Shipwright Archive

Thread: Type of generic steel matters more than stats?

zarko669
Sun Jun 19, 2005 5:10 pm
#14

So now we have yet another little Blixtev secret out in the open. He finally owned up to the initial new crafting change when some Armorsmiths happened to observe some quirky behaivior when they experimented with Phrik Aluminum. Nowhere was this announced in any patch notes anywhere. So when were these newer crafting rules announced regarding the JTL resources announced? Can someone please post a link to the Dev discussion about this?


Thanks, Fuu



AhrienTerrik
Mon Jun 20, 2005 8:07 am
#15



Bermag wrote:
Think I need to explain what I mean a little bit more.
The cap for "normal" steel is 650 cond. As we all know JTL release resources don't have any caps.
When you experiment the calculation compare the stats on the resource you use compared to what is max possible for that resource. If the schem require steel it look for the max of steel (cond is 650), if it require for example polonium iron it will compare to the max for that resource (144 for cond). It doesn't matter what kind of resource you use only what the schem you use reqauire. If it is steel max is 650 if it says metal it is 1000. It is easy to prove this. Check a resource which for exampel require both steel and metal. You will see that the bar for the metal slot will be further from top than the slot requiring steel.
However when you use a jtl steel that have above 650 cond as having 650 cond. So even with 950 cond it will only use 650, however that means you will still get 100%. But that you will get with any jtl steel above 650 cond. I compared that steel with 950 cond, 859 oq with another steel 669 cond and 885 oq and the second steel give better result (tested with weapons with 50% CD/OQ).
My first reaction was why on earth have a resource that goes above the normal cap if not using it? I think it is not a bug but intended. First of all if the full possible range would be used then it would "nerf" all other steels since it would look at 1000 max always when a schem require generic steel. Second, these resources can be used for other schems which require for example metal (which has a cap of 1000 for cond).
For a list of caps for resources check this message on swgcraft:





Absolutely right.

I have been a crafter since beta and when I read the changes I was very sceptical about this, so I went and did my own tests. It's working like described, at least for ShipWrighting.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
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