Smuggler Archive

Thread: Petition: If you think the smuggler was done wrong, and would like it fixed, sign here.

freak_e_droid
Thu Jul 03, 2003 11:59 am
#1

I am completely dissapointed in how the smuggler was made. Infact, its not even a smuggler, its just a legal drug dealer. These are my ideas of how the smuggler should be, and a petition to make it atleast something like this :


Make missions for smugglers, which contraband is given to you and you have to smuggle it to an illegal vendor, or something like this. (i didnt think much about the mission itself, but i did think alot about the rest)


If the guards suspect that you are carrying contraband, they will ask you to stop, and they will check you. If you have contraband, you get three choices. Hand over the contraband, and pay a large fee, run in hopes of escaping and completing the mission, or resist the guards and kill them if your good enough.


Now, in the skill tree, the spices skills should be wiped off and put in a concealment skill, cause smugglers, don't make the spice, thesmuggle it, if not they are drug dealers. In the concealment branch you might get skills like false identity, it would lower the chances of them suspecting you are a smuggler which has contraband.


Slicing is a good skill for smugglers, but they did it all wrong. I have not become a smuggler yet but i hear you can slice a terminal infront of stormtroopers and they wont care.


Instead, they should try to stop you, so before you slice a terminal, make sure no guard is near, and to make slicing more fund like this, make stormtroopers pass near terminals on there patrol routes.


Dirty fighting is ok, and i am not sure about Underworld negotiations. As for the requirements, they seem ok to me, because Smugglers needs small weapons like pistols, and might find themselves unarmed at times and need to fight hand to hand, but i won't care if they put in some type of engineering or business.


Please, if you agree, sign this petition, and lets try to convince SOE to change the smuggler profession. I beleive it has potential to be one of the funnest, but they got to make more smugglerish.


What would Han Solo be if he never got in to trouble?

freak_e_droid
Thu Jul 03, 2003 1:56 pm
#2

What i said about Han getting into trouble wasnt that important, it was just to help prove my point that smugglers are boring if they dont get in to trouble. And yeah Underworld negotiations is useless, I too no every lang in the universe.


About the makinmoney, missions is how smugglers make money.

Katana_Blade
Thu Jul 03, 2003 4:03 pm
#3

signed signed signed I totally agree with this


Braeden Storm- Scylla




Whats Worse than grinding a profession?
Grinding a broken proffesion.
DoneDeal
Thu Jul 03, 2003 4:43 pm
#4

They need to leave Spice Craft in. I like the fact that we are the only ones that can create it. We are the closing thing to a criminal class so we should have it's craft. I can understand the hand to hand from a roleplaying point of view but I believe those points would be better spent elsewhere like business. Personally I would rather have the business line than the hand to hand. It has virtually no use later in the smuggler line. I'm going weaponsmith (guns only), pistoleer and business. See I figure I want a casino/canteen/underworld shop of sorts and even though Han Solo was a terrible businessman Lando on the other hand had a whole sky city. And yes we need smuggler only terminals for goods like Anarchy Online as well as smuggler missions. They need to remove some of that pistol experience and use smuggler experience.



$----------------$
Torq -Smuggler
Chilastra
The Black Knights
www.blackknightsclan.com

UnderWorld Enterprises: The Black Market
Located South of Coronet on Corellia
and Mos Arcanuum on Tatooine
Barndie
Thu Jul 03, 2003 5:21 pm
#5

I feel the smuggler profession was done wrong. Atleast in two of the four tree's. I made a post on how I believe the two legg's could be improved. Please do a search on my name and look at my post on this. Thanks.



The sins we often regret are the sins we never commit.
- C. Constantinides
Eha Master Weaponsmith, Artisan, and Armorsmith
EndrR
Thu Jul 03, 2003 5:34 pm
#6

Signed. Not sure that i agree with all your ideas, I kinda like the spice thing. However, they should make it a more dangerous profession, like having bounties put on your head if you mess up and get caught. Plus, as I can see how a little experience in unarmed combat would be useful, definetely not Master.



I'm not saying you can't move a mountain, just sometimes it is easier to walk around it.
freak_e_droid
Thu Jul 03, 2003 10:08 pm
#7

Thats a great idea! getting bounties for messing up would be great.


Keep em comin

freak_e_droid
Fri Jul 04, 2003 12:03 am
#8

I forgot to add that if you think the smuggler should be changed too, but don't agree on some of my ideas feel free to say it, and post your own ideas
vicvega
Fri Jul 04, 2003 12:36 am
#9

I agree, while Han Solo might have been a fast-talker and one hell of a pistoleer... he was NOT a good businessman. I mean seriously, in the beginning of Star Wars (episode 4) he blasts a guy under the table (dirty fighting) because he (Han Solo) did not complete a business transaction. Same thing happened with Han Solo and Jabba the Hut... Hence, Han Solo was a poor businessman. I see that they have removed the Business aspect of the Smuggler proffesion so that's cool.


About Underworld Connections:
What good is UWC 1?? I mean, I already comprehend every language in the galaxy... why do I need Language Comprehension +100? This, in my opinion, should be changed to a more useful skill.


About Spice Making:
This, in theory, will give the smuggler a type of craft. It will also provide them a means of making money from thier craft. I actually like the idea of creating illicit drugs in the game as long as it is dangerous and rewarding to smuggle them. The legal "smuggling" that goes on right now is embarrasing. There should also be many things in game (besides spices) that are illegal to transport; such as, Certain Unstable Resources, People, Spy Documents, etc.


Just my take on the issue....

Dagur
Fri Jul 04, 2003 2:09 am
#10

I agree this profession, as it stands now, is done completely wrong. I don't think that the Smuggler prof should need brawler, but the engineer skillbranch would better suite it. They should fix this along with with the underground skill branch. Hopefully they fix this soon, or at least by the time the space expansion comes out becuase smugglers don't make drugs they smuggle them. So when the SE comes out they should actually replace one of the branched with a real smuggling line.



Dagur (Novice Smuggler)


Eclipse

Nirrian
Fri Jul 04, 2003 5:54 am
#11

sign, brawling, I can see why they put it in but really, there are better things to train in besides hand to hand
DarkKaos
Fri Jul 04, 2003 6:35 am
#12

I get the feeling the smuggler won't come into his own until the Space Expansion and we can actually smuggle. As for the spice skill being included, I don't think they could have gotten away with a Teen rating if they had included a Drug Dealer profession. They needed to have the class in the game but didn't really have the system ready yet, and they needed to give the class a skill no one else had so that it served a purpose. I'm crossing my fingers and hoping that SOE delivers the goods on smugglers better than Han Solo delivered Jabba's goods.



I do have one question though, if smugglers can slice, why did R2D2 do all the slicing in the movies?





Yetibacca - Starstrider
(an old player reborn thru the NGE)
Noss1
Fri Jul 04, 2003 7:04 am
#13

You are not Han Solo and this isnt Stars Wars the movie.

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