Smuggler Archive

Thread: The CU looks REALLY cool!!!

SpyID2486
Sun Apr 17, 2005 3:30 pm
#1

Well I for one have tested on the CU alot this weekend and think it's GREAT!!

SWG is looking up =D
mrmanta
Sun Apr 17, 2005 3:36 pm
#2

The CU is great unless you are a crafter or entertainer or a doctor who does not like the idea of magic healing.
PixelMan
Sun Apr 17, 2005 4:06 pm
#3

Yeah. the CU has got me all fired up too!
Shambler9
Mon Apr 18, 2005 1:31 am
#4

Thats it? Thats your thread?

Why wont somebody post examples? Those who have found the CU to be a joke have examples of what they claim. I dont see any of that in positive threads.

(I cannot post a positive, need someone else to)

-Hamminaptu-
Mon Apr 18, 2005 2:07 am
#5

Yah I keep seein people say its great but why exactly???



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Fluxxen
Mon Apr 18, 2005 2:07 am
#6






mrmanta wrote:
The CU is great unless you are a crafter or entertainer or a doctor who does not like the idea of magic healing.






I agree, but we had /tendwound and /tenddamage before, so it is not something new with the CU.







Jirigan "Jinx" Nix
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amsacaia
Mon Apr 18, 2005 2:23 am
#7

I dunno if its so great, when I had a little play around with it even kreetles were hard to kill at novice markmen, which I remember novice artisans taking easily, and then when I try to take on something like a lesser desert womp rat or a rill, I get owned



-Jarchh adaothme-
- head of coro import and export-
-master smuggler/master pistoleer-
SMUGGLA AN WAT
SpinningCloud
Mon Apr 18, 2005 6:05 am
#8

Why do you think so?


Sure there are some nice aspects like the Smuggler pistol changes but overall I think it a real blow for complexity and diversity.


One of the things that attracted me to SWG over two years ago was it's richness, complexity and diversity.


The CU removes a good deal of that.


1. Weapons have been 'balanced' such that they are nearly identical for any givin level. Look at Master level pistol specs on test...bleh, boring.

2. Armor is the same...recon armor for example. Advanced recon armor is identicle except for the graphics...bleh, boring.

3. Take a look at what they've done to slicing.

4. HAM bars used to have 9 separate bars with the ability to migrate them independently, buff them in a variety of ways and damage them in a variety of ways. With the CU we have 3, can't change them and the bufs to them have been, not just reduced in magnitude (which is good), but have been reduced in variety. Again variety removed from the game, dumbed down, made less interesting.

5. Weapon customization broken and almost certainly NEVER going to be fixed.

6. The entire Entertainer profession rendered pretty much useless. Also taking entertainer means you are utterly gimped for combat as a master Entertainer profession and one master combat profession only gives you 2000 of 3000 health.

7. Health tied to number of elite combat boxes means to be effective you need to max the number of elite combat boxes, anything less leaves you gimped enough that there's no point in doing combat at all IMO. Again, less variety.

8. The CUhas again removed variety from the medical profession.


I suppose if you want a horribly dumbed down, simple to understand game then this is a good thing for you. Personally I'll be looking for the next game that is what SWG used to be.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

HOTDOG
Mon Apr 18, 2005 6:58 am
#9






Shambler9 wrote:

Thats it? Thats your thread?

Why wont somebody post examples? Those who have found the CU to be a joke have examples of what they claim. I dont see any of that in positive threads.

(I cannot post a positive, need someone else to)








Okay- I LIKE IT.


I'll tell you why:



  • The new armors are cool- I was SO SICK of seeing EVERYONE wearing composite.

  • I can put armor on WITHOUT having to get a buff to do it.

  • I can fight things without needing a buff. Seriously- the Buff situation was like a bad drug habit. And VERY time consuming.

  • My chosen profession is now worth a damn in combat.

  • We have our own pistols and one of them is a suped-up version of Han Solo's favorite pistol.

  • I don't HAVE to be a "pistol smuggler" as our specials work with ANY gun-(something we asked for in many a thread by the way).

  • I can readily SEE if a MOB is out of my league without stoping and examining first. I look and immediately decide fight or flight.

  • MOBs are more challenging. Attacking with specials- instead of just playing moving target (was playing Outcast last night- the AI is much more fun- I would LOVE our AI to duck and cover like that)

  • The new weapons are AWESOME- even though they are equal in most ways the flavor was SORELY needed.

  • Professions like SL and Commando have been retooled so well you might actually SEEthem now (if you can lookthroughthe wall of Jedi)

  • PvP might actually be interesting enough now that people will participate in it. That whole playstyle has been dead for a LONG TIME.

  • Recovery moves have added a new dimension to fighting- KDs were nerfed repeatedly since launch and now we got a system that works.


That's what I can think of off the top of my head-


I mean, SURE, there are things I don't like about it-



  • Like the new colored UI. Seems it would have been easier to tell what was going on with the cool down situation if the icons were two-color.

  • And I'm not crazy about not having a combat cue.

  • Also, I would like to know when I've successfully landed a DoT.

But I think I'll get used to those things or figure them out.


Things like the MOBs levels being too UBER- i don't worry about because IF it goes to live like that I know it will change immediately. I seriously doubt that it will go to live like that.



What I am tired of is all the "OMG this SUCKS" "I'm going to cancel my account" posts.


I mean, you got a team of people out there TRYING to make the game fun again. They are offering us stuff that we have asked for, for a long time and all we can do is complain about it?


It's rude. Frankly.


I'm not saying that there aren't problems and bugs.


There are.


A lot of them.


But we KNEW it was going to be this way.



I'm not saying you have to take whatever they give you and be happy.


I'm saying- can't someone find something good about the CU without everyone questioning their sanity?


This is a good thing- A needed thing.


Let's /bug the parts that don't work but enjoy the good stuff too, man.







TEVIN STARGUNNER | WASODO T'GADIE

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Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
snorbarnet
Mon Apr 18, 2005 7:03 am
#10

/thumbsup HOTDOG


Very well put, you summed up my thoughts as well.



Jarood Vox - Scoundrel for hire

CapnKate
Mon Apr 18, 2005 7:08 am
#11

Hear, hear, HOTDOG.

I agree. My biggest gripes right now, in order, are Broken specials, the level damage mods(i'd been in favor of them for a long time, but the high-level content has changed my mind-- mobs doing more damage *through* armor in the high-level game than a player is capable of soaking in any way is a huge issue, and grouping doesn't solve it at all-- the only solution I've found is Concussion Shot, which IMO, means that basically, you have a situation that means you either have a particular class in your group, or you DIE. Not good). the third is slicing, which I'm thinking they're already on the way to fixing anyway. Otherwise, i'm having a ton of fun, and they need to tweak little things(like Mob KDs for instance-- it doesn't seem like they fall for more then half a second), but I'm prepared to wait out those tweaks.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
riotcontrol
Mon Apr 18, 2005 7:10 am
#12


HOTDOG wrote:

This is a good thing- A needed thing.

Let's /bug the parts that don't work but enjoy the good stuff too, man.






There is nothing, and I mean nothing good or about giving all the mobs level defense and attack modifiers that make only fights with a specific level mob 'challenging'. I'm not buying it. Sorry. SWG had a gameworld filled with variety where each mob and NPC had its own stats and you could defeat them by tactics instead of being higher level than them. This is just dumb.



__
wieland argosy <gunslinger>
Crillan
Mon Apr 18, 2005 7:16 am
#13

I agree that the CU is gonna be pretty cool. I've been testing it too and I like the weapons and armor that are coming with it. The new combat system is going to be fun with all of the new effects of specials. Not being able to use all specials all of the time will make fighting more fun. We'll have to learn a whole new system but that doesn't mean it's bad. Learn how to use it and it will be fun. If you fight change then you'll have a bad time. Just as it was said, there are plenty of bugs and that's to be expected. There are aspects that people don't like but that's the point of the testing. As long as people keep reporting bugs and sending feedback with the questionaires at the end of each testing session, the good things will outweigh the bad by a lot I think.


Good things with the smuggler profession specifically make it exciting for me. New weapons, new skillsand both pistol and unarmed skill mods will be very cool in Live. Along with the smuggler revamp getting closer, I think this is going to continue to be a very fun game.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
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