Shipwright Archive

Thread: Crafted Capacitors

CommTampers
Mon May 23, 2005 3:41 pm
#1

Will the devs ever fix the stats on crafted capacitors so that L7 caps can surpass L6 caps? They've had plenty time.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Jagged-F3l
Tue May 24, 2005 6:07 am
#2

DP has already taken a pass at experimentation on weapon capacitors. Personally, my customers and I have found the capacitors crafted since these changes to be adequate. Be careful with this, as it is my opinion that players have a tendency to "overkill" their capacitor needs. If they have some kind of a strange need to keep the "needle" pegged on their capacitor energy, then they should seek out a freelance pilot and obtain a droid command module with the appropriate level capacitor overload program on it.



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Dinonio
Tue May 24, 2005 9:36 am
#3






Jagged-F3l wrote:
DP has already taken a pass at experimentation on weapon capacitors. Personally, my customers and I have found the capacitors crafted since these changes to be adequate. Be careful with this, as it is my opinion that players have a tendency to "overkill" their capacitor needs. If they have some kind of a strange need to keep the "needle" pegged on their capacitor energy, then they should seek out a freelance pilot and obtain a droid command module with the appropriate level capacitor overload program on it.






ya all my customers cry about that, but i focus on recharge rate, and once they start using it they realize the capacitors are pretty good(post-patch anyways)



#Yatchu X'vim#


///PRE-CU CENTURION///


CommTampers
Tue May 24, 2005 1:31 pm
#4


Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.

Message Edited by CommTampers on 05-24-2005 01:32 PM



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Dinonio
Tue May 24, 2005 2:38 pm
#5


/agree



#Yatchu X'vim#


///PRE-CU CENTURION///


Jagged-F3l
Tue May 24, 2005 2:40 pm
#6






CommTampers wrote:


Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.

Message Edited by CommTampers on 05-24-2005 01:32 PM




I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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0101010101010101"The Oppressor"
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CommTampers
Tue May 24, 2005 2:52 pm
#7






Jagged-F3l wrote:





CommTampers wrote:


Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.

Message Edited by CommTampers on 05-24-2005 01:32 PM




I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.




Overkill is a matter of opinion; numbers don't lie. There is no way that L6 caps should be able to outperform L7 and L9 caps across the board. Crafted caps are a joke, escpecially in contrast with their mass.




Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
EnFERn0
Wed May 25, 2005 9:33 am
#8

Using 2 Advanced rapid firing cannons takes alot of recharge. Thats what most pilots use.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Jagged-F3l
Wed May 25, 2005 10:18 am
#9






CommTampers wrote:





Jagged-F3l wrote:





CommTampers wrote:


Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.

Message Edited by CommTampers on 05-24-2005 01:32 PM




I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.




Overkill is a matter of opinion; numbers don't lie. There is no way that L6 caps should be able to outperform L7 and L9 caps across the board. Crafted caps are a joke, escpecially in contrast with their mass.







First, I have not seen that many L6 capacitors with a recharge rate over 40 in the last three months. I would consider this exceptional loot.


Second, I strongly disagree that you be able to make exceptional components with resources that only allow you to experiment to 75% of the maximum. If you want to craft exceptional components, find better resources.


Third, droid commands exist for a reason. It is my opinion that the devs never intended for us to be able to power more than one weapon off a single capacitor in a manner that would allow us to sustain continuous refire. Look at the numbers yourself:



  • Capacitor Overload 1 - increases energy 25%, recharge rate 50%

  • Capacitor Overload 2 - increases energy 50%, recharge rate 100%

  • Capacitor Overload 3 - increaess energy 75%, recharge rate 200%

  • Capacitor Overload 4 - increases energy 100%, recharge rate 300%

In my opinion, these numbers are significant, and should allow you to power three weapons with refire rate between 0.3 and 0.35 in a manner that would sustain continuous refire.





010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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0101010101010101010101010101010101
0101010101010101"The Oppressor"
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Jagged-F3l
Wed May 25, 2005 10:53 am
#10






EnFERn0 wrote:
Using 2 Advanced rapid firing cannons takes alot of recharge. Thats what most pilots use.





OK, let's look at the math.


First, you need to calculate the rate at which a weapon drains the capacitor, assuming continuous refire.This can be calculated using the following equation:


E(shot)
R(drain) = -----------
T(refire)


Let's look at real weapon with an E(shot) (i.e., energy/shot) of 23.2 and a T(refire) (i.e., refire rate) of 0.352. Thisrepresents alevel 3 blaster cannon I crafted the other night. This weapon will drain a capacitor at a rate of 65.9 per second.


Now, let's figure out how long the capacitor can provide this weapon with energy, assuming continuous refire (and no overload).

E(capacitor)

T(sustain) = -----------------------------
R(drain) - R(recharge)


This equation only holds if R(drain) > R(recharge). If R(drain) <= R(recharge), T(sustain) is infinite.


I just crafted a level 3 capacitor the other nite with a E(capacitor) (i.e, capacitor energy) of1000 and a R(recharge) (i.e., capacitor recharge rate) of 27.


WIth this capacitor and the above weapon, a pilot can sustain refire for 25.7 seconds.


Now, let's consider the capacitor overload program. Let's assume capacitor overload 1, which will increase E(capacitor) to 1250 and R(recharge) to 40.5. Using these numbers, a pilot would be able to sustain refire for 49.2 seconds.


Now, let's consider capacitor overload 2, which will increase E(capacitor) to 1500 and R(recharge) to 54. Using these numbers, a pilot would be able to sustain refire for 126 seconds.


Now, let's consider capacitor overload 3, which will increase E(capacitor) to 1750 and R(recharge) to 81. Using these numbers, a pilot would be able to sustain refire forever.


I'm not going to consider capacitor overload 4, as it would be overkill at this point. In addition, capacitor overload 4 incurs decay on your capacitor, which I consider undesirable.


However, let's consider two of these weapons. Since weapons pretty much have the same E(shot) and
T(refire) independent of their level, this can apply to across the board. However, we're going to use the same "crappy" level 3 capacitor. By using two identical weapons, we simply double E(drain) to 131.8. Even with capacitor overload 3, we're not going to be able to sustain infinite refire, rather we can sustain refire for 34.4 seconds. Now, if you want to use capacitor overload 4, you can sustain refire for 84 seconds.


If you use two of these weapons, and want to sustain infinte refire, and assuming capacitor overload 3, you need a capacitor with a recharge rate of 43.9.


OK, I hear the nay-sayers now yelling, "I told you so, I told you so!" However, I want to point out that I would consider these weapons to have a terrible energy/shot. I typically make all my weapons with a speed limiter and then pour as much experimentation into max damage as possible (unless requested otherwise by the customer). This typically gives me an energy/shot around 16. Assuming the above weapons had these energy/shot and capactor overload 3, the capacitor would only need to have a recharge rate of 30.9, which is easily attainable given the status quo.


It all comes down to balance. If you want to sustain continuous refire, then you either need a weapon with low energy/shot (which means you end up sacrificing something else), or a capacitor with a high recharge rate (which are not so common).


Also observe that a capacitor's energy becomes more or less meaningless if it can recharge faster than the weapons drain it. Of course, it needs enough energy to provide the weapons until its next "recharge event". However, with overload this number can probably be fairly low. Thus, this should serve as guidance to shipwrights to make their capacitors with a quick recharge battery, rather than anything else.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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Drusan
Wed May 25, 2005 1:26 pm
#11

I don't like that my tier 3 reward cap(cert 6) is so much higher than the level 7 caps I'm making with 93%+ resources.

Maybe I don't need 40 recharge, but if that's the case, then take down those cert 6's with crazy numbers because the pilots out there all don't realize that they don't need these. If that's really the case.

Kinda hurts sales.



Haga Qubany
12pt Master Shipwright
QSI - Qubany Systems Integration, Sintari, Dantooine
Stohn Cabouser
12pt Master Droid Engineer
StohnCorp
CommTampers
Wed May 25, 2005 1:32 pm
#12






Jagged-F3l wrote:

Third, droid commands exist for a reason. It is my opinion that the devs never intended for us to be able to power more than one weapon off a single capacitor in a manner that would allow us to sustain continuous refire. Look at the numbers yourself:



  • Capacitor Overload 1 - increases energy 25%, recharge rate 50%

  • Capacitor Overload 2 - increases energy 50%, recharge rate 100%

  • Capacitor Overload 3 - increaess energy 75%, recharge rate 200%

  • Capacitor Overload 4 - increases energy 100%, recharge rate 300%

In my opinion, these numbers are significant, and should allow you to power three weapons with refire rate between 0.3 and 0.35 in a manner that would sustain continuous refire.






You're forgetting one set of droid commands, the Cap to Shield Shunt command. Capacitors aren't just for weapons, they're for recharging personal shields and jumpstarting wingmates. What it boils down to is that we don't want to be stuck building and flying crap.




Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
EnFERn0
Wed May 25, 2005 2:29 pm
#13

Exactly!

I shield shunt constantly. And I assume most others do as well. It requires super fast caps.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

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