Smuggler Archive

Thread: What would everyone like to have in Smuggler ?

NinjaVai
Tue Jan 25, 2005 3:51 pm
#1

Im just curious on

What kinds of thingspeoplewish the smuggler could do ??


or what things would you change about it ??


Rogue135
Tue Jan 25, 2005 3:54 pm
#2






NinjaVai wrote:

Im just curious on

What kinds of thingspeoplewish the smuggler could do ??


or what things would you change about it ??






The ability to smuggle...



--------------
I've got a bad feeling about this."
Zedekk
Tue Jan 25, 2005 4:29 pm
#3

Ah yes the ability to smuggle now theres the rub. You got slicing cool, you got dirty fighting cooler, you got spices which need to be improved upon because its just a crafter skill in smuggling, and then there's Underworld. Which should IMO carry the whole proffesion of Smuggler. Heres what I see being put into effect (hopfully). You get Novice smuggler and you get the skills for slicing and spicing, you should also get a smuggling skill and a bribing skill. The smuggling and bribing skill go hand in hand. And the smuggler should have the option when faced with a scann to either bribe the official or have faith in their smuggling skills to avoid the scan. your smuggling skills increase as you go up the underworld tree and the bribes for avoiding scans go up as well.So more master smugglers will relie on the smuggling skill than bribing and more novice smugglers will bribe instead of taking chances with their bosses shipment. And the amount of spice or type of contraband would be regulated by your smuggling abilities, and you get bonuses with however much skill you have in making spice. Example smuggler with underworld 4 and spice 0 can only smuggle 50 - 100 units of contraband. and each box in spice lvl gives you an extra 50 units or so. Just as anumber example. Then you add all the underworld element mentioned in other threads like the faction points and quests and presto you got Star Wars Underworld.
Egowyn
Tue Jan 25, 2005 8:04 pm
#4


#1 Missions for us to let us ACTUALY smuggle


#2 drop spice crafting...all spice is the same so let it be gained by smugglers from NPCs,were smugglers we Smuggle the stuff let some other shmoe make it.


#3 Add different degrees of illegality to contrband.Reduce the level of imunity high ranking Imp officers get from scans and add to smuggler skills that would give us a % based chance of evading a scan and higher chance to hide the goods if we do, that would not exceed 96% ( there should always be room for error)


degrees of illegality should be like, carrying a flamethrower would be kinda high but haveing a dose of shadow paw kinda low. (not all spices are nor should be illegal) say a class 5 infraction is the most minor offence and a class 1 infraction is the worst...carrying a crate of muon would be a3 and having a bag full of sliced VKs should bea 1.



Message Edited by Egowyn on 01-25-2005 09:05 PM



Colonel Egowyn Eiwa MASTER SMUGGLER
KAURI's LONGEST STANDING SMUGGLER
"The gods to are fond of a joke"
riotcontrol
Tue Jan 25, 2005 8:48 pm
#5

Is this a trick question?



__
wieland argosy <gunslinger>
Aviatrix
Tue Jan 25, 2005 8:48 pm
#6

Here's something I'd like to see when I saw someone else here mention bribes. Say you have an overt player, instead of having the long hour wait to go covert you could group with a smuggler who is the same faction as you, then go to a recruiter and the smuggler then will have the option to bribe the recruiter to make the player covert again with no wait. The downsides to this - when the smuggler bribes the recruiter he gets flagged. Also the amount of the bribe is based on the players rank. The higher the rank, the higher the bribe.



Mosaid - master brawler/ master swordsman/TKM
Brani - working on master pistoleer/master smuggler
Phenicks - master doc
Phalken - working on master rifleman/MSL
yimaz
Wed Jan 26, 2005 6:55 am
#7




  • BH Evasion andMask Skill (i.e. player smuggling)- this skill would block seeker droids for a total of 10min and the skill could only be used once an hour. Until master this skill would only aply to the smuggler using it. At master he/she would be able to group with Jedi or overt players and mask them as well. Jedi would be masked from seeker droids while overt or tefed players would appear as a blue dot on theradar screens of the oposite faction. Both Jedi and Players would still be open to attack all the mask skill does is buy time for faction players to sneak off world or to a safe location.



  • Smuggler based Missions and Quests (i.e. cargo smuggling)- given to us by NPC's and terminals at the underworld theme parks. Missions would be transporting non-player made spice threw star ports (i.e. Imp crack down) and off world to a hidden location (also along the way meet up with thugs who want to hijack the shipment). If you fail the mission or keep the spice for re-sale to players you gain visability on the Bounty Hunter Boards. Quests would be much harder, with more drop off sites and more check points to clear but the cargo would be rare ship parts (or something worth selling other then spice maybe weapons)that we could slice and keep for re-sale, again if we keep these parts or fail the missions we gain visability on the BH boards.



Quest to remove names from the terminals


1. Smuggler slices a BH terminal and can view a list of all players (Jedi, Smugglers, whoever else is eventually included in player bounties) with active bounties on their heads. The smuggler learns the mark's name, faction, profession, the name of the BH with the mission, and the group/faction that took out the bounty (i.e. Empire, Black Sun, Hutts, etc)


2. The Smuggler contacts the hunted player. They meet and form a group.


3. The two players then find an informant. The specific informant you need to see will change depending on the faction that took the mission out. The informant will then give you a WP to a computer terminal that can be sliced (this would spawnan instanced mini-dungeon/building)to erase the BH's mission. Inside the dungeon/building would be NPC of the faction that took out the bounty trying to prevent the Smuggler & mark from reaching the computer terminal.


4. Of course you are dealing with a sleazy informant, so after youtalk tohim he will then send a message to the BH which will alert the BH that the mark is trying to clear the mission. The BH can then travel to the informant to get a waypoint to the computer terminal.


5. It then becomes a race to see who can reach the terminal first. If the smuggler and mark get there first they can erase the mission . If the BH gets there in time, there can be some good wholesome PvP fun.






Message Edited by yimaz on 01-26-2005 09:08 AM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

SpinningCloud
Wed Jan 26, 2005 7:49 am
#8

Uhhh...let me think real hard on this one before I answer...


Craft? No...we already do that.


Dance? No...Dancers do that, but then SOE doesn't seem to care about the profession title when they hand out skills so maybe a dance or two would be nice!


Say! I have a really good idea! How about...SMUGGLING?




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

MavriK512
Wed Jan 26, 2005 9:07 am
#9

The obvious "smuggler missions for smugglers where we actually smuggler stuff!"

But also, a high priority for me is to have smugs on bh terminals. It's something I've always wanted out of the game, player bounties.



Naco-Smuggler-Valcyn
Naogo Belau-Ranger/Creature Handler-Ahazi
Zeon_Zaku
Wed Jan 26, 2005 9:36 am
#10


  • I want to actually be able to smuggle things.

  • I want more spice to craft-- yes, craft. I like crafting spice, I feel it's something "illegal" that I make. And it gives me something to sell. I don't want that taken out.

  • I want a Smuggler-only customizable pistol, much like the Jedi's lightsaber. It can be modified in firing style, bolt color and how the weapon itself looks. It can't be traded or sold to another player.

  • Slicing needs to be adjusted to be a bit more interactive and fun. More then just a screen box with text.

  • Dirty Fighting needs to be "dirtier". We need to use those melee skills we had to get, and we need more hit-and-run skills, not to mention "hit-and-hide" skills.

  • We need to be oppressed by the Empire. Stormtrooper NPCs should be sent out to hunt us and try to rid us from the galaxy.

  • We should have bounties placed on us if we fail/quit a certain number of Smuggler missions

  • We need Smuggler mission terminals.

  • If we're in a faction, we should have access to everything any other smuggler has (missions, weapons, smuggling, spices, ect.) but also have "illegal" faction bonuses. More then just lowered FP costs. Maybe temporarily being able to declare ourselves the opposite faction or something...



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Zedekk
Wed Jan 26, 2005 10:29 am
#11

Great Ideas Yimaz!
egbertvanloenen
Wed Jan 26, 2005 11:13 am
#12

1: smuggle

2: smuggle

3: smuggle

4: smuggle

5: smuggle

6: smuggle

7: smuggle

8: smuggle

9: smuggle

10...


hmm u get the picture




---------------------------------------------------------------------------------------

Rebel Colonel Rasti Rostelli (Euro-Farstar)
Master Smuggler
Master Commando
Bounty Hunter 0201
Solidous
Wed Jan 26, 2005 11:36 am
#13

Well let me think...(one sec later). The ability to SMUGGLE would be nice. Also to be able to choose what kind of slice you are doing. If a customer wants a speed slice we should be able to slice it that way for him.



Solidous Krazo Master Musician -Bria (completed)
Solidous Kraso Master Smuggler -Bria ( completed)
Solidous Kraso Master Pistoleer -Bria ( Completed)


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