Smuggler Archive
Thread: PLEASE do not nerf Feign Death!!!!
Smuggler_Caylin wrote:
Something has to be done about Feign Death.
I know it, we know it, the community as a large knows it and the devs know it.
It just has to be done on our terms if at all possible. Strengthening it while at the same time limiting it's use.
Translation= bend over while dev team sticks it in and breaks it off.
IMHO this dev team has seldom to never made adjustments, fixes or nerfs in any form of moderation or "balance". They deal in extremes, going from broken to unbalanced or visa versa. I could list many "fixes" to weapons, professions, specials, ham, timers etc, where the dev team went overboard in either direction. I would be pleasantly surprised if this were not the case in any "fix" to feign death. I am however already disappointed and prepared to drop the skills, since this trend of extreme measures continues from this dev team. Which will most likely result in a great special being broken to uselessness.
I understand thier are issues of griefing and what not with this special in pvp, it's a shame that the griefers game play seem to always result in a nerf to the non griefer game play.
Smuggler_Caylin wrote:
BTW the devs had no set plans at the summit concerning feign death. I am most interested in how they are going to address it in the combat revamp as they did acknowledge it as an issue.
Most of my discussion on this though was at lunch and I had to let Keldarin eat something I guess...
Well one way would be limiting it's effectivess to dabblers by making large mods at master.
I would guess if they look at who is using it in unintended fashions it is mostly the dabblers. If it requires master to be truly good at then the dabblers will drop (if thats all they are dabbling for) or at the very leat be less effective
Scoooter wrote:
Smuggler_Caylin wrote:
BTW the devs had no set plans at the summit concerning feign death. I am most interested in how they are going to address it in the combat revamp as they did acknowledge it as an issue.
Most of my discussion on this though was at lunch and I had to let Keldarin eat something I guess...
Well one way would be limiting it's effectivess to dabblers by making large mods at master.
I would guess if they look at who is using it in unintended fashions it is mostly the dabblers. If it requires master to be truly good at then the dabblers will drop (if thats all they are dabbling for) or at the very leat be less effective
Agree. If it takes master to be really effective it will be much less interesting for people who aren't "true" smugglers.
Magnusocc wrote:
My temp has next to zero defenses, I could dabble somewhere else to get defenses, but I chose FD to be my defense.
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you are one brave soul, either that or crazy
So PvErs will be screwed over yet again due to pvp complaining.
Why am I not supprised.
Smuggler_Caylin wrote:
BTW the devs had no set plans at the summit concerning feign death. I am most interested in how they are going to address it in the combat revamp as they did acknowledge it as an issue.
Most of my discussion on this though was at lunch and I had to let Keldarin eat something I guess...
I hope they FIX it and don't NERF it.
What they need to do, plain and simple - with Feign Death - is when you Feign, you show up as a non-attackable Corpse. This should BREAK combat, so you and your opponent are NOT allowed to attack each other. It should also automatically turn you covert, so you have to go redeclare to rejoin a fight. You should not be able to invite people to your group or do anything - and there should be a 60 second timer on Feign Death till you can get back up.