Smuggler Archive
Thread: Petition: If you think the smuggler was done wrong, and would like it fixed, sign here.
I am completely dissapointed in how the smuggler was made. Infact, its not even a smuggler, its just a legal drug dealer. These are my ideas of how the smuggler should be, and a petition to make it atleast something like this :
Make missions for smugglers, which contraband is given to you and you have to smuggle it to an illegal vendor, or something like this. (i didnt think much about the mission itself, but i did think alot about the rest)
If the guards suspect that you are carrying contraband, they will ask you to stop, and they will check you. If you have contraband, you get three choices. Hand over the contraband, and pay a large fee, run in hopes of escaping and completing the mission, or resist the guards and kill them if your good enough.
Now, in the skill tree, the spices skills should be wiped off and put in a concealment skill, cause smugglers, don't make the spice, thesmuggle it, if not they are drug dealers. In the concealment branch you might get skills like false identity, it would lower the chances of them suspecting you are a smuggler which has contraband.
Slicing is a good skill for smugglers, but they did it all wrong. I have not become a smuggler yet but i hear you can slice a terminal infront of stormtroopers and they wont care.
Instead, they should try to stop you, so before you slice a terminal, make sure no guard is near, and to make slicing more fund like this, make stormtroopers pass near terminals on there patrol routes.
Dirty fighting is ok, and i am not sure about Underworld negotiations. As for the requirements, they seem ok to me, because Smugglers needs small weapons like pistols, and might find themselves unarmed at times and need to fight hand to hand, but i won't care if they put in some type of engineering or business.
Please, if you agree, sign this petition, and lets try to convince SOE to change the smuggler profession. I beleive it has potential to be one of the funnest, but they got to make more smugglerish.
What would Han Solo be if he never got in to trouble?
What i said about Han getting into trouble wasnt that important, it was just to help prove my point that smugglers are boring if they dont get in to trouble. And yeah Underworld negotiations is useless, I too no every lang in the universe.
About the makinmoney, missions is how smugglers make money.
signed signed signed I totally agree with this
Braeden Storm- Scylla
Thats a great idea! getting bounties for messing up would be great.
Keep em comin
I agree, while Han Solo might have been a fast-talker and one hell of a pistoleer... he was NOT a good businessman. I mean seriously, in the beginning of Star Wars (episode 4) he blasts a guy under the table (dirty fighting) because he (Han Solo) did not complete a business transaction. Same thing happened with Han Solo and Jabba the Hut... Hence, Han Solo was a poor businessman. I see that they have removed the Business aspect of the Smuggler proffesion so that's cool.
About Underworld Connections:
What good is UWC 1?? I mean, I already comprehend every language in the galaxy... why do I need Language Comprehension +100? This, in my opinion, should be changed to a more useful skill.
About Spice Making:
This, in theory, will give the smuggler a type of craft. It will also provide them a means of making money from thier craft. I actually like the idea of creating illicit drugs in the game as long as it is dangerous and rewarding to smuggle them. The legal "smuggling" that goes on right now is embarrasing. There should also be many things in game (besides spices) that are illegal to transport; such as, Certain Unstable Resources, People, Spy Documents, etc.
Just my take on the issue....
I agree this profession, as it stands now, is done completely wrong. I don't think that the Smuggler prof should need brawler, but the engineer skillbranch would better suite it. They should fix this along with with the underground skill branch. Hopefully they fix this soon, or at least by the time the space expansion comes out becuase smugglers don't make drugs they smuggle them. So when the SE comes out they should actually replace one of the branched with a real smuggling line.
Dagur (Novice Smuggler)
Eclipse
I get the feeling the smuggler won't come into his own until the Space Expansion and we can actually smuggle. As for the spice skill being included, I don't think they could have gotten away with a Teen rating if they had included a Drug Dealer profession. They needed to have the class in the game but didn't really have the system ready yet, and they needed to give the class a skill no one else had so that it served a purpose. I'm crossing my fingers and hoping that SOE delivers the goods on smugglers better than Han Solo delivered Jabba's goods.
I do have one question though, if smugglers can slice, why did R2D2 do all the slicing in the movies?