Smuggler Archive
Thread: A lucky Rifleman
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Good80
Mon Mar 14, 2005 6:37 am
#1
Hi
I just telling a story i dont wait from this message that a the devs will finially make the smuggler to a good and well made profession, just telling how goes now a slice.
Well my prof. is Master Rifleman and i like to hunt with my friends forkrayts and the loot sometimes tissue and good tissues like 70+ dmg and 0,5-0,6speed and something like that. My friend is ws and heused this tissu's to make 6 piece oft21 and 4 piece of dxr6 rifle for me. After that i found a master smuggler a goodone and ALL THE 10 KRAYT WEAPON HADASPEED SLICE well i was "very happy". I dont know why not the smuggler choosethat the slice willdmg slice or speed slice. It would be logical no?? well anyway i hope the rewap come out this decade and the smuggler finally will be a great prof.
rogue_eight
Mon Mar 14, 2005 6:54 am
#3
I'm wondering if slicing will even use the same terminology any more.
It says in the concept forums:
Customization: 40%
Rebuilt body.+5% To Hit
Reduced barrel weight.+5% To Hit
Custom capacitor.+5% To Damage
The first 2 customisations here are listed in the 'Increased firing rate' section, yet they give a bonus 'to hit'.
Maybe fire rate won't exist any more? I hope it does, as a rifle firing at the same rate as a pistol and outdamaging it would be soooooo wrong.
It says in the concept forums:
Customization: 40%
Rebuilt body.+5% To Hit
Reduced barrel weight.+5% To Hit
Custom capacitor.+5% To Damage
The first 2 customisations here are listed in the 'Increased firing rate' section, yet they give a bonus 'to hit'.
Maybe fire rate won't exist any more? I hope it does, as a rifle firing at the same rate as a pistol and outdamaging it would be soooooo wrong.
testify4
Mon Mar 14, 2005 11:33 am
#5
Believe me, most of us want to be able to pick our slices. It's better for the customer, and it's better for us! Hopefully the revamp will improve the slicing system.
I don't think that when Han Solo modified his ship, he bought 6 motors and sliced them all, installing the one with the best slice.
I don't think that when Han Solo modified his ship, he bought 6 motors and sliced them all, installing the one with the best slice.
Kalaf
Tue Mar 15, 2005 3:08 am
#7
"Maybe fire rate won't exist any more? I hope it does, as a rifle firing at the same rate as a pistol and outdamaging it would be soooooo wrong."
Why would it be wrong? I mean Tommygun has a higher rate of fire then a M1911 pistol. It fore sthe same bullet basicly and because of teh higher ROF does more damage in same time frame. Not sure why people seem to think pistols should be more powerful then rifles.
What I would like to see would be rifles with REAL rifle ranges. This code imposed max range of 65m is insane.
egbertvanloenen
Tue Mar 15, 2005 4:37 am
#8
first: this discussion almost belongs on the rifleman boards 
second: the smuggler revamp states that we will be able to choose a slice, and choose to have a master smuggler spend all 100 customization points in damage-output. so when that hits live, no more speed-slices on krayt-weaponry, which will save alot of angry customers 
third: SOE stated that in the CU(RB), the max ranges will be increased... still don't see how i can snipe someone on 1.5km(u gotta love Delta Force 1's pixel-headshots) but a few hundred meters shouldn't be a problem...
now get that T-21 out and hs3 them and have them killed before they reach u!
PS: im a master rifleman too... i think that a T-21 is a "bit"more impressive than a small blaster...
Golrok
Tue Mar 15, 2005 5:23 am
#9
testify4 wrote:
I don't think that when Han Solo modified his ship, he bought 6 motors and sliced them all, installing the one with the best slice.
Must be nice to be like Han.. A smuggler who can modify ships. Who would have ever thought of such............,.,.,?
?
rogue_eight
Tue Mar 15, 2005 7:05 am
#10
Sorry to keep this one alive, but if you had the option of a rifle that fires at the same speed as a pistol but does 5 times the damage at a greater range, why would you choose to use pistols?
It'd basically defeat the object of a combat rebalance and sound the death knell for a whole profession...
It'd basically defeat the object of a combat rebalance and sound the death knell for a whole profession...
Jaguarrr
Tue Mar 15, 2005 7:15 am
#11
Kalaf wrote:
"Maybe fire rate won't exist any more? I hope it does, as a rifle firing at the same rate as a pistol and outdamaging it would be soooooo wrong."
Why would it be wrong? I mean Tommygun has a higher rate of fire then a M1911 pistol. It fore sthe same bullet basicly and because of teh higher ROF does more damage in same time frame. Not sure why people seem to think pistols should be more powerful then rifles.
What I would like to see would be rifles with REAL rifle ranges. This code imposed max range of 65m is insane.
Tommygun? Rifle? Carbines would be my guess. The rifles for a Rifleman (one of your titles is Sniper!) are accurate, high caliber weapons with a usally very slow firerate.
C-H-U-D
Tue Mar 15, 2005 8:09 am
#12
A Thompson (Tommygun) first off is not a rifle, nor is it a carbine, it's a .45 sub-machinegun, so if any profession were to deserve something of that nature, it'd probably be commando. but on the other hand a good ol' fasioned Kalashnakov is a rifle that can fire as fast, and faster than an M1911 and a JHP 7.62x39mm round can do just about as much damage if not more than a JHP .45ACP, smaller hole, but more internal damage none the less. If ya think about it, an M1911 loaded with JHP can probably damn near blow a guy's head off at maybe 50-60 meters, an AK-47 loaded with JHP won't tear someone apart, but it'll damn sure jelly the brains of anything within 200 meters. My point is that damage is relative to class of each type, say a .22 pistol is the equivelant to a CDEF pistol, and a .22 rifle is equivelant to a CDEF rifle. as where a DXR6b would be the AK, and a DX2 would be the M1911. the damage rates can be balanced out to reflect real life weaponry and keep things relatively fair. my goodness i've gone and confused myself again, i'll just stop typing now 
egbertvanloenen
Tue Mar 15, 2005 8:21 am
#13
Jaguarrr wrote:
Kalaf wrote:
"Maybe fire rate won't exist any more? I hope it does, as a rifle firing at the same rate as a pistol and outdamaging it would be soooooo wrong."
Why would it be wrong? I mean Tommygun has a higher rate of fire then a M1911 pistol. It fore sthe same bullet basicly and because of teh higher ROF does more damage in same time frame. Not sure why people seem to think pistols should be more powerful then rifles.
What I would like to see would be rifles with REAL rifle ranges. This code imposed max range of 65m is insane.
Tommygun? Rifle? Carbines would be my guess. The rifles for a Rifleman (one of your titles is Sniper!) are accurate, high caliber weapons with a usally very slow firerate.
ok, gimme a rifle with the speed/damage of a flamethrower then, and watch me Strafe2 (dmg output = x5 if im correct)
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