Smuggler Archive

Thread: A weapon only a Smuggler would love...

JackalMan
Thu Jun 24, 2004 9:23 am
#1

I've noticed that most of the elite/hybrid combat related professions have weapons specifically designed for that profession. Why doesn't Smuggler have one? The new DE-10 pistol, or whatever it's called, from the Death Watch Bunker can only be effectively used by a master Pistoleer. I realize our TLC treatment(Revamp) is currently in full swing, and I am grateful for that, so why not toss a Smuggler specific pistol our way? As far as the capabilities, I'm not sure. I've seen vulnerablities for restraint, but have never seen anything that does that type of damage. Why not give it that type of damage? I can be discussed and what not, but basically, we Smugglers should have a weapon to call our OWN.


Kaneda
KruddMan
Thu Jun 24, 2004 9:36 am
#2

Eh, I wouldn't really say a smuggler should get a special pistol/weapon. Smugglers have so much room for additional professions, they could just take up pistoleer or commando. But maybe some gadgets or tools specific to smugglers for different methods of combat or escaping combat.
DRWolfe
Thu Jun 24, 2004 10:14 am
#3

Some nice suggestions have been made regarding Smuggler specific weapons. Many were of the opinion that we do not want a specific weapon, as then every smuggler would be the same. We want diversity.

So, the best suggestion in my opinion, is allowing Smugglers to "tinker" with their favorite weapon, something of a Super-Slice, that would increase it's stats a bit, and possibly add some other benefits, like skill modifiers.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Qojan
Thu Jun 24, 2004 10:25 am
#4






DRWolfe wrote:
So, the best suggestion in my opinion, is allowing Smugglers to "tinker" with their favorite weapon, something of a Super-Slice, that would increase it's stats a bit, and possibly add some other benefits, like skill modifiers.




This I like alot as a smuggler/pistoler



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
Obeewana_Doobie
Thu Jun 24, 2004 10:46 am
#5

I like the idea. Gimme another cool gun! Yeah! I love being able to whip out a pistol that matches most of the situations you may find out there. I'd like to have a gun that shoots little ice crystals or something for cold damage.



I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
Smuggler_Caylin
Thu Jun 24, 2004 10:53 am
#6

You may have noticed that greenmarine has said that he would like to get away from the pistol-only approach in smuggler.


Hopefully this means smugglers will be able to do the aforementioned 'super slices'


As he definatly stated that the new slicing system he has in mind would work in tiers.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Mantison
Thu Jun 24, 2004 11:02 am
#7

perhaps not a pistol cert , but perhaps a craftable, smuggler only weapon that deals a long duration KD but no damage..... with a LONG battle cue timer...


It would be our "blackjack to the back of head" weapon...


We are smugglers, not killers.... why not "knock out" the guard, do our business, and get out?


Any thoughts?



Mantison: On the Run from just about EVERYONE
DRWolfe
Thu Jun 24, 2004 11:11 am
#8


Smuggler_Caylin wrote:
You may have noticed that greenmarine has said that he would like to get away from the pistol-only approach in smuggler.
Hopefully this means smugglers will be able to do the aforementioned 'super slices'
As he definatly stated that the new slicing system he has in mind would work in tiers.



Yes, this I like. I'll still be a pistol-totin' Smuggler, though. Just seems to fit in better with someone trying to keep on the low-down.

* Smuggler trying to hide in the back of the Cantina...
* Stormtrooper looks over, "So, is that a T21 in your pocket, or..."



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

WedgeStarkiller
Thu Jun 24, 2004 11:22 am
#9

>>smuggler only weapon that deals a long duration KD but no damage..... with a LONG battle cue timer...


This could be a fun concept. Would be like carrying mace or a tazer. The only problem with it beinga knockdown is that other people in your group could still fire on the target and damage it/him severely.


I could see a tazer doing very minor electrical damage and applying a bunch state effects and a delay on the target. "You feel dizzy, you are blinded, you feel intimidated, birds circle your head, you see a vision of your long dead jedi grandfather, you feel confused..." Meanwhile we're out of there.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

Mantison
Thu Jun 24, 2004 11:32 am
#10

Yeah, I got to thinking about OTHERS abusing our KD.....


Perhaps make it a NEW state, where they are unattackable while KD'd?


That would be abused too, I am sure.... stupid exploiters, hehe...



Hmmm, a tazer or some such thing, that could be interesting, blind, stun, intimidate, dizzy.... perhaps on a timer, only usable so often???



Mantison: On the Run from just about EVERYONE
Aosona
Thu Jun 24, 2004 11:44 am
#11

I really like the idea of something like a flashbang that would makethe smuggler andcombatant nearby be forced to /peace and have their screen flash white a la coutnerstrike for a short period of time.



Tweaking Boom droids to be a little more combat effective would be nice too, like the ability to pull them out of our dpad in combat, or just making them an item that can be pulled from the radial menu.



And how about a personal cloaking device like the belts in KOTOR!!!


Hey a Smuggler can dream, Can't he?



_________________________________________________________________________________________
Tobo Emm'kay
4'2" Bothan, and proud of every inch!
Master Easter Boffan.
Starsider
If it smells bad on the outside, it smells even worse on the inside.
Tobo's Datapad
dead_hippasus
Thu Jun 24, 2004 5:14 pm
#12



Aosona wrote:
I really like the idea of something like a flashbang that would make the smuggler and combatant nearby be forced to /peace and have their screen flash white a la coutnerstrike for a short period of time.
Tweaking Boom droids to be a little more combat effective would be nice too, like the ability to pull them out of our dpad in combat, or just making them an item that can be pulled from the radial menu.
And how about a personal cloaking device like the belts in KOTOR!!!
Hey a Smuggler can dream, Can't he?







Not too sure about a flashbang, per se, I think that would be something a Commando might use. And I'm sure they'd be fairly angry about smugglers having them. As if any type of grenades are actually worth using in this game anyway...does anyone actually use the explosive droids? Sadly, I have never even seen one go off. No, a cloak and dagger kind of device would be nice...and if not that, then at least something remotely similar, so we can actually feel like we are, well, 'smuggling'



-----------------------------------------------------------
Meelock Ruub, now with glow in the dark, smelly fish action...
Bamsee
Fri Jun 25, 2004 12:48 am
#13

Well I am still in favor for a holdout blaster, small, expendable uses, something a smuggler would have tucked away just for an emergency. As a class Smuggler do deserve a weapon of their own. With the hints that the combat rebalance might intail many of the weapons you find in starter classes being moved through the skill tree and more so the elite professions we will more then likely need our own weapon to use for some of us. Maybe add this in the casino quest that was mentioned like 2 state-of-the-game threads before about.



I support server merging of some sort for the betterment and longevity of the game and it's player community!
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