Shipwright Archive
Thread: Crafted Capacitors
Jagged-F3l wrote:
DP has already taken a pass at experimentation on weapon capacitors. Personally, my customers and I have found the capacitors crafted since these changes to be adequate. Be careful with this, as it is my opinion that players have a tendency to "overkill" their capacitor needs. If they have some kind of a strange need to keep the "needle" pegged on their capacitor energy, then they should seek out a freelance pilot and obtain a droid command module with the appropriate level capacitor overload program on it.
Message Edited by CommTampers on 05-24-2005 01:32 PM
CommTampers wrote:
Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.
Message Edited by CommTampers on 05-24-2005 01:32 PM
I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.
Overkill is a matter of opinion; numbers don't lie. There is no way that L6 caps should be able to outperform L7 and L9 caps across the board. Crafted caps are a joke, escpecially in contrast with their mass.
Jagged-F3l wrote:
CommTampers wrote:
Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.
Message Edited by CommTampers on 05-24-2005 01:32 PM
I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.
CommTampers wrote:
Overkill is a matter of opinion; numbers don't lie. There is no way that L6 caps should be able to outperform L7 and L9 caps across the board. Crafted caps are a joke, escpecially in contrast with their mass.
Jagged-F3l wrote:
CommTampers wrote:
Yet recharge still fails to reach the 40s like the L6 caps reach. L7 caps should be able tohit 45 with resouces averaging 75%. They are still not breaking 39.
Message Edited by CommTampers on 05-24-2005 01:32 PM
I think you're focusing too much on numbers. In my experience, a recharge rate in the 40's is overkill. All you really need is the freelance capacitor overload program.
First, I have not seen that many L6 capacitors with a recharge rate over 40 in the last three months. I would consider this exceptional loot.
Second, I strongly disagree that you be able to make exceptional components with resources that only allow you to experiment to 75% of the maximum. If you want to craft exceptional components, find better resources.
Third, droid commands exist for a reason. It is my opinion that the devs never intended for us to be able to power more than one weapon off a single capacitor in a manner that would allow us to sustain continuous refire. Look at the numbers yourself:
- Capacitor Overload 1 - increases energy 25%, recharge rate 50%
- Capacitor Overload 2 - increases energy 50%, recharge rate 100%
- Capacitor Overload 3 - increaess energy 75%, recharge rate 200%
- Capacitor Overload 4 - increases energy 100%, recharge rate 300%
In my opinion, these numbers are significant, and should allow you to power three weapons with refire rate between 0.3 and 0.35 in a manner that would sustain continuous refire.
EnFERn0 wrote:
Using 2 Advanced rapid firing cannons takes alot of recharge. Thats what most pilots use.
OK, let's look at the math.
First, you need to calculate the rate at which a weapon drains the capacitor, assuming continuous refire.This can be calculated using the following equation:
E(shot)
R(drain) = -----------
T(refire)
Let's look at real weapon with an E(shot) (i.e., energy/shot) of 23.2 and a T(refire) (i.e., refire rate) of 0.352. Thisrepresents alevel 3 blaster cannon I crafted the other night. This weapon will drain a capacitor at a rate of 65.9 per second.
R(drain) - R(recharge)
I just crafted a level 3 capacitor the other nite with a E(capacitor) (i.e, capacitor energy) of1000 and a R(recharge) (i.e., capacitor recharge rate) of 27.
T(refire) independent of their level, this can apply to across the board. However, we're going to use the same "crappy" level 3 capacitor. By using two identical weapons, we simply double E(drain) to 131.8. Even with capacitor overload 3, we're not going to be able to sustain infinite refire, rather we can sustain refire for 34.4 seconds. Now, if you want to use capacitor overload 4, you can sustain refire for 84 seconds.
Maybe I don't need 40 recharge, but if that's the case, then take down those cert 6's with crazy numbers because the pilots out there all don't realize that they don't need these. If that's really the case.
Kinda hurts sales.
You're forgetting one set of droid commands, the Cap to Shield Shunt command. Capacitors aren't just for weapons, they're for recharging personal shields and jumpstarting wingmates. What it boils down to is that we don't want to be stuck building and flying crap.
Jagged-F3l wrote:
Third, droid commands exist for a reason. It is my opinion that the devs never intended for us to be able to power more than one weapon off a single capacitor in a manner that would allow us to sustain continuous refire. Look at the numbers yourself:
- Capacitor Overload 1 - increases energy 25%, recharge rate 50%
- Capacitor Overload 2 - increases energy 50%, recharge rate 100%
- Capacitor Overload 3 - increaess energy 75%, recharge rate 200%
- Capacitor Overload 4 - increases energy 100%, recharge rate 300%
In my opinion, these numbers are significant, and should allow you to power three weapons with refire rate between 0.3 and 0.35 in a manner that would sustain continuous refire.
I shield shunt constantly. And I assume most others do as well. It requires super fast caps.