing in the first post in this thread:


"Now, my other option ismake a new character on another server, and make him a Smuggler/Weaponsmith. But if I do that, I'm splitting my time between two servers and my guild suffers because of it."




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
CorellianCowboy
Fri Sep 24, 2004 10:20 pm
#12

Personally, I think it'd be a crime to drop Smuggler at the same time that the expansion comes out when we've been being told all along that we're getting our revamp post-expansion.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Smuggler_Caylin
Sat Sep 25, 2004 12:56 am
#13

I personally see no problem with this. You can no sooner master smuggler, weaponsmith and shipwright than you can smuggler, weaponsmith and armorsmith.


We have to make choices about what we really want to be.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

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