Smuggler Archive

Thread: Sorry about this but going on a little rant here

psycowars
Sat Feb 19, 2005 3:58 am
#1

/start rant

So is anybody else tired of almost every aspect of this game being changed, nerfed or otherwise taking a second seat to this dumb bounty hunter vs. Jedi sub-game. Seriously I don't understand why the dev's seem to be compromising the intent and integrity of the all other aspects of this game simply so bounty hunters can hunt Jedi. Heck in the original trilogy the bounty hunter wasn't even going after the Jedi he was going after a smuggler. Time after time for the last year and 7 months this game has been live, nearly every important NON BH/Jedi change has been either ignored, or pushed back indefinitely. With the amount time and effort the dev's have spent on the Jedi/bounty hunter professions and the BH vs. Jedi game play experience its a wonder why they haven't just scraped everything else and re-named the game "Star Wars Bounty Hunter vs. Jedi" Why even bother with any other aspect of the game if your just going to screw up everyone else's game play experience in order to "balance" or "fix" the BH vs. Jedi game. I honestly don't understand why the dev's keep talking about the combat revamp, or GCW revamp, my only guess is it HAS to have some great importance to the BH vs. Jedi game play because otherwise they would have no need to work on it since BH vs. Jedi is all they seem to care about.

/end rant



Necronomicus Xzar
MASTER SMUGGLER
Faction points 110cr per point...Slicing at 5k per item.
Dudemanmcgee
Sat Feb 19, 2005 4:13 am
#2

Yeah this is getting way beyond ridicules, it's straight up asinine. Too long have we waited to get a slice of the pie and what gets me is everyone here has cooperated with contributing good ideas on how to make things better yet we get continuesly get the shaft. The Jedi vs. BH war has been the main focus for so long that all other professions are gettin burnt to a crisp sitting on the backburner. It still boggles my mind that at almost 2years into this game it literaly still is in public beta.



______________________________________________
Vinro Kazma - Master Smuggler | Master Pistoleer - Bria
cpz
Sat Feb 19, 2005 4:20 am
#3

It's because of what they've done to the system of becoming a Jedi.



The single biggest problem with the core of the game is combat being unbalanced - they are fixiing this through the CU. The second biggest problem is Jedi. Jedi, if present in small numbers, could be accounted for in the CU, meaning the core of the game, the GCW and factional PvP, would find balance after the CU, meaning energy could be spent on more content - expansions, dungeons and revamps etc, because the core of the game works.


But


The Jedi population explosion knocks all combat. They're so widespread that unless the CU takes Jedi into account, nothing willbe fixed if Jedi are allowed to stay in normal PvP. But they know that the 'balacning' Jedi will result in cancelled subscriptions, as will removing Jedi from the GCW, which is less than perfect solution anyway.


So


They need the existing in game mechanics to work, and the only way of controlling Jedi numbers and visibility is BHs. Feign Death broke the Jedi population control system as it allowed low level Jedi to evade the xp loss which would otherwise deter Jedi from a) being too visible and b) playing as their Jedi characters



By fixing FD, they have put a check in place, and killing the skill in PvP wasthe easy fix. And in the grand scheme of things, stepping on our toes is probably worth it for the good of the game.




What I can't take is the horrendous customer relations surrounding this entire issue. Wes, you must get Tiggs here to do her fcuking job and open a discussion with us, the disgruntled and confused community.



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
ShaikeRamjet
Sat Feb 19, 2005 4:29 am
#4






cpz wrote:

It's because of what they've done to the system of becoming a Jedi.



The single biggest problem with the core of the game is combat being unbalanced - they are fixiing this through the CU. The second biggest problem is Jedi. Jedi, if present in small numbers, could be accounted for in the CU, meaning the core of the game, the GCW and factional PvP, would find balance after the CU, meaning energy could be spent on more content - expansions, dungeons and revamps etc, because the core of the game works.


But


The Jedi population explosion knocks all combat. They're so widespread that unless the CU takes Jedi into account, nothing willbe fixed if Jedi are allowed to stay in normal PvP. But they know that the 'balacning' Jedi will result in cancelled subscriptions, as will removing Jedi from the GCW, which is less than perfect solution anyway.


So


They need the existing in game mechanics to work, and the only way of controlling Jedi numbers and visibility is BHs. Feign Death broke the Jedi population control system as it allowed low level Jedi to evade the xp loss which would otherwise deter Jedi from a) being too visible and b) playing as their Jedi characters



By fixing FD, they have put a check in place, and killing the skill in PvP wasthe easy fix. And in the grand scheme of things, stepping on our toes is probably worth it for the good of the game.




What I can't take is the horrendous customer relations surrounding this entire issue. Wes, you must get Tiggs here to do her fcuking job and open a discussion with us, the disgruntled and confused community.




This is the single most intelligent thread I have read all night.




///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
Dudemanmcgee
Sat Feb 19, 2005 4:32 am
#5

The only problem with that CPZ is that there was a time when Jedi didn't exist, and there used to be a time when Smuggler was still bugged. So they should have fixed all that before debuting the Jedi. So when the smugglers were waiting around to be fixed the Devs came around and released Jedi which has now as you said knocked the combat so they now have to fix these new problems and when thats all said and done the smugglers await some attention.



______________________________________________
Vinro Kazma - Master Smuggler | Master Pistoleer - Bria
cpz
Sat Feb 19, 2005 4:43 am
#6






Dudemanmcgee wrote:
The only problem with that CPZ is that there was a time when Jedi didn't exist, and there used to be a time when Smuggler was still bugged. So they should have fixed all that before debuting the Jedi. So when the smugglers were waiting around to be fixed the Devs came around and released Jedi which has now as you said knocked the combat so they now have to fix these new problems and when thats all said and done the smugglers await some attention.






I agree, but the world is full of 'should haves' and 'could haves', man. The fact is they have not managed this game well, which leaves the three iconic professions at each others throats.




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Dudemanmcgee
Sat Feb 19, 2005 4:49 am
#7

I agree with you as well. I'm actually not nesicarily mad about the recent FD nerf I'm just frustrated with what it symbolizes, and that is the fact that smugglers keep getting nerfed but with no compensation in return.



______________________________________________
Vinro Kazma - Master Smuggler | Master Pistoleer - Bria
DRWolfe
Sat Feb 19, 2005 8:39 am
#8






cpz wrote:

It's because of what they've done to the system of becoming a Jedi.



The single biggest problem with the core of the game is combat being unbalanced - they are fixiing this through the CU. The second biggest problem is Jedi. Jedi, if present in small numbers, could be accounted for in the CU, meaning the core of the game, the GCW and factional PvP, would find balance after the CU, meaning energy could be spent on more content - expansions, dungeons and revamps etc, because the core of the game works.


But


The Jedi population explosion knocks all combat. They're so widespread that unless the CU takes Jedi into account, nothing willbe fixed if Jedi are allowed to stay in normal PvP. But they know that the 'balacning' Jedi will result in cancelled subscriptions, as will removing Jedi from the GCW, which is less than perfect solution anyway.


So


They need the existing in game mechanics to work, and the only way of controlling Jedi numbers and visibility is BHs. Feign Death broke the Jedi population control system as it allowed low level Jedi to evade the xp loss which would otherwise deter Jedi from a) being too visible and b) playing as their Jedi characters



By fixing FD, they have put a check in place, and killing the skill in PvP wasthe easy fix. And in the grand scheme of things, stepping on our toes is probably worth it for the good of the game.




What I can't take is the horrendous customer relations surrounding this entire issue. Wes, you must get Tiggs here to do her fcuking job and open a discussion with us, the disgruntled and confused community.






It's not the Jedi's fault for crying out loud! I can't say this enough! Blaming every freakin' thing on the Jedi is wrong!



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

cpz
Sat Feb 19, 2005 8:50 am
#9

Nobody trying to make a reasonable pointtargets theplayers who have Jedi.


Mypost above that you've apparently highlighted as 'blaming' Jedi is very much a factual post, targetting the negative impact the Jedi classhas had on the game. The blame, for all the good blame ever does anyone, lies with the management of the class and the game developers for not seeing or preventing thenegative feelings regarding Jediwe see now.



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Farenheit
Sat Feb 19, 2005 9:27 am
#10






cpz wrote:

Nobody trying to make a reasonable pointtargets theplayers who have Jedi.


Mypost above that you've apparently highlighted as 'blaming' Jedi is very much a factual post, targetting the negative impact the Jedi classhas had on the game. The blame, for all the good blame ever does anyone, lies with the management of the class and the game developers for not seeing or preventing thenegative feelings regarding Jediwe see now.







Most of the negative feeling toward jedi come from the fact that the devs borked up so many things... I can name many many many things that bork the game up way worse than jedi.



over powered buffs


lame system to stop a base count down


dots


armor being too powerful


dots


afk ents


dots


the ability to solo mobs such as acklay and krayts


dots


We could go all night on things that have had a worse impact on this game than jedi. Just most of the others (except dots) are not in your face, yet have a worse impact.




1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
cpz
Sat Feb 19, 2005 10:50 am
#11








Farenheit wrote:


Most of the negative feeling toward jedi come from the fact that the devs borked up so many things... I can name many many many things that bork the game up way worse than jedi.



over powered buffs


lame system to stop a base count down


dots


armor being too powerful


dots


afk ents


dots


the ability to solo mobs such as acklay and krayts


dots


We could go all night on things that have had a worse impact on this game than jedi. Just most of the others (except dots) are not in your face, yet have a worse impact.






Agreed the issues you raise are aspects of the game that could be improved, but pretty much all the things you have listed are being addressed in the CU. The things you've listed all have the same basic source too - ie basic HAM set up, apart from the base error, which was a game error that's now fixed I believe.



Teh Jedi Question is much more troublesome as we're talking about a whole class, whose power in this universe is well documented. Whereas some problems in the game are a result of oversight, or complications resulting out of previous fixes, or balance issues, the Jedi problem is not, it's much more complicated than that, because it's fitting a round peg into a square hole, ie an alpha class into a MMORPG where all other classes need to be balanced.



Ideally, perhaps the best idea would have been to not have player Jedi at all. Or to make the path to Jedi much more hidden and variable for anyone to unlock it. Or to limit Jedi server populaitons. Discussionabout what might have been a better way to proceed is a futile waste of already lost hope.




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Rajtinka
Sat Feb 19, 2005 11:03 am
#12

So .. I have to say as many have... the FD nerf will affect me as a Smuggler WAY less than it will affect Jedi. PvP ?? DB me .. who cares ... no decay .. i'll clone.. re-buff with my doc .. and lay down to die for you again BEACUSE WE HAVE NO FIGHTING SKILLS!!! Put me on the BH terms... go for it... no Smuggler can beat a MBH without some other MASTER profession to go along with it.

No .. i dont care about the FD change. I care that this profession has been repeatedly nerfed. So much so that the only thing left for Smugglers is Slicing.. and even that is broke! I had to go Rifles just to be able to kill stuff... Would have went pistols... but half their specials are broken too.. so really... whats the point?

I'm tying up loose ends this weekend with my Master Smuggler of over a year... and /dump Skillset. I'm done with it... i'll pick something that i can actually use ingame... im tired of waiting.... im tired of the lies... im tired of the broken promises... I'll stop short of saying im getting tired of the game because im angry... but... there are not too many of us left that have been here since launch. Wonder why?

Rajtinka
Soon to be Retired Master Smuggler
psycowars
Sat Feb 19, 2005 11:29 am
#13






Farenheit wrote:


Most of the negative feeling toward jedi come from the fact that the devs borked up so many things... I can name many many many things that bork the game up way worse than jedi.



over powered buffs


lame system to stop a base count down


dots


armor being too powerful


dots


afk ents


dots


the ability to solo mobs such as acklay and krayts


dots


We could go all night on things that have had a worse impact on this game than jedi. Just most of the others (except dots) are not in your face, yet have a worse impact.






yea i completely agree with you, wouldnt it be great if they accualy got these things fixed. Heck, I think these things should have been fixed a long time ago.But they haven't. Why? Because they have been so busy listining to what the Bounty hunters and the Jedi want that all these things you mention have been ignored for the last year and a half.


Look i really dont use FD all that much. I really dont PVP all the much either so the FD nerf really makes no diffrance to me. My complaint is that there is a historical pattern of the dev's bending over backwards to satisfiy the needs/wants of two spicific professions. The dev's also have a history of taking the easy way out and just nerfing things, rather than thinking things out and acctualy fixing the problem. Seriously all the dev's had to do to stop the Jedi from using FD is move it to the master smuggler box. Is this so hard? How many otherproblems could they have fixed if they had just spent the time to re-think the variousprofession trees. But no as always the dev's go for the quick fix and nerf it, just like they have nerfed every other unique and interestinig aspect of this game.





Necronomicus Xzar
MASTER SMUGGLER
Faction points 110cr per point...Slicing at 5k per item.
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