Smuggler Archive

Thread: Let's agree as a Smuggler community to charge more for the new slices.

Nicolas_Frost
Mon Jun 27, 2005 1:28 am
#1

While I aggree that its good to charge for such a service, I'll state that you won't get everyone to charge a lot. Some will undercut for more business, among other things.



Jaecob Maragi
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MaxSteele
Mon Jun 27, 2005 1:59 am
#2

I'll charge as much as people will pay.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
cpz
Mon Jun 27, 2005 2:12 am
#3

I used to charge by rank.



The outrage on Imperial Officers at facing a 20k slicewas well worth any lost income I might have incurred.




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Colonel Narayan Darkfly (RIP)
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AngusMacGregor
Mon Jun 27, 2005 3:31 am
#4

100K sounds reasonable, actually.


250K for people that whine about the price.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
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dlc3007
Mon Jun 27, 2005 4:47 am
#5


I was thinking something along the lines of....

20k for the first level (ya know, 2% dam or 2% speed, etc) 50k for anything requiring the simple tool kit 100k for anything requiring the fine tool kit Higher than that will be determined by the rarity of the slice parts, but I'm thinking millions here.

Now the kicker, since everyone says that Master Smuggler is worthless:

Any slice that ends with the customization level 50% doesn't change. Any slice that ends between 50% and 75% gets a 2x multiplier.
Any slice that ends up > 75% gets a 3x multiplier.

That means that if you want 6% damage on your pistol and you're already at 50%... 300k. Probably won't put the multiplier on the rarest slices since they're going to be expensive enough.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Shadwe
Mon Jun 27, 2005 5:16 am
#6

500 credits per point of customization plus the cost of loot parts if used.



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SpinningCloud
Mon Jun 27, 2005 7:36 am
#7

Do you know how many times in the last two years I've seen price control suggestions on this board? (Rhetorical question, quite a few suffice it to say.)


It has never worked nor will it ever work. Not nearly all the smugglers read this forum so few are likely to get the word. And most players are greedy enough to take advantage of lowering their prices if they can steal a bit of work.






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Boll
Mon Jun 27, 2005 7:57 am
#8

I don't know about you guys but there is no way I am supplying the rare loot for the high end slices. I will make customers provide those items themselves and still charge as high as they are willing to pay. I never thought about pricing according to rank i think i will start doing that. I'll charge full price to any nonRebel and I'll make a pricing scale for rebels according to their rank. It doesnt matter if I make money with slicing since I make more than enough with bounty missions so I wont have to compete with other smugglers. If customers don't like my high prices they will find somebody else lol. I make plenty of money selling "products" at my shop. I am thinking 1mil for imps to get a high end slice with them providing the loot LOL.




Dakkaeo
Mon Jun 27, 2005 12:28 pm
#9

As it seems, the new slices will be a lot more versatile...and harder to cover, if the current loot slicing system sticks. My vote, is that we make the average price per slice at least 100k. COME ON SMGGLERS! LETS FINALLY MAKE SOME MONEY!






( IE: I dunno about you, but I don't want to go through a bunch of crap of waiting 2 years for the revamp, and then having to loot some rare slicing component to get a good slice, and only charge 10k for it. )
gassygunslinger
Mon Jun 27, 2005 2:18 pm
#10

Ok, here's one... How much do we charge when all the converted stuff is bye-bye? When we have to get it looted? For the real good stuff, I was thinking along the lines of at least 500k... I know I'm holding out on my converted stuff! lol



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Saarek
Mon Jun 27, 2005 2:18 pm
#11






gassygunslinger wrote:
Ok, here's one... How much do we charge when all the converted stuff is bye-bye? When we have to get it looted? For the real good stuff, I was thinking along the lines of at least 500k... I know I'm holding out on my converted stuff! lol






500k!


Good god - that means that your slice will cost more than a suit of standard core armour mate.






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

WexEldorf
Mon Jun 27, 2005 2:35 pm
#12

What about: Weapon use lvl x customisation lvl x 1k?


So For example a high capacity scatter pistol (lvl 54 weapon use) with a t4 customisation would be 216k.

or a Power 5 pistol (lvl 40 weapon use) with a t3 customisation would be 120k.


Just my idea for a scaling price system. It may be garbage but what do you think?




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Saarek
Mon Jun 27, 2005 2:39 pm
#13






WexEldorf wrote:

What about: Weapon use lvl x customisation lvl x 1k?


So For example a high capacity scatter pistol (lvl 54 weapon use) with a t4 customisation would be 216k.

or a Power 5 pistol (lvl 40 weapon use) with a t3 customisation would be 120k.


Just my idea for a scaling price system. It may be garbage but what do you think?





That doesn't sound too bad.


But I'm not sure how much business you'll get.


I think its kinda hard to gauge until I get in there and actually try to get some of that loot.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

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