Smuggler Archive
Thread: I want my damn Paralysis
Savagefirebug wrote:
the day we can do that, is the day we can start the countdown on a paralysis nerf
why Jedi have a paralysis, Combat medics have one. I've been on the reseiving end of both and they arn't nice, IMO nastier than roots as all you can do is watch as the CM or Jedi goes and attacks you one at a time. That's what they are meant to do though and that's what concussion shot is meant to do.
The more I hear about things like this, the more I think that they should just get rid of PvP all together.
Then everyone could have the specials and abilities that they should, and the whole game will cease to be ruled, nerfed and changed by the minority of the player base who actually PvP in the first place and then whine that someone else has something better than they do...
I've had some of the best experiences of the game in a group PvE, and without exception every encounter I've had with PvP has been a negative one because of posturing adolescents who can't learn from taking a beating and would rather cry nerf.
rogue_eight wrote:
/sigh
The more I hear about things like this, the more I think that they should just get rid of PvP all together.
Then everyone could have the specials and abilities that they should, and the whole game will cease to be ruled, nerfed and changed by the minority of the player base who actually PvP in the first place and then whine that someone else has something better than they do...
I've had some of the best experiences of the game in a group PvE, and without exception every encounter I've had with PvP has been a negative one because of posturing adolescents who can't learn from taking a beating and would rather cry nerf.
/sigh
I don't wantto nerf someone special orsteal it for myself. I want smuggler speciasl to do what they should do. Concussion shot should be a paralysis as indicated by the discripiton. I do not want this "fixed" like low blow was.
Unlike most when I pvp I likeclose fights which require my skill, I don't mind if I win or lose. If I win then yay for meI did somethign right. If I lost then the enemy did something right and I did something wrong. I love thinking up new ways how to fight and use my skills and better myself.
I was one of the first on my server to get the arms now every PvPer is starting to get them. I was one of the first to go 20m out on a flank and go into cover and hit people when they couldn't hit me. I was one of the first poeple to plant a turret on a city raid so we'd have a place to fall back to. Instead of crying I come up with new tactics to beat my enemies. If I'm getting hammered and know I'm going to lose out in the open then I'll use the terrain, structures and even trees to give me a break with LOS.
IMO Good PvPers will always learn ways to cope with an enemy and defeat them. The bad ones cry NERF.
This is not a NERF thread or I want this because they have it thread. I want our specials as discribed so I can better control crowds.
Make this game PvE only? I played EQ2 and that game was boring as hell, quests all the same, one after the other (Duh
) No real content other than one long grind by quest after quest after quest.
HOTDOG wrote:
Concussion Shot: works just as it does now. A15 second root that doesn't break on damage.
Improved Concussion Shot: 30 second root chance of Stun (even I think 40 seconds is a bit on the long side)
Low Blow: Slows your opponents actions 50% (I'm not to sure about a ranged KD- it'd be nice but this is good too.)
Panic Shot: Causes Paralysis for 15 seconds. Breaks on Damage.
Overwhelming Shot: Works as it does now but we should see an icon and a "floaty" that lets us know the victim is vulnerable. (it DOES work, right? Dunno I don't bother with it)
Improved Overwhelming Shot: State defence debuffer and slight general defence debuffer
Reckless Shot: Works as it does now. I think this is our only damage shot- It could probably hit harder since we lose so much Def. using it. I agree for the hit we take this should be harder hitting, getting close to headhit and critical shot.
Restraining shot: Works as it does now- but maybe for a longer time. 20-30 seconds would be nice, means we could root then snare then root again.
EnderUK wrote:
HOTDOG wrote:
Concussion Shot: works just as it does now. A15 second root that doesn't break on damage.
Improved Concussion Shot: 30 second root chance of Stun (even I think 40 seconds is a bit on the long side)
Low Blow: Slows your opponents actions 50% (I'm not to sure about a ranged KD- it'd be nice but this is good too.)
Panic Shot: Causes Paralysis for 15 seconds. Breaks on Damage.
Overwhelming Shot: Works as it does now but we should see an icon and a "floaty" that lets us know the victim is vulnerable. (it DOES work, right? Dunno I don't bother with it)
Improved Overwhelming Shot: State defence debuffer and slight general defence debuffer
Reckless Shot: Works as it does now. I think this is our only damage shot- It could probably hit harder since we lose so much Def. using it. I agree for the hit we take this should be harder hitting, getting close to headhit and critical shot.
Restraining shot: Works as it does now- but maybe for a longer time. 20-30 seconds would be nice, means we could root then snare then root again.
Thanks for the fixes Ender!
HOTDOG wrote:
I dig what you are sayin' Ender.
Idunno 'bout no 40 second paralysis- but it would be nice to have one as we are supposed do be the crowd control experts.
At the same time, I don't underestimate the power that a 40 second root has.
In a perfect game we would have...
Concussion Shot: works just as it does now. A 40 second root that doesn't break on damage.
Low Blow: Slows your opponents attacks 50% (I'm not to sure about a ranged KD- it'd be nice but this is good too.)
Panic Shot: Causes Paralysis for 10 seconds. Breaks on Damage (15 seconds would be nice too).
Overwhelming Shot: Works as it does now but we should see an icon and a "floaty" that lets us know the victim is vulnerable. (it DOES work, right?)
Reckless Shot: Works as it does now. I think this is our only damage shot- It could probably hit harder since we lose so much Def. using it.
Restraining shot: Works as it does now- but maybe for a longer time.
This would put us at a solid 4. If you made Panic Shot and Restraining Shot have at least a small cone that would make us a 5.
As far as Rogue 8's suggestion to get rid of PvP so's everyone can be happy-nicey and never complain about how their specials work...
PFFFT! Give me a break! As if that would ever happen. You hard core PvE'ers will say ANYTHING to get rid of PvP.
Just play your game- There is plenty for a PvE person to do. Don't harsh another play style because you disagree with it.
Our role is Crowd Controll, to perform this role we must be be able to take mobs/players out of the fight for a decent period of time, thats our job.
Now I dont know about any of you, but many times since CU I have been with hunting groups where a whole lair of 10 - 15 lvl 80+ mobs have gone aggro.
Well it gets very hectic at times like that, but because I can root (and keep mobs rooted) give the hunting group a chance.
Now if we could have groups bigger than eight, then a situation like that might not be a problem, but with only eight you have to be able to controll a large number of mobs.
I'm not in anyway knocking EnderUK and the way you play or your attitude to PvP.
I'm not knocking the majority of the way people play PvP.
Ideally I would not like to see a game without a PvP capability.
Saarek was on the money with his assessment of what I was trying to say.
I'm annoyed at the small minority of PvPers who do cry nerf. I resent that the rest of the player base is shackled and nerfed FOR NO GOOD REASON other than the whining of the minority who can't cope with something that is not overpowered or game-breaking, it just makes their life a little harder, meaning that someone has something powerful that they don't which prevents them from being L33t.
For them, that equals unbalanced, game-breaking and in need of nerf.
I was a little annoyed at the FD changes, but I can see that if was a potentially game-breaking issue. While I don't entirely agree that it was the best way to fix it, it has worked and to a certain extent it is still a useable skill.
In no way do I condone any sort of change to LD as it stands at the moment. The skill works as intended, and it is the concerted cry of nerf from the ignorant that will make me implode if it means a change to our skills.
My point was that all professions should be given skills that work as intended and are balanced, and that the small minority who cry nerf are invariably PvPers. So it was a rather caffeine induced, jaded first post.
I have the utmost respect for all my fellow Smugglers. Discussion is open, honest and mature on these boards - witness the response from EnderUK who may have had every right to think I was launching some personal attack on him through the ineptitude of my original post, yet presented a dignifeid and coherent defence rather than flaming and name-calling.
That's why I love this profession, and that's why I love this community.
I'll just go back in the corner and re-read this post before I send it off into the ether.
It would be a bit more useful as a ranged Smuggler special(if they increased the Paralysis time), but as it stands... I think Other CMs might rely on it more, but with Smugger in my template, I can think of better ways to use the time it takes.