Shipwright Archive

Thread: Can a Mark IV engine have over 60 YPR?

PaladinX333
Tue Dec 21, 2004 5:15 am
#1

It is not really clear to me how much YPR can be experimented into a crafted engine. I am looking to have a pair of engines made up for me and I am looking for high pitch and yaw rates. I am willing to sacrifice speed to get the pitch and yaw up.


So I have the following questions:

What sort of range of values are possible for P & Ywith good resources?


Is it possible to have a Mark IV enginewith 65/65/45 and still get an 80 speed?


Since I don't care about mass right now, is there an engine enhancement that increases performance at the cost of increased mass?



I don't want to approach a shipwright in game with an unobtainable request. I am trying to feel my way through this so I have a good idea what I am asking for. From whatI have read so far I think that what I want might be possible.


*crosses fingers*
DeepFatFryer
Tue Dec 21, 2004 5:45 am
#2

YPR is dictated by a ship chassis.



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1st_Viduus
Tue Dec 21, 2004 5:48 am
#3



If a shipwright makes an enhanced with almost all the experimentation into PY, and uses only 92%+ resources, it can be done.

Although I'm not sure what the speed would be. I'll double-check in game later and report back.


Reply to post snuck in before me:
PYR Acceleration, not PYR speed, is dictated by ship chassis.





I don't have the resources to confirm this.


My iron isn't that good, and I don't have quality Fermionic Siliclastic.


But it *should* be possible with 90%+ resources.

Message Edited by 1st_Viduus on 12-21-2004 08:23 AM



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PaladinX333
Tue Dec 21, 2004 6:47 am
#4






DeepFatFryer wrote:
YPR is dictated by a ship chassis.





YPR acceleration is determined by the chassis. YPR is determined by the chassis and the engine. This is why the YPR acceleration values were removed from the enginein publish 11.2, but the YPR values themselves remain.
Doo-Boo
Tue Dec 21, 2004 7:26 am
#5



PaladinX333 wrote:
It is not really clear to me how much YPR can be experimented into a crafted engine. I am looking to have a pair of engines made up for me and I am looking for high pitch and yaw rates. I am willing to sacrifice speed to get the pitch and yaw up.
So I have the following questions:
What sort of range of values are possible for P & Y with good resources?
Is it possible to have a Mark IV engine with 65/65/45 and still get an 80 speed?
Since I don't care about mass right now, is there an engine enhancement that increases performance at the cost of increased mass?
I don't want to approach a shipwright in game with an unobtainable request. I am trying to feel my way through this so I have a good idea what I am asking for. From what I have read so far I think that what I want might be possible.
*crosses fingers*



You can use an Overdrive to get extra speed which will let you experiment elsewhere. A Mark IV overdrive add something like 13.xxxxx speed to the crafted engine.



Doo-boo
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Eclipse Server
Ducimus
Tue Dec 21, 2004 12:48 pm
#6


PaladinX333 wrote:


DeepFatFryer wrote:
YPR is dictated by a ship chassis.


YPR acceleration is determined by the chassis. YPR is determined by the chassis and the engine. This is why the YPR acceleration values were removed from the engine in publish 11.2, but the YPR values themselves remain.




5 stars for you.
People seem to forget that engines used to list two different YPR values, and only ONE of those values (acceleration i think it was) was removed. If YPR on engine truly made no difference then
1.) as a pilot i woudlnt notice the difference, however i DO.
2.) YPR wouldnt be listed on the engine AT ALL if it made no difference. WHy list stats on a part that do nothing? Doesn't make any sense.

SW,s get it out of your head that YPR does nothing. It does alot more than you folks seem to think.

As an experiment, just to prove it to yourself. go find the crappiest YPR engine you can find.. something in the 40's or lower. Don't use any engine overload, and go run a few quick circuits in a teir 4 duty mission or something. Now, with the same ship, go slap in a high 60, or low 70 YPR engine, and try it again, its a night and day difference.

Message Edited by Ducimus on 12-21-2004 11:51 AM



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Rogue1970
Tue Dec 21, 2004 2:53 pm
#7






Little-Green-Guy wrote:

yes makes a huge difference in flight. i would even go as far as saying..you priority should be a great Y/P/R in lieu of engine speed.


btw, my looted leve 6 eng. is 71/69/69 (ish) and 95.9 speed. its a dream.







That is not loot - it is a reward engine that has been reverse engineered.


It has since been removed from the game and is no longer attainable. It will also eventually decay to nothing.




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Doo-Boo
Tue Dec 21, 2004 3:04 pm
#8



Ducimus wrote:

PaladinX333 wrote:


DeepFatFryer wrote:
YPR is dictated by a ship chassis.


YPR acceleration is determined by the chassis. YPR is determined by the chassis and the engine. This is why the YPR acceleration values were removed from the engine in publish 11.2, but the YPR values themselves remain.




5 stars for you.
People seem to forget that engines used to list two different YPR values, and only ONE of those values (acceleration i think it was) was removed. If YPR on engine truly made no difference then
1.) as a pilot i woudlnt notice the difference, however i DO.
2.) YPR wouldnt be listed on the engine AT ALL if it made no difference. WHy list stats on a part that do nothing? Doesn't make any sense.

SW,s get it out of your head that YPR does nothing. It does alot more than you folks seem to think.

As an experiment, just to prove it to yourself. go find the crappiest YPR engine you can find.. something in the 40's or lower. Don't use any engine overload, and go run a few quick circuits in a teir 4 duty mission or something. Now, with the same ship, go slap in a high 60, or low 70 YPR engine, and try it again, its a night and day difference.

Message Edited by Ducimus on 12-21-2004 11:51 AM



Of course YPR is important. We just can't compete with loot on YPR most times. There are still many pilots that request high speed only to come back asking for better YPR. I notice a YPR difference even in a Z95.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Little-Green-Guy
Tue Dec 21, 2004 4:11 pm
#9






Rogue1970 wrote:





Little-Green-Guy wrote:

yes makes a huge difference in flight. i would even go as far as saying..you priority should be a great Y/P/R in lieu of engine speed.


btw, my looted leve 6 eng. is 71/69/69 (ish) and 95.9 speed. its a dream.







That is not loot - it is a reward engine that has been reverse engineered.


It has since been removed from the game and is no longer attainable. It will also eventually decay to nothing.








yes...reward and the other 5 engines were looted = re'eng'd engine.


still a dream!




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TomoRainer
Tue Dec 21, 2004 5:52 pm
#10

How do you get the 90%+ resources necessary to make the aforementioned engine when iron is one of the components and YPR uses OQ and CD as its experiment lines? You'd also be dependent on having a 900/900 OQ/CD spawn of steel since JTL, which hasn't come close to happening yet on Starsider. Engines still need help in this department, I think, because even with the best resources that could spawn, YPR rates still won't come close to touching your average looted item of a comparable level.







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Little-Green-Guy
Wed Dec 22, 2004 1:39 am
#11

yes makes a huge difference in flight. i would even go as far as saying..you priority should be a great Y/P/R in lieu of engine speed.


btw, my looted leve 6 eng. is 71/69/69 (ish) and 95.9 speed. its a dream.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


PaladinX333
Thu Dec 23, 2004 8:09 am
#12

So far we *think* it is possible. Now the question is: Has anyone actually made one.



I want one dammit.





Well... I would need at least two of them. I buy all the parts for my friend too.
Gaijin42
Thu Dec 23, 2004 10:55 am
#13



Rogue1970 wrote:


Little-Green-Guy wrote:
yes makes a huge difference in flight. i would even go as far as saying..you priority should be a great Y/P/R in lieu of engine speed.
btw, my looted leve 6 eng. is 71/69/69 (ish) and 95.9 speed. its a dream.



That is not loot - it is a reward engine that has been reverse engineered.

It has since been removed from the game and is no longer attainable. It will also eventually decay to nothing.






I can't seem to get a straight answer out of anyone as to how this is the case. You say it will decay to nothing but every evidence suggests the contrary. The HP/ARMOR will eventually get to .1 but it will never go below that. Other stats are not affected at all.

If you get to .1 does the engine eventually become unrepairable? It would be the first I've heard of it if that is the case. With deep space I don't see how it will ever decay at all.
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