Smuggler Archive

Thread: Smuggler as the new SpyNet

Pseudopd
Sun Jun 05, 2005 8:21 pm
#1

The Spynet npc are currently used by Bounty Hunters in their duties...


SpyNet acts like an underworld contact getting info in the "mark"...


Smugglers are supposed to have an "Underworld Contacts" skill...


Now...Why couldnt Smugglers act like the npc Spynet?


instead of having Spynet npcs about the galaxy, place infoterminals instead. Now, a bounty hunter must get a smuggler with terminal slicing and the underworld skills to get the info on the mark! The higher the Underworld skill, the more accurate and speedier the info in the marks location!


Think about it for a sec...we can use the underworld skill as a REAL skill!


- profit as a for hire "Informant"


- the possibilities: Being hired to see if a player Jedi is "on the radar" or how much the bounty is...


- more possibilities: Being payed to "hide" information and place the wrong info on the terminals for the Bounty Hunters! Only another smuggler can attempt to obtain the correct info! like a rock/paper/siscors game. Mess up, and you'll have to wait a period of time to try again, perhaps enough time for the mark to get away? The higher the underworld skill the greater the chance of hacking the real info...


-even more possibilites: Slice a terminal for a Jedi to see how close the BH is to them! What planet and such. And the BH's smuggler can try to hide this info


What it comes down to is a battle of wits of smuggler against smuggler...with BH or Jedi profit!


Think aboiut it and lets get this thread afire!


Baz Pseudopod

Pale-Toraus
Sun Jun 05, 2005 8:48 pm
#2


I like it, I like it


Hopefully getting it into the right hands will all that will be neseccary

Myn_Opias
Sun Jun 05, 2005 8:58 pm
#3

Same as he said, nice idea



Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


MISTagent01
Sun Jun 05, 2005 9:13 pm
#4

Pseudopd wrote:

The Spynet npc are currently used by Bounty Hunters in their duties...


SpyNet acts like an underworld contact getting info in the "mark"...


Smugglers are supposed to have an "Underworld Contacts" skill...


Now...Why couldnt Smugglers act like the npc Spynet?


instead of having Spynet npcs about the galaxy, place infoterminals instead. Now, a bounty hunter must get a smuggler with terminal slicing and the underworld skills to get the info on the mark! The higher the Underworld skill, the more accurate and speedier the info in the marks location!


Think about it for a sec...we can use the underworld skill as a REAL skill!


- profit as a for hire "Informant"


- the possibilities: Being hired to see if a player Jedi is "on the radar" or how much the bounty is... (Actually, after hearing about the possibility that names of Jedi will no longer show up on the terminals, it would be VERY interesting to see Smugglers gain the ability to slice a terminal to see the name of the Jedi in the specific mission.....)


- more possibilities: Being payed to "hide" information and place the wrong info on the terminals for the Bounty Hunters! Only another smuggler can attempt to obtain the correct info! like a rock/paper/siscors game. Mess up, and you'll have to wait a period of time to try again, perhaps enough time for the mark to get away? The higher the underworld skill the greater the chance of hacking the real info... (This kind of seems like it has a high potential for griefing. Hiding info sounds great in concept, but I don't know how well it would translate to the majority of the playerbase.)


-even more possibilites: Slice a terminal for a Jedi to see how close the BH is to them! What planet and such. And the BH's smuggler can try to hide this info (Again, this seems like it would have a high potential for griefing...also, I don't know too many Jedi that would come to a terminal to see how close a BH is to them. )


What it comes down to is a battle of wits of smuggler against smuggler...with BH or Jedi profit! (I think you're definitely on the right track Baz...this could potentially grow into a really cool idea. Maybe give Smugglers an ability to actually rat out a Jedi? Give them a terminal to see who's hunting who? It would certainly make for an interesting Smuggler/BH/Jedi story.)


Think aboiut it and lets get this thread afire!


Baz Pseudopod



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


riotcontrol
Sun Jun 05, 2005 11:53 pm
#5


MISTagent01 wrote:
(This kind of seems like it has a high potential for griefing. Hiding info sounds great in concept, but I don't know how well it would translate to the majority of the playerbase.)



Believe me, not a single thing related to the bounty systems that I've seen in the FF info threads can be translated well to the majority of the playerbase.

All the changes will serve exclusively to make the hunter's job more frustrating and impossible to complete simply because people don't want to play in the "spirit of the game". I'm not sure how the developers can be so completely oblivious to that. /shrug



__
wieland argosy <gunslinger>
Pseudopd
Mon Jun 06, 2005 10:16 am
#6






MISTagent01 wrote:


- more possibilities: Being payed to "hide" information and place the wrong info on the terminals for the Bounty Hunters! Only another smuggler can attempt to obtain the correct info! like a rock/paper/siscors game. Mess up, and you'll have to wait a period of time to try again, perhaps enough time for the mark to get away? The higher the underworld skill the greater the chance of hacking the real info... (This kind of seems like it has a high potential for griefing. Hiding info sounds great in concept, but I don't know how well it would translate to the majority of the playerbase.)


-even more possibilites: Slice a terminal for a Jedi to see how close the BH is to them! What planet and such. And the BH's smuggler can try to hide this info (Again, this seems like it would have a high potential for griefing...also, I don't know too many Jedi that would come to a terminal to see how close a BH is to them. )






Well, lets see if i can refine this concept.


When info is hidden or "encrypted" the terminal will show the info as being encypted and needs to be sliced further to gain access. This way, the BH will know that the info was tampered with, and not missing.


A Bh could access the temnals himself, and gain general info, like the possible planets to start. This way, a BH could go about his job, with a few "information problems" if he chooses.


A BH with novice Smuggler could slice the terminal himself, but his success could be limited or plagued with slicing failures. Like slicing mission terminals, there would be a timer. This would prevent a BH being gated because of no current smugglers about.


A smuggler can gain the info, and then choose to share the info to the BH, or even mislead him. of course, the BH could try to confirm the info himself on the terminal afterwards. But, by the time the BH access the info successfully, he already paid the smuggler his price, andthe smuggler ishightailing it out of that sector. A BH will eventually get a list of "reliable" smugglers he would hire. perhaps even have several smugglers ste up to "box" in the mark on several cities and planets, just to balance the scales of the Jedi trying to erase thir tracks.


Perhaps when you encrypt information, it only applies to that specific terminal! A smuggler would have to slice each terminal in a spacific city, if he thinks the BH in question would be using those terminals.


A crafty BH might get info that a mark might be in the Mos Eisley area, and expecting a slicer to corrupt the Mos Eisley spaceport terminals, goes to Mos Ethna to gain the info. Or, have a smuggler on hand already in Mos Eisley start work on cleaning up the terminals there...


_______________________________________________________________________________


Other possibilties as well... Or, mpore use for the BH investigation skill with smugglers underworld:


(just random ideas) Keep SpyNet, but with a difference. There are no terminals again, but access points to slice the galaxy internet within the city. These are random and hidden. The BH would visit the static SpyNet NPC and "shake him down" for the current access point to tap into the network within the city. A successful shakedown will gain a WP to an access port an smuggler can then access for the information. A more successful shakedown, the faster, more accurate, and nearer the net access would be.


What could this mean?


-Well, if a Jedi wanted to get a smuggler to hide his info, the Jedi would also have to hire a BH to get the access ports info. How many Jedi will be willing to risk that? Well a desparate one would. A smuggler might get the starting teir of BH, but his success would be very limited.


- Since the terminals wouild be random, theres is always a possibility that a terminal might be missed when finding terminals to slice and encrypt the jedi info. A BH might get lucky and get uncorrupted info on the first try, from a clean access port.


But, i'm gettimng WAY more complex, just brainstorming ideas.


Lets hear more!


Baz Pseudopod










Daturaze
Mon Jun 06, 2005 10:43 am
#7


I think SOE would totally go for this.


Why? Well, BH like to work alone ... (waiting for Jedi to stop laughing) .. having to rely on a Smuggler of all people would seriously cramp their style, soa huge chunk of BH will create new accounts so that they can have their own Smuggler Terminal Slice Monkey (tm) at their beck and call. More money - more happines for SOE.


Or realistically, BH will cry NERF to the changes and we'll lose again.


Now if only I can convert my cynic points to FS points.


Cheers


Dat


CapnKate
Mon Jun 06, 2005 11:12 am
#8

My only problem is that my experience witht eh BH community leads me to believe that the vast majority of them would just take MSmuggler, basically leaving us out of it anyway.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
riotcontrol
Mon Jun 06, 2005 11:15 am
#9


CapnKate wrote:
My only problem is that my experience witht eh BH community leads me to believe that the vast majority of them would just take MSmuggler, basically leaving us out of it anyway.




Thus becoming one of "you". Don't start with the silly elitism - I've seen more than enough of that lately in the respec BH threads.



__
wieland argosy <gunslinger>
WesBelden
Mon Jun 06, 2005 11:20 am
#10



I'd love to see this, especially as it's slicing in it's EU/canon form of slicing data! .. Also,it'd certainly pose a moral dillemafor Smugglers if a fellow Smuggler is on the terminal ...


Edit: although having said that, given Smuggler/BH is a common template these days, regular none BH Smugglers mightn't see too much of this type of work

Message Edited by WesBelden on 06-06-2005 07:21 PM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
nerfherder321
Mon Jun 06, 2005 11:34 am
#11






WesBelden wrote:



I'd love to see this, especially as it's slicing in it's EU/canon form of slicing data! .. Also,it'd certainly pose a moral dillemafor Smugglers if a fellow Smuggler is on the terminal ...



Message Edited by WesBelden on 06-06-2005 07:21 PM




We are smugglers! Moral Dillema? HAH!


"Got cash?"


"yes"


"how much?"






Cheat Fetto
KaiRan
Mon Jun 06, 2005 1:40 pm
#12


Long, long ago in a BetaTest far far away... well, in the Beta server at any rate ...I played a BH. I distinctly recall, even back then, the BH community was looking for something a bit mor immersive than "SpyNet Operatives", who back then were all twi'leks(arent they supposed to be Bothans?), and were asking for some kind of tie in to another profession. I dont recall if it was smugglers, but I distinctly remember wanting Rangers to be more effective at tracking marks than droids.


So, I could imagine the old-skool BHs likeing this idea a great deal, particularly if the Smugglers offered an *enhancement* over the base SpyNet ops... aside from being able to get them data anywhere (as opposed to just a particular level SpyNet op). For the sake of the lone-wolf types, leave SpyNet alone, but make us better. Dont *exclude* DEs, but make our data provide the BH with a faster droid lock on a target, say.


This could even fit in with the whole juxtaposition of those who want Smuggler PvP Bounties enabled- do you kill your informant? Do we snitch on our competition? Snap on the ability to hide ourselves from BHs looking for us, and, to a lesser degree, hide others a BH might be tracking... heck, I'd go back to playing a BH alt from time totimejust to participat in that level of community interaction!

Message Edited by KaiRan on 06-06-2005 04:41 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Kav
Mon Jun 06, 2005 1:57 pm
#13

nifty idea, though i fear it would fall into the same trap as Merchant for crafters.


very few real merchants out there that buy and sell goods, because most crafters pick up enough merchant to get by and snag the profit for themselves.


with the pre's for BH in reach of smugglers and vice-verse we would not see BH coming to pay smugglers for data, you would just see all BH with Smuggler. (well the few that do not allready from what i see)


sorry to be a negitive nancy it's a skill





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
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