Shipwright Archive
Thread: Type of generic steel matters more than stats?
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Reek12
Fri Jun 17, 2005 4:16 pm
#1
I'm a noob respec SW so please forgive my ignorance...
When crafting an engine overdriver, where cd 40% and oq 60%, why is it when I use the following 2 steels:
Duralloy Steel - cd 640 (40% = 256) oq 929 (60% = 557.4) sum = 813.4
Crystallized Bicorbantium - cd 950 (40% = 380) oq 858 (60% = 514.8) sum = 894.8
Crystallized Bicorbantium - cd 950 (40% = 380) oq 858 (60% = 514.8) sum = 894.8
That the Duralloy is better? I tested it, and the duralloy overdriver was faster. Unfortunately I didn't copy down the numbers, but the engine from the duralloy overdriver came out to 118.5 while the crystallized came out to 118.4.
I'm told this is some of that post-cu crafting stat stuff? If so, how the hell am I supposed to know what's better? Is there a list somewhere where it tells you that Duralloy > Crystallized Bicorbantium, etc?
Bawa
Fri Jun 17, 2005 4:26 pm
#2
Reek12 wrote:I'm a noob respec SW so please forgive my ignorance...When crafting an engine overdriver, where cd 40% and oq 60%, why is it when I use the following 2 steels:Duralloy Steel - cd 640 (40% = 256) oq 929 (60% = 557.4) sum = 813.4
Crystallized Bicorbantium - cd 950 (40% = 380) oq 858 (60% = 514.8) sum = 894.8That the Duralloy is better? I tested it, and the duralloy overdriver was faster. Unfortunately I didn't copy down the numbers, but the engine from the duralloy overdriver came out to 118.5 while the crystallized came out to 118.4.I'm told this is some of that post-cu crafting stat stuff? If so, how the hell am I supposed to know what's better? Is there a list somewhere where it tells you that Duralloy > Crystallized Bicorbantium, etc?
The duraloy Steel is better because the OQ is higher, and counts for 60% in the finished item.
althou the CD is higher in the Crystallized, it only counts for 40%.
I doubt the specific type of Resource have anything to do with it, only the stats make a difference.
Reek12
Fri Jun 17, 2005 4:31 pm
#3
But if you do the math, like I did in the first post, you'll see that if you take 40% of the cd and 60% of the oq and compare the two, the crystallized comes out better.
Br-10n
Fri Jun 17, 2005 7:15 pm
#4
Recently, since the CU, they changed the way resource stats are calculated for experimentaton. Almost all resources have stat caps that are lower than 1000 for most stats. For instance steels generally have low CD. If the CD cap for Duralloy is, say, 645 or 650 then your D. steel with 640 CD is closer to the cap than your Crystal with a CD of 950.
NHGLethos
Fri Jun 17, 2005 7:27 pm
#5
Br-10n wrote:
Recently, since the CU, they changed the way resource stats are calculated for experimentaton. Almost all resources have stat caps that are lower than 1000 for most stats. For instance steels generally have low CD. If the CD cap for Duralloy is, say, 645 or 650 then your D. steel with 640 CD is closer to the cap than your Crystal with a CD of 950.
sekundar is right, its because the duralloy percentage wise, is nearer its theortical max stats, compared to the other. Which makes comparing resources, sometimes alittle more difficult...
Reek12
Fri Jun 17, 2005 7:30 pm
#6
So is there a list somewhere with the caps so that we can actually tell what the quality of our materials is?
TomoRainer
Fri Jun 17, 2005 7:40 pm
#7
There's something wrong with part of the equation, though, be it the caps listed on swgcraft or the way resources are calculated. I've got some duralloy steel with 643 CD, 970 OQ. Its caps are listed as 650 CD and 1000 OQ. However, while this stuff does experiment well, it doesn't do quite as well as a crystallized steel spawn of 838 CD 976 OQ--despite the fact the second steel is capless and much farther from its theoretical max than the duralloy steel. So I dunno what's going on, exactly.
Reek12
Fri Jun 17, 2005 8:08 pm
#8
I don't understand how SOE does this though. How do they expect people to know that when you have one resource say it's 813.4 quality and the other is 894.8 quality, the lower one is better? Wouldn't the smart thing be just to change resource stats to be a % of the max... so if max cd is 500 and the resource is 400, it would be 800? This is just more laziness on the part of the devs.
Bermag
Sat Jun 18, 2005 2:22 am
#9
The reason is that JTL resources no longer go above the caps on normal resources. So a crystallized steel with cond of 838 is treated as having 650 out of 650 possible= 100%.
This also applies for schems using non-ferrous (but probably not if it says "metal" since this would be with a cap of 1000).
Not sure if this is a bug or intended.
Bermag
Sat Jun 18, 2005 7:59 am
#10
Think I need to explain what I mean a little bit more.
The cap for "normal" steel is 650 cond. As we all know JTL release resources don't have any caps.
When you experiment the calculation compare the stats on the resource you use compared to what is max possible for that resource. If the schem require steel it look for the max of steel (cond is 650), if it require for example polonium iron it will compare to the max for that resource (144 for cond). It doesn't matter what kind of resource you use only what the schem you use reqauire. If it is steel max is 650 if it says metal it is 1000. It is easy to prove this. Check a resource which for exampel require both steel and metal. You will see that the bar for the metal slot will be further from top than the slot requiring steel.
However when you use a jtl steel that have above 650 cond as having 650 cond. So even with 950 cond it will only use 650, however that means you will still get 100%. But that you will get with any jtl steel above 650 cond. I compared that steel with 950 cond, 859 oq with another steel 669 cond and 885 oq and the second steel give better result (tested with weapons with 50% CD/OQ).
My first reaction was why on earth have a resource that goes above the normal cap if not using it? I think it is not a bug but intended. First of all if the full possible range would be used then it would "nerf" all other steels since it would look at 1000 max always when a schem require generic steel. Second, these resources can be used for other schems which require for example metal (which has a cap of 1000 for cond).
For a list of caps for resources check this message on swgcraft:
HuntingOhioan
Sat Jun 18, 2005 9:42 am
#11
Omg, I just heard a pop in my head when reading this thread. No wonder you dont see many pilots make theyre airplanes/jets/spaceships. LOL
Lolindir
Sat Jun 18, 2005 10:08 am
#12
Bermag wrote:For a list of caps for resources check this message on swgcraft:
Thank you! i have been looking for a cap list for some time
/cheer
Drusan
Sat Jun 18, 2005 6:43 pm
#13
Man, the dirty little greedy part of me was hoping this little discussion would never hit these boards. I've always been one to keep such discoveries quiet. Call it enterprising!
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