Smuggler Archive

Thread: Smuggler's role in JTL

maxtheusher
Tue Oct 12, 2004 2:11 pm
#1

Which is currently nothing, but I'm hoping against hope that will be addressed in the Smrevamp.


It's early, but hey it's taken them over a year to fix things for us, might as well start early.


Someone in the beta forums had a great idea for smuggler missions. basically get a cargo from an npc, decide whether to keep it or do the mission, Take off, when you get into the destination sector, you're hailed by an imperial (or other faction) ship, at which point you can try and talk your way out of it, and if that fails, you are boarded, and a roll for your smuggling skill is made. If the cargo is found, you could pay a fine or fight ( I was thinking also dump your cargo (a la Han)).


Sounds great to me, don't see why it's not already there.


And it goes without saying these missions would pay well, as the fine would have to be steep to make sure people wouldnt just default to that, like the stupid 1000 credit crackdown fines.


Hope I'm not violating any rules by saying that the ships in JTL are cool stuff.



大胆框
赏金猎人

动 性交 你 SOE
JTGAlpha
Tue Oct 12, 2004 2:13 pm
#2

Ugh. Don't get me started.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Jakkal_Darkwind
Tue Oct 12, 2004 2:13 pm
#3








Sounds great to me, don't see why it's not already there.





because it dosent have to do with jedi or force sensitivity




like jedis? play kotor
Marven_Darkfly
Tue Oct 12, 2004 2:26 pm
#4

I'd love to have some smuggler content but I'm sure once JTL ships they will be hard at work releaseing the Jedi Space Revamp to allow them to use force powers in space and have jedi starfighters.



Maybe after Jedi IN Space gets worked out they will come back to the rest of the player base



Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


Geevo
Tue Oct 12, 2004 2:48 pm
#5

Ok folks ... this may be a bit harsh, but here it goes. Your gaming experience is what you make of it.


That said, there is plenty of room for improvement and I agree things will get better as we progress through the combat and ultimately the Smuggler revamps. Find things you enjoy doing, explore ... and if you are like myself and several of my fellow Smugglers on Intrepid, we are working together to be prepared for both JtL and the Smuggler revamp.


Things we are doing:


- Planning


Upon release of JtL, we intend to take a step back from making money. We will focus our efforts working together to advance in our pilot professions.


Upon completion of Master Pilot, we will work together to get as much loot as possible and to build the best ships in the galaxy.


Upon completion of that, we will practice flying together as a squadron and focus on making money where we can until the Smuggler Revamp.


Upon the Smuggler Revamp, we will be in line to be the Smugglers that we should have been a long time ago.


Proper planning andproper execution will ensure success.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
JTGAlpha
Tue Oct 12, 2004 2:56 pm
#6

Heh. That's why I like you Geevo, you've always got a plan.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

seiba
Tue Oct 12, 2004 2:57 pm
#7

u say poilot prof? but will this mean i will have to drop one of my profs to get it?



** Saibe Nightstrider **
House builder/designer
Always looking for new ideas
Master Merchant/Tailor/Architect/Artisan 4/4/4/1
Looking to start designing houses
JTGAlpha
Tue Oct 12, 2004 2:58 pm
#8

Nope. Pilot professions do NOT require skill points. You can only master one pilot profession at a time.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

seiba
Tue Oct 12, 2004 3:01 pm
#9

are there more then one type is there a sit that explaines this in more detaile? i did not realist that there was more profs to come with add on i thought it would be like jumping on a swoop and away u go.



** Saibe Nightstrider **
House builder/designer
Always looking for new ideas
Master Merchant/Tailor/Architect/Artisan 4/4/4/1
Looking to start designing houses
JTGAlpha
Tue Oct 12, 2004 3:04 pm
#10

There are three pilot professions: Rebel, Imperial, and Privateer. You can only be one at a time.


There IS another real profession: Shipwright. That one counts against your skill points.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

seiba
Tue Oct 12, 2004 3:07 pm
#11

thats cool thanx for the info on that did not know about it being like that i know there are 2 new careters being added but did not know about this lot thanx



** Saibe Nightstrider **
House builder/designer
Always looking for new ideas
Master Merchant/Tailor/Architect/Artisan 4/4/4/1
Looking to start designing houses
WillburWright
Tue Oct 12, 2004 3:25 pm
#12






JTGAlpha wrote:

Heh. That's why I like you Geevo, you've always got a plan.







/agree




Plus, I've got it all lined up, too. Capped on slicing and Spices Xp, have plenty of resources, just need to stockpile continers. Making some chash with a Huge pistol template isn't too bad of a scheme, either.



Devs/FotM'ers/Jedis/BHs- "Haha, look, a Pistoleer/Smuggler!''


Willbur Wright uses Bleeding shot on you for 600 points of damage


You start to bleed!


Willbur Wright uses Health Shot 1 on you for 456 points of damage


You start to bleed!


Willbur Wright uses Health Shot 2 on you for 874 points of damage


You start to bleed!


Willbur Wright uses torso shot on you for 1004 points of damage


You are on fire!


Willbur Wright uses Lowblow on you for 304 points of damage


Willbur Wright uses Last Dtitch Attack on you for2230 points of damage


Willbur Wright uses Last Dtitch Attack on you for2157 points of damage


Willbur Wright uses Last Dtitch Attack on you for1983 points of damage


Willbur Wright uses Last Dtitch Attack on you for2078 points of damage


Willbur Wright uses Last Dtitch Attack on you for 1305 points of damage


Willbur Wright uses Last Dtitch Attack on you for 1565 points of damage


Willbur Wright uses Last Dtitch Attack on you for 1489 points of damage


Willbur Wright uses Last Dtitch Attack on you for 1763 points of damage


Willbur Wright uses Last Dtitch Attack on you for 1289 points of damage


You have been incapacitated.


You have died.


You have felt the pent up anger of a former smuggler unleashed when he is now effective in combat. Have a nice day.




Geevo
Tue Oct 12, 2004 4:06 pm
#13






JTGAlpha wrote:

Heh. That's why I like you Geevo, you've always got a plan.






Yes, there is a hidden point to "The Master Smuggler Club"



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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