Smuggler Archive
Thread: From a former Master Smuggler in Live and Beta3
Take a look at your build. Notice how hevily it relies on everything but smuggler... whoo. One combat feat that's important. And how much does that -really- change if you don't have it?
Walwyn wrote:
I am really tired of hearing your complaints. Don't get me wrong as I love a good **edit**-fest as much as the next person and have given more then my fair share, but getting sick of this bad one.
With the changes to Bounty Hunter requirements the most powerful firearm combination in the game is a Smuggler Tree 4, Bounty Hunter Pistol Tree 4 and then some pistol tree for some defenses.
You can now Master Marskman, Brawler Unarm IV, Master Smuggler, Scout Exploration IV,Bounty Hunter 0-0-4-0 and have 32 points left. Plus Scatter Pistol Certification! (frankly with all the pistols in the game I have used, which is all of them, it's the best pistol even post nerf by far!)
Those 32 are enough to take one whole Pistoleer Tree (dodge tree and then 3 more of a second pistoleer tree branch)!
This will give you multiple extremely damaging Pistol Shots, which INCLUDE several BLEEDS, a VERY POTENT KNOCKDOWN with Low Blow and make you faster then a Master Pistoleer. And lets not forget about EYE SHOT!
Frankly that makes youis one of the most potent combat characters in the GAME as long as you stay out of a TK's melee reach.
Now, I believe it needs to be noticed, that the strength that you are getting, is not *because* of smuggler skills, but the ones you have taken in addition to smuggler. Eye shot and bleeds are not really part of smuggler itself. It's part of another professions skill set.
And if you are gun-monkey you shouldn't be in arm's-reach of a TK anyway if you have half a brain!
SMUGGLERS ARE COMBAT GODS!!!!!!!! If you take the right support professions!
I can be a combat god if I take TKM and a couple other things along with Master Weaponsmith. Master Weaponsmiths are COMBAT GODS!
Please report this post as abusive so the Devs can see that some people actually understand the Smuggler Class and know that it isn't even close to being broken! It ROCKS!!
Ehh no need to report.
Did I mention slicing your own FREAKING ARMOR AND WEAPONS!!!!!! CHA-CHING! And getting the better SEA's as you can SLICE those blasted MAG-LOCKS!!
Yah, that sounds like smuggling right there... oh wait... not it doesn't.
Oh and wait there is FEIGN DEATH for PvE!
True, but normally if I have to feign death in the first place, its because the mob could chew me up and spit me out. When I stand back up, it's going to come straight for me...
Dude Smugglers Rock! They are combat gods and if you don't think so, you clearly don't know how to play them!
A combination of many professions can make even an entertainer profession a combat god. So I feel your point is lacking.
Please let your FLAMES COMMENCE NOW!!!
Pieces!
And magseals? please...
come back when you have a clue man.
Walwyn wrote:
And getting the better SEA's as you can SLICE those blasted MAG-LOCKS!!
/sigh... then say so... becasue MOST of the VERY VOCAL people here are complaining just as much or more about the 75%+ of our skills that are non combat related.
Walwyn wrote:Excellent question and I knew it was coming so I had some material prepared...Smuggling. Yep it ain't there. Ok a good, valid issue. One that will be somewhat addressed in JTL by adding ships.Mind you the original post of mine was directed completely towards the VERY VOCAL community of Smugglers who complain about their Combat ability. Therefore that's what that was aimed at.
Walwyn wrote:For those that Combat isn't the issue, you drop the BH and Scouting from my template above when JTL comes out which saves you 43 points.With those 43 points, I'd finish off that 4th box of the pistoleer tree you had 3 boxes of before and then take all the rest of my points in the new Piloting skills. 43-2=41..Base Pilot Profession:41-15=2614 one whole pilot treewith 12 points left into the random pilots skill boxes..
You are aware that there's suppose to be extra skill points in JTL that can be just applied to the Pilot professions, right?
I sincerely doubt he is, as he thinks we can slice mag-seals at this time.
Velneth wrote:
You are aware that there's suppose to be extra skill points in JTL that can be just applied to the Pilot professions, right?
Walwyn wrote:
Excellent question and I knew it was coming so I had some material prepared...
No You didn't, You are Talking Out Your Rear at this point.
Smuggling. Yep it ain't there. Ok a good, valid issue. One that will be somewhat addressed in JTL by adding ships.
Actually, Ships does not a smuggler Make, Our revamp has been pushed til AFTER JTL, So point 1, Shut up
Mind you the original post of mine was directed completely towards the VERY VOCAL community of Smugglers who complain about their Combat ability. Therefore that's what that was aimed at.
Actually the Vocal part of the smuggling Community wants a Revamp as a whole to Include Content, Our Combat Skills are a Part of that, Point 2, Shut Up
For those that Combat isn't the issue, you drop the BH and Scouting from my template above when JTL comes out which saves you 43 points.
Why should I have to Take something Else just to "Tide me over" Our Stuff has been Broken since Before Launch and Hell Chefs Got a revamp before us, Point 3, Shut Up
With those 43 points, I'd finish off that 4th box of the pistoleer tree you had 3 boxes of before and then take all the rest of my points in the new Piloting skills. 43-2=41..
Base Pilot Profession:
41-15=26
14 one whole pilot tree
with 12 points left into the random pilots skill boxes..
Apparently you don't know how to read because they announced that the pilot Skills do not require Skill points, Point 4, Shut up
Lets remember Star Wars and Han Solo shall we... In the movie who did most of the flying???? Sure as heck wasn't Han.. It was CHEWIE!! Chewie was a Pilot/Mechanic while Han was the Smuggler. He was a great pilot, but he was no Luke Skywalker nor even an averagefighter pilot.
Ok here I am just gonna call you an Idiot. You Know nothing about Star Wars, Han Solo is Probably one of the Best Pilots in the Galaxy. It is Shown in the Books and in the Movies. Chewie Flew to Take care of things when Han was Busy, but when real piloting was Needed it was Han that was there. Point 5, Please Shut up
The difference was Smuggling was less about Piloting then about SMUGGLING. The current system allows Smugglers to avoid or better chance to avoid the Imperial Scans then other classes. That's what smugglers do in the films!
OooOOooo We can avoid the Scans that Almost Never happen and Any Imperial, or Dude with a Droidcan get out of. Cause thats Smugging. SHUT UP!
Han is great pistoleer, passable pilot and a great smuggler...
You have No Clue, Shut up
You will be able to make that exact class when JtL goes live...
No we can't Cause we still won't have a Re-Vamp, And Shut up
Face it folks SMUGGLERS ARE GODS!!! They don't need anything save JtL to come out. And yes it sucks for the wait, but frankly they told us when it went live it was going to be sometime before the Space Expansion came out...
Funny, I thought they told me I could be a Smuggler at Launch? Silly me what Was I thinking.
FLAME ON!!!
Oh, and Shut up
Walwyn wrote:
Excellent question and I knew it was coming so I had some material prepared...
Smuggling. Yep it ain't there. Ok a good, valid issue. One that will be somewhat addressed in JTL by adding ships.
Mind you the original post of mine was directed completely towards the VERY VOCAL community of Smugglers who complain about their Combat ability. Therefore that's what that was aimed at.
For those that Combat isn't the issue, you drop the BH and Scouting from my template above when JTL comes out which saves you 43 points.
With those 43 points, I'd finish off that 4th box of the pistoleer tree you had 3 boxes of before and then take all the rest of my points in the new Piloting skills. 43-2=41..
Base Pilot Profession:
41-15=26
14 one whole pilot tree
with 12 points left into the random pilots skill boxes..
Lets remember Star Wars and Han Solo shall we... In the movie who did most of the flying???? Sure as heck wasn't Han.. It was CHEWIE!! Chewie was a Pilot/Mechanic while Han was the Smuggler. He was a great pilot, but he was no Luke Skywalker nor even an averagefighter pilot.
The difference was Smuggling was less about Piloting then about SMUGGLING. The current system allows Smugglers to avoid or better chance to avoid the Imperial Scans then other classes. That's what smugglers do in the films!
Han is great pistoleer, passable pilot and a great smuggler...
You will be able to make that exact class when JtL goes live...
Face it folks SMUGGLERS ARE GODS!!! They don't need anything save JtL to come out. And yes it sucks for the wait, but frankly they told us when it went live it was going to be sometime before the Space Expansion came out...
FLAME ON!!!
Actually, according to the Star Wars RPG Han was an excellent pilot, which is why he got his commission in the Imperial Navy. Just trying to set that straight.
Regarding your template. Nice, but I like mine. I don't care about being a PVP god. I play the game to have fun. If your idea of fun is being the best in PVP then fine, go and play that way. If I wan't to have a toon that can sit on his arse and polish chance cubes, I can. People who don't like the way smugglers are right now, have the right to voice their opinions. Telling them they don't know how to play the game, is just childish.
As a side note, if you just take smuggler by itself what combat ability is there? I'm interested in your opinion about this? What if I don't want to take BH, Master Marksman, and one tree of PIstoleer. Does that mean that I am still valid? Please let me know, cause I'm not seeing it. No flame or anything, just wanted to see where you are coming from.
Graby