Smuggler Archive
Thread: The NEW triple master and Are you gonna be a BH too!? Bonus Quesiton included...
Page 1 of 3
HOTDOG
Mon Mar 21, 2005 9:39 am
#1
1. The New Triple Master:
Master Smuggler
Master Pistoleer/TKM(Swords)
Master Marksman/Master Brawler
The CU docs say you won't be able to Master 3 ELITE combat profs- so you WILL be able to master two Elites and one Novice profs (right?).
At the moment I am Master Smuggler/Master Swordsman and I once leaned towards Master Brawler because it DOES add a lot to whatever melee elite you choose HOWEVER, when I was a Master Marksman I didn't really feel too much of a bonus over all (if I did I don't remember it). But I am hoping that will change with the CU.
As I said, I'm Master Smuggler/Master Swords- this is one of the few templates that won't be touched by the CU as you need UW 4 to master Swords and 2 handed 4 to becomeTKM now.
With the way the changes look it seems like you will get bonus Hit points for everybox you earn in a combat template (and probably a bunch for the Master Box). SO you might want to consider mastering Brawler/Marksman.
This means that aperson will decide if they are going to be a heavy ranged, heavy Melee or leveled in the middle with a slight lean to one side or the other.
What am I gonna do with MY extra points you ask? Read on...
2.Are you gonna be a BH too!?
I'm really leaning that way HARD. The only thing that is stopping me is I never really imagined Tevin as a BH but I DO love the ever revolving content that comes with the title. The question is: DO I Master it? Or Do I dabble it and give up the points that come with mastering 3 professions?
I'm pretty sure, no matter what happens- that I will have a melee mastery as well as my Master Smuggler title. That means I will keep Swords or trade them in for TKM (which has ALWAYS been something I wanted to do).
I never thought so before but with these changes Smuggler most DEFINITELY needs to have:
Mods! - Something online with pistoleer but the smuggler abilities are defensive/evasive. BH abilities should be heavy offensive and pistoleer should be the balance of the two (leaning towards offensive) with mods that heavily lower Wind up and Cool Down times.This way if you havePistoleer, Smuggler or BH you are still competitive but combine any two and you have pistols covered.
SO anyway I'm thinking of sacraficing the novice master box and doing:
Master Smuggler
Master Swords/TKM (haven't decided which one yet)
and as much BH as I can get- preferably 3040 if that will still get me the pistols line and allow me to hunt Jedi...anyone with me?
Bonus Question?
They said nothing of the sort BUT:
Wouldn't it be cool if non-combat professions used their own set of SP?
In other words it would work like the pilot skills in that you wouldn't use your main SP bank to get non-combat professions.
I mean, since they are changing the prereques for Entertainer- why not level everyone else out the same way? Do they want a sh!t load of entertainers to go with the sh!t load of BHs?
Anyway just a thought.
cpz
Mon Mar 21, 2005 9:47 am
#2
I might go Squad Leader 1x3x or something similar.
I have a love for borked professions. Must be chronic Schadenfreude.
KaiRan
Mon Mar 21, 2005 10:02 am
#3
I'll either be dropping 2 lines of TK and gain a 4th SP for FS (likely ranged defense if things stay the way they are, which they arent), or drop TK entirely for BH pistols 4 and still have the same 3 SP for FS I do now (again, likely for defense).
Either way, looks like my +25 pistol speed belt will be a bit useless... *grumble*
Rogue135
Mon Mar 21, 2005 10:08 am
#4
I am keeping Smuggler and Pistoleer definately... as for the rest of my skill points, yes, I am considering Bounty Hunter pistols. In truth, it really depends on how combat specials for Smuggler and Bounty Hunter pistols are changed... plus, I have always wanted Scout terrain negotiation, just never picked it up. I only have Teras Kasi for meditation right now, depending on how much is changed, I may drop it entirely.
We'll see as the CU gets closer and we know more about what's to come.
Message Edited by Rogue135 on 03-21-2005 11:09 AM
KaiRan
Mon Mar 21, 2005 10:21 am
#5
I suppose it all depends on the Smuggler combat branch changes, doesn't it? Though I'd miss my DE-10, if the Smuggler/TKM combo is more viable than Smuggler/M.Pistoleer, or even equally so, that will likely change our (former tripple-threat's) direction... definately going to need some time on TS to work this out after CU hits the public servers. Hope we get some time on a TS server wh blue frogs to play around.
HOTDOG
Mon Mar 21, 2005 10:45 am
#6
OMG!!!!
I just realized -Thanks to the Character Builder- that I will be F*d when it comes to keeping a melee AND a ranged Prof. (that is while being a Master Smuggler).
Because you need 1hand swords 4 to get Master Swordsman! DAMN!!!!
Looks like I might jsut go all the way BH.
fishbrains
Mon Mar 21, 2005 11:58 am
#7
I'm looking at M smug/ M pistol/ BH 3010. hopfully I can test the combo out before it hits. Guess they will have to start testing for me to do that.
WesBelden
Mon Mar 21, 2005 12:50 pm
#8
I've really been considering Smuggler/BH/ 1 tree in Pistoleer; Smuggler/Commando/ 3 trees in Pistoleer and Smuggler/SL/ 1 tree in Pistoleer. So, in answer to th question, I'm seriously considering it
.I guess I'll just have to play around with what I like best.
Qojan
Mon Mar 21, 2005 12:59 pm
#9
I am serously thinking BH pistols.The only thing id have to change would be my medic skills.
RichardBryant
Mon Mar 21, 2005 3:36 pm
#10
I've played smuggler/squad leader.
It was horrendous. Hopefully it'll improve.
It was horrendous. Hopefully it'll improve.
testify4
Mon Mar 21, 2005 3:42 pm
#11
I was playing with a CU-friendly character builder, and it looks like some amazing templates may be possible if things work the way we think they will on the surface.
First of all, I would think abilities in each profession are going to change, but if not, for your consideration I have a pistol lover's dream:
Master Smuggler, Pistoleer 4-0-4-0, BH 0-0-4-0.
Ranged knockdown, lastditch, fanshot, dodge, state defense, pistol speed and accuracy, and a Scatter to replace the DE-10. And I get to remain a Master Smuggler? Could it get any sweeter? Yes, it can:
32 skillpoints left. Add Investigation 3 and hunt Jedi! Personally, I'd be thinking about adding in that sweet BH Carbine and heavy hitting LLC line (I miss the LLC!), or adding enough Scout and Artisan to stick a bulky in my house and sell hides and loot.
Of course, things will probably be changing with the CU, so I am getting ahead of myself, but hopefully there will be cool possibilities.
First of all, I would think abilities in each profession are going to change, but if not, for your consideration I have a pistol lover's dream:
Master Smuggler, Pistoleer 4-0-4-0, BH 0-0-4-0.
Ranged knockdown, lastditch, fanshot, dodge, state defense, pistol speed and accuracy, and a Scatter to replace the DE-10. And I get to remain a Master Smuggler? Could it get any sweeter? Yes, it can:
32 skillpoints left. Add Investigation 3 and hunt Jedi! Personally, I'd be thinking about adding in that sweet BH Carbine and heavy hitting LLC line (I miss the LLC!), or adding enough Scout and Artisan to stick a bulky in my house and sell hides and loot.
Of course, things will probably be changing with the CU, so I am getting ahead of myself, but hopefully there will be cool possibilities.
Kells
Mon Mar 21, 2005 6:54 pm
#12
I'm thinking Master Smuggler/Master Bounty Hunter/Pistols 0/0/4/0.
Shrap
Mon Mar 21, 2005 10:06 pm
#13
Master Smuggler/Pistols 4-4-4-4/Novice Commando/BH0-0-3-0 or as I call.....der Uber Pistols! You can use every pistol and Eyeshot. Just a thought
Message Edited by Shrap on 03-21-2005 11:08 PM
Page 1 of 3