Smuggler Archive
Thread: Yee gads...look at what I thought up (slicing stuff)
Message Edited by NickHeel on 09-07-2004 11:51 PM
Love the idea, I also like the idea of not disabling the weapon but seriously reducing the max condition if you push too far on the slice.
CorellianCowboy wrote:
Absolutely love the idea. I'd make one suggested change... breaking the weapon to the point of not firing creates a lot of room for griefers. My suggestion instead is to cause failure to void out all the ehancements made by slicing, perhaps make the weapon incompatible with powerups, and cause some damage to the weapon.
Isleh wrote:
Love the idea, I also like the idea of not disabling the weapon but seriously reducing the max condition if you push too far on the slice.
CorellianCowboy wrote:
Absolutely love the idea. I'd make one suggested change... breaking the weapon to the point of not firing creates a lot of room for griefers. My suggestion instead is to cause failure to void out all the ehancements made by slicing, perhaps make the weapon incompatible with powerups, and cause some damage to the weapon.
Yeah, that would work too! Great idea.
So, if you fail the slice or go too far then you might receive an error message saying "The power-pak's power transfer port has been partially fused. This weapon is now unslicable." And all your modifications are wiped so you're left with the base stats and maybe 60 or 75% condition of the weapon. The gun would also still obtain a "This gun has been sliced and may bring unwanted attention...." tag as well.
Nice idea ![]()
And yeah...this thread should be stickied and...umm...Five-Starred too! Yeah! Nah, really it's just a few ideas that I brainstormed up
Nothing organized or that has a lot of input or community support on. I stand behind Caylin on whatever his decisions are since he ain't done us wrong yet (done very well so far in fact) and I'm sure he's got better ideas than this. I kinda actually like the Experimental Slicing thing which is why I kind of put a spin on it by just adding role play text and instead of just maxing out your slicing points something actually happens to your weapon. So, that's all it is.
Thanks for the responses though
I appreciate it!
For the record, I'm still against experimentation on our tools, but I do like the idea of experimentation on the actual weapon. It offers a few possibilities, including maybe being able to slice both damage and speed.
Message Edited by Rogue135 on 09-11-2004 12:12 PM