Shipwright Archive

Thread: Shipwrights in Live, Read, Discuss, etc. (Regards Factory Support)

bozotheclowno
Tue Oct 26, 2004 3:40 pm
#1

Ok, I'd like to say hello to all the new shipwrights that weren't in beta, or just didn't pay attention too the shipwright forums, hello and welcome.

I, while in beta, tried my hardest too get a little broader factory support. I was ignored, flamed by few, and overall agreed with in this thread Here [BETA LINK, I'll quote my original post directly below this post].

I with my work and life schedule don't have the time to be the Correspondent, I would love to be, but what needs to happen is the community as a whole needs to think about and visualize, as all the things we made theories about in the beta will now either flop, or come true.

So the question goes out to the shipwrights in Live, do you as a whole want the factory support broader or are you happy with only being able to mass the sub-components, and the missile packs/cm packs? I have so many more thoughts ideas, and reasons why they should add broader support, but I'll wait and see the general reaction of this thread before gauging what needs to be added or if this is even going to be a concern of everyone.

Thanks for your time.



bozothe clown/Obtinize Dull (SST)
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Mariki
Tue Oct 26, 2004 4:12 pm
#2

I feel there will be a need for factory support on sub systems. Ship Wright will be a burn out occupation if one has to hand craft every item. I don't think anyone wants to spend all their time just crafting but there is going to be this constant demand as people can upgrade equipment. I suppose there will be a lot of resales also though.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
MaxSteele
Tue Oct 26, 2004 4:39 pm
#3






Mariki wrote:

I feel there will be a need for factory support on sub systems. Ship Wright will be a burn out occupation if one has to hand craft every item. I don't think anyone wants to spend all their time just crafting but there is going to be this constant demand as people can upgrade equipment. I suppose there will be a lot of resales also though.







I enjoy hand-crafting and I'm sure there are others who do as well.


SOE cannot cater to everyone's play-style. Those who say they don't have the time to dedicate to beinga shipwright don't get to be the type of Shipwright they want to be. It's that simple.





Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
4Bidden
Tue Oct 26, 2004 4:42 pm
#4

I feel there is no need for factory support on blueprints.. Some ships take 150k in resources, that means you would have to waste 150k to make a schematic. I prefer hand crafting the blueprints.



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Mejowepra
Tue Oct 26, 2004 5:50 pm
#5



4Bidden wrote:
I feel there is no need for factory support on blueprints.. Some ships take 150k in resources, that means you would have to waste 150k to make a schematic. I prefer hand crafting the blueprints.




I think everyone can agree on this. What factories would be useful for is components however. Right now only SUB-components can be factory crafted. That is, the optional "enhancers" to components. A component is a projectile weapon, engine etc. These cannot be factory made.

Since I don't plan to go shipwright at this point, I won't comment with a preference. However I did want to clarify the distrinction.




Mejowepra: Final Spec: MD/MTKA

Estan
Tue Oct 26, 2004 5:53 pm
#6




WHy don't this die? Lets face the facts SW is not like weponsmith and never will be.


So trying to get the DEV to change there mind is like asking for the combat balance to come out befor JTL.


NOT JOING TO HAPPEN



HAte to brake your back but sorry. We could not change it in beta and its not going to happen in live.
DiceDuP
Tue Oct 26, 2004 5:58 pm
#7

Factory support for components would be great. Hand crafting I've always liked anyway, but maybe an idea would be to have a high timer and limited sized schematics of say 50 comps per schematic to give everyone a chance. Not everyone has multiple accounts or Jedi alts where they can mine great chunks of resources with lots of harvesters aswell as place lots of factories.



_____________________________________________
John'boy 12pt Master Weaponsmith/Shipwright
Zebulon 12pt Master Armorsmith - RIS Certified
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LonelyGhost
Tue Oct 26, 2004 6:13 pm
#8

This deserves a chance. Give the no-factory thing a few months. Isnt it reasonable to say that its possible to ADD factories in later, but impossible to remove them if they are already in? I am very very glad this profession will not be dominated by a half dozen power-crafters. I am really hoping that there will be *hundreds* of active SW operating in the black on each server. If they put factories in, this will never happen....IMO. So, while I am glad you brought this over form Beta, I hope you at least give it a chance. No one can say for sure if SW will work or not without them, so lets see!



Crys Akkori - Merchant Engineer
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Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Rolassk
Tue Oct 26, 2004 6:35 pm
#9

The demand for shipwright services will be huge probably through Christmas I will admit. But I find it funny that some shipwrights are in a way complaining about the demand, by requesting factories. You don't have to deal with customers direct needs,if afactory isproducing your items right


Admit this; it's not even that hard to hand craft chassis and parts. There areNO required components needed to make a final product. I don't mean components as in boosters, I'm talking about components as in pistol barrels, bio effect controllers, wall structuresetc...


I think there is this fake ideal that factories are a time saver. They are not. Take your 40 complexity item; crafted by hand it takes 80 seconds to produce, whereas a factory takes 320 seconds to produce the same item. That's a 4x time increase, and if you can't find the time to craft something by yourself 4 times faster, you most likely will not be a succesful Shipwright anyway. OR if you say, "I don't have much time to play SWG, I need factories so I canfind time to pilot", well then you've probably already realized you won't haveadequate time to maintain factoryproduction(you would still need to do 10 factory runs just to produce a single complete ship )


What needs to happen is all the multi-account / lot swapping shipwrights need to step back and realize what the profession is about. If any of you can't see that this crafting profession was designed with much more care towards game balance (yes this includes the decision to not add full factory support) over the ground crafting professions, then you are a moron plain and simple.


I'm tired of hearing this "it's not fair, all the other crafting profs can make everything in a factory" (try starting out and competing as a 10pt weaponsmith ROFL) lame argument. Learn to communicate and build a relationship with your pilot customers. You are not just a car manufacturer... you are also the car salesman and the car's mechanic.



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Rolassk
Tue Oct 26, 2004 6:43 pm
#10






LonelyGhost wrote:

I am very very glad this profession will not be dominated by a half dozen power-crafters. I am really hoping that there will be *hundreds* of active SW operating in the black on each server.



You know I think that's another element of this 'add factories' request. Some of the power-crafters realize they will not be able to press 'go' and churn out 1000s of amazing success identical product. Greed does cloud the minds of some crafters, and hopefully there will be hundreds of SW on each server to maintainfierce competition. I welcome and will enjoy the potential challenges of shipwright.

Message Edited by Rolassk on 10-26-2004 09:46 PM



GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
ZenDragonMLS
Tue Oct 26, 2004 6:54 pm
#11



Rolassk wrote:
What needs to happen is all the multi-account / lot swapping shipwrights need to step back and realize what the profession is about. If any of you can't see that this crafting profession was designed with much more care towards game balance (yes this includes the decision to not add full factory support) over the ground crafting professions, then you are a moron plain and simple.

I'm tired of hearing this "it's not fair, all the other crafting profs can make everything in a factory" (try starting out and competing as a 10pt weaponsmith ROFL) lame argument. Learn to communicate and build a relationship with your pilot customers. You are not just a car manufacturer... you are also the car salesman and the car's mechanic.





I'm here to tell you that you *CAN* use a factory AND build a relationship with your customers. You *CAN* use a factory without being one of those multi-account / lot swapping Evil Monopolistic crafters that destroy whole server economies single handedly.

I've heard all of the arguements about why we shouldn't have factories. I assume that you've heard all of the arguements about why we should have factories. I don't believe that at the moment either of us will change our minds. I don't believe the developers will re-open this decision till we get some experience under our belt. I'm fine with shelving this discussion and revisiting it in a couple of months - I'd rather we spend our time on all of the other issues facing us.

I don't issue moral judgements about people who don't want factories, or ascribe evil motivations or gross stupidity to them. You might consider adopting a similar approach. We *will* be working together on the other issues - let's do it with mutual trust and respect.



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bozotheclowno
Tue Oct 26, 2004 7:01 pm
#12

I'm not saying, screaming or crying for factories, I'm asking if its something people are going to get as up and arms about as they should be.

But let me touch on this:



MaxSteele wrote:

I enjoy hand-crafting and I'm sure there are others who do as well.

SOE cannot cater to everyone's play-style. Those who say they don't have the time to dedicate to being a shipwright don't get to be the type of Shipwright they want to be. It's that simple.






Max... to say 'tough luck' to someone who pays for this game, every month, and wants to be a shipwright but can't because he doesn't have time to hand craft everything for 12 hours straight isn't going to cut it. This Profession, building ships, has been what I wanted to do the day I bought the game, on the false pretences that space was already in the game. I after waiting a full year and then some am finally able to do this, but now I'm told that since I'm busy, work, school, real life, etc, that I cannot be the type of shipwright that I wanted to be because unlike everyother crafting profession in this game that this ONE doesn't have the same depth as the rest of them.



bozothe clown/Obtinize Dull (SST)
SST Leader etc/Whatever I feel like.

Sirro StarScythe (SST) DJK
Eivag slayer. Come get some sweett!ts.
pervel
Tue Oct 26, 2004 7:01 pm
#13






Estan wrote:



WHy don't this die? Lets face the facts SW is not like weponsmith and never will be.


So trying to get the DEV to change there mind is like asking for the combat balance to come out befor JTL.


NOT JOING TO HAPPEN



HAte to brake your back but sorry. We could not change it in beta and its not going to happen in live.







Why doesn't this die? Because it is the most insane design decision SOE has made after their failed attempt to ruin crafting some months back with their crafting revamp. And this also answers your second claim:


IT CAN HAPPEN


It can happen if enough people use proper arguments as to why this needs to be reconsidered. There have been many good arguments already. I would like to explain my main problems with this design decision.


Crafting in SWG is designed around a degree of randomness. You make several attempts (aka. prototyping) at crafting an item until you get only "Great Succeses" during experimentation. This causes you to lose resources because your failed prototypes will generally be of no interest to customers due to their poor stats. This is why we can make schematics once we reach the required result. We can then put those schematics into factories to produce identical items without the risks of losing more resources. This is all well and balanced today. Experimentation, prototyping,lost resources, schematics, and factories all go hand in hand to make this balance.


Now SOE has suddenly chosen to remove an important part of this balance: schematics and factories. That means we are now left with experimentation, prototyping,and lost resources. Considering that shipwright is now the most resource intensive crafting profession, they have created a huge problem with the randomness in crafting. Every ship and ship component is now a prototype.


One of the practical implications of this are that ships will cost a lot more. Shipwrights need to take lost resources into account a lot more than other crafting professions. It also means that the customers will not know what they are buying in advance. If they are rich, they will agree to pay for all the lost resources until the shipwright finally produces a good prototype. If they are not rich, they will have to settle for poor prototypes that might not even fit into their ship because of too high mass or too high energy usage.


There is just no way I can see this design decision as being good for the game. Adding more randomness than needed into a highly complicated crafting profession is a bad thing. Bad for the shipwrights and bad for the customers.


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