Smuggler Archive
Thread: Template Advice Needed: Triple Master vs. Rifles.
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WillburWright
Mon Jan 10, 2005 4:24 pm
#1
I need some advice on if this template would be better than my current one (Triple master). I am severely gimped in the area of any content higher than lighter armor.....
Master Smuggler
Master Rifleman
TKA 4/0/0/3 (Mediate, Ranged and melee defense.)
Pistoleer 0/0/4/0 (Defenses)
Or change TKA to 4/3/0/0 For higher state defenses, but around half of the ranged/melee defense?
I was kinda leaning toward higher state defenses, but would having 40 more melee defense realy help?
I'm mainly offensive minded; I prefer to try to take something out fas, before it can take me out. I don't want to drag out a fight like a stacker would.
Ryoma_Sakamoto
Mon Jan 10, 2005 6:17 pm
#2
Heres a temp i just made on character builder:
TK 4004
Smuggler 0010
Fencer 0044 (i think thats what i had on there )
Pistoleer 0040
Great defenses, capped ranged def, almost capped on melee def
Message Edited by Ryoma_Sakamoto on 01-10-2005 05:18 PM
Kamileon
Mon Jan 10, 2005 7:00 pm
#3
Smuggler 0010, eh?
I think I'm gonna start referring to Dirty Fighting 1 as "High School Drama 101 -- Overdramatic Death" for all the dabblers that only wanna do a little wilderness theatre and pretend to play dead.
I should set up a macro that has my character yell "CROAK! CEEEROAK!" a buncha times ala Loony Toons before I feign.
I think I'm gonna start referring to Dirty Fighting 1 as "High School Drama 101 -- Overdramatic Death" for all the dabblers that only wanna do a little wilderness theatre and pretend to play dead.
I should set up a macro that has my character yell "CROAK! CEEEROAK!" a buncha times ala Loony Toons before I feign.
Isyndell
Mon Jan 10, 2005 7:42 pm
#4
Master Smuggler
Master Rifleman
TKA 4/0/0/3 (Mediate, Ranged and melee defense.)
Pistoleer 0/0/4/0 (Defenses)
I used to have that exact template for a while (before I decided I wanted to be a Smuggler/Shipwright) and it works brilliantly for PvP and PvE. I highly recommend it over triple master, because lets face it TKM is great and all, but the damage just isnt there with pistoleer. You can spend a fortune on that uber geo blaster for PvP, but if your like me and like to hunt as well then your stuck in PvE.
Also in keeping TKA wound healing, you also keep force of will - which can be a lifesaver if you know how to use it with your other skills.
Mater_Gunfighter
Mon Jan 10, 2005 8:36 pm
#5
Ryoma_Sakamoto wrote:
Heres a temp i just made on character builder:
TK 4004
Smuggler 0010
Fencer 0044 (i think thats what i had on there )
Pistoleer 0040
Great defenses, capped ranged def, almost capped on melee def
Message Edited by Ryoma_Sakamoto on 01-10-2005 05:18 PM
Why would anyone use this template? First you are dabbing in smuggler to exploit the FD skill, secondly you can do no damage what so ever.
Ternque01
Mon Jan 10, 2005 8:49 pm
#6
Wilbur, I think you should do this:
TKA 0304
Pist 0040
Master Rifleman
Master Smuggler
Meditate is waaaay overated for PvP, I think. You can't really meditate in a battle, as anyone who can put you in a combat state will snap you out of it. You can pull someone out of meditate just by hitting an attack key, even if you are out of range. It is a sneaky trick.
If you are PvE'ing, then meditate is a must. It is a hard call on whether to take the ranged/melee defense or the state defenses from TKA... I don't PvE much, but I bet the ranged/melee defense is more important. Take that with a grain of salt.
RogueFettt
Tue Jan 11, 2005 12:34 am
#7
Ryoma_Sakamoto wrote:
Heres a temp i just made on character builder:
TK 4004
Smuggler 0010
Fencer 0044 (i think thats what i had on there )
Pistoleer 0040
Great defenses, capped ranged def, almost capped on melee def
Message Edited by Ryoma_Sakamoto on 01-10-2005 05:18 PM
There are character builders on TC?
EnderUK
Tue Jan 11, 2005 2:36 am
#8
Try
Master Smuggler
Master Rifleman
TKA 4000 (Force of Will and meditate are always good)
Medic 0040 (Stim E will keep you in any fight in PvP or PvE)
Then you can put a box in medic 0140 or marksman 4401
I've done rifleman with smuggler and you get hit pretty hard PvE since you have zero melee migration while equiping a rifle. PvP is fun as no one expects a master smuggler ot be carrying around a T21 with them. I've killed alot of buffed people with me unbuffed expect food and spices.
P.S Rifles suck arse, no skill involved it's a hit "THIS BUTTON TO WIN" proffession. Okay not that bad you can uses other specials but why bother? Triple master is much more rewarding when you beat someone down. That's why I'm grinding it back now :smileyvery-happy
Message Edited by EnderUK on 01-11-2005 09:36 AM
egbertvanloenen
Tue Jan 11, 2005 4:36 am
#9
EnderUK wrote:
I've done rifleman with smuggler and you get hit pretty hard PvE since you have zero melee migration while equiping a rifle. PvP is fun as no one expects a master smuggler ot be carrying around a T21 with them. I've killed alot of buffed people with me unbuffed expect food and spices.
Message Edited by EnderUK on 01-11-2005 09:36 AM
PvE sucking??? i sure as hell don't feel it that way... got a nice 200-500 dmg T21, which neatlycuts through most of the NS(non-elder), rancors, krayts... ok, for the krayt i need a tank, but it has happened that 1 tank and me being a master rifleman killing a canyon krayt dragon wthout too much danger... (only looted the armour segments tho, when we both wanted tissues(are the looting gods educated by thesame master as slicing gods?))
so, i'd say rifleman is pretty nice in PvE, as long as they don't get close, and even if they get close, u can just FD, wait till they're away, get back up and start shooting again. repeat if necesairy. also: giving a nice MS2 before FD-ing will do if u plan on regenerating a bit
EnderUK
Tue Jan 11, 2005 9:55 am
#10
hee hee I didn't say they sucked PvE. As long as you don't get to close then you'll do the most damage against krayts of any proffession. All I said was that when things get up close and personal say in the DWB or the Geo caves then you start to feel those hits that you shrugged off as a Triple Threat or say swordsman. Plus you have the 2.5 damage modifier melee things do to you while your holding the rifle (They might have changed this) I believe when I was master rifleman I was getting hit for about 100 damage per second in the DWB and that's about a life spam of 26 seconds with a buff. (T'was a long time ago I might be wrong but I was getting hit very hard and fding often) That's where the medic 0040 comes in.
I didn't know how close I'd come to mastering swordsman, (Was going through an identity crisis a while back and couldn't decide what to do.)should be master swordsman by the end of this buff. Was thinking....
Master Smuggler
Master Swordsman
Medic 0040
And maybe TKA 4000 or Pistoleer 0040 (state defence) or Pistoleer 0004 (speed and melee def) haven't decided yet 
Nicolas_Frost
Tue Jan 11, 2005 1:23 pm
#11
Ternque01 wrote:
Wilbur, I think you should do this:
TKA 0304
Pist 0040
Master Rifleman
Master Smuggler
Meditate is waaaay overated for PvP, I think. You can't really meditate in a battle, as anyone who can put you in a combat state will snap you out of it. You can pull someone out of meditate just by hitting an attack key, even if you are out of range. It is a sneaky trick.
If you are PvE'ing, then meditate is a must. It is a hard call on whether to take the ranged/melee defense or the state defenses from TKA... I don't PvE much, but I bet the ranged/melee defense is more important. Take that with a grain of salt.
Yeah, while you can pull someone out of meditation from a distance, it only takes a moment to use /powerboost, and it will continually raise over about 45 seconds.
egbertvanloenen
Tue Jan 11, 2005 1:23 pm
#12
well, like u are planning to become(or already are) i am also targetting... or something similar anywayz...
master rifleman(nice mind dmging specials)
master smuggler(speaks for itself)
TKA 4000(for meditate/Force of Will)
Scout 4000 (for running away outdoors, and mask scent)
leaves me with 3 skillpoints left for Ranged speed 2 and Luck 1, even tho i might make my scout go back to 3000 and have 5 more FS boxes
Nicolas_Frost
Tue Jan 11, 2005 1:27 pm
#13
Ryoma_Sakamoto wrote:
Heres a temp i just made on character builder:
TK 4004
Smuggler 0010
Fencer 0044 (i think thats what i had on there )
Pistoleer 0040
Great defenses, capped ranged def, almost capped on melee def
Message Edited by Ryoma_Sakamoto on 01-10-2005 05:18 PM
Didn't you read the part of how he doesn't want to drag a fight out, but finish it quick?
And before you say anything about the one-stars you've recieved, keep in mind you're suggesting someone kit themself on Dirty Fighting 1 just to feign, in the *Smuggler* forum. And no, I won't five-star to balance it.
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