Shipwright Archive

Thread: Why do you say Yes or No to factories

Kilour
Mon Nov 08, 2004 11:52 am
#1

Just like the title says, why do you say "Yes we need more factory support" or "No we don't need anymore factory support". No flaming please just a simple yes or no and why.


Yes, because I mine as well be a factory handcrafting everything. I get the same results everytime with expreimentation. I work for hours non-stop making the same types of item. The only difference is no one is putting power and maintainance costs in me. I rather say yes to factories not on ship chassis they are easy enough to stock. Just limit the schematic to 50 manufactored items total at a time. Thats usually the most I do with missles or anything else anyways.



Brakkus Morgantok Kilour Dark
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Little-Green-Guy
Mon Nov 08, 2004 11:56 am
#2

no factories..its fine like this. makes it more intersting. heck...give me a factory and ill make billions of components...thats no fun for the other guys who cant do that..



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
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Fluxxen
Mon Nov 08, 2004 12:02 pm
#3


Right now, I ama crafter, if we change to more factory useI will simply be one industrialist among others.I like it this way.





Message Edited by Fluxxen on 11-08-2004 08:03 PM





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Kilour
Mon Nov 08, 2004 12:12 pm
#4






Little-Green-Guy wrote:

no factories..its fine like this. makes it more intersting. heck...give me a factory and ill make billions of components...thats no fun for the other guys who cant do that..






So you like crafting for hours instead of playing the game? Better hope all that clicking doesnt give you tendinitous(sp?)



Brakkus Morgantok Kilour Dark
6Force Weilding Brothers6
v|||-3875, 3755 Theed|||v
4BRIGS3

Little-Green-Guy
Mon Nov 08, 2004 12:18 pm
#5






Kilour wrote:





Little-Green-Guy wrote:

no factories..its fine like this. makes it more intersting. heck...give me a factory and ill make billions of components...thats no fun for the other guys who cant do that..






So you like crafting for hours instead of playing the game? Better hope all that clicking doesnt give you tendinitous(sp?)







thats the whole point. it provides a better economy because every shipwright skills will be in demand. add a factory..and the same thing that happened to weaponsmiths/armorsmiths...will happen to SW.


That being.....only a 'select' few will dominateeach server.


keep it the way it is.



btw, I "finally" got up in space yesterday..lol...just take time away from crafting and enjoy both worlds.




Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


KRONOS1974
Mon Nov 08, 2004 12:48 pm
#6

Im not a power gamer, i do not hae time to sit and turn out 100's of ship items to stock my vendor. I do not mind turning out ship chassis, but weapons, shields, and armor type items should have been allowed. But put a max on the schematics. Say 25-50 per schematic. Or put a max on the number a factory can run per day ( make new type of factory : Shipwright factory, allowed 200 items to be ran per day, and count as 2 lots. ) or something like this. In a way this hurts people that have lifes and family. I can not spend 3-4 hours a day crafting ship components like some can-- should i suffer for that reason? I think not.


But i care less because i have come up with my own sollution to this problem. I only do custom orders on ship components. THey send me a mail with what they want, ill make it and place on a " pick-up" vendor. I also will sit down with each customer and find out what they would like for stats, custom built is much better than anything you can do in a factory.


Exampe: Find out if customer want more back or front shield in a shield generator.

Rather have max dam, energy per shot, or shield eff. on blasters.



It is much better this way than having every SW turn out massives amount of same thing. Not every player like same item made same way.


So im 50/50 on this matter. I care less either way.



Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
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Snarils
Mon Nov 08, 2004 2:21 pm
#7

Factories would cause there to be more Shipwrights.

These sihpwrights would grind thru to master, Pump out parts in the factories.

Put them on a vendor, Then Go to the nearest starport and set up a AFK spam macro and do that til they had to load the factories again..


I hate, absolutely hate AFK spammers.

I like Shipwright Very much, and I like not being able to use factories, but having to actually make an effort to do well by making allt he parts by hand. This will keep only dedicated people in this profession.





Rentaro

Master Shipwright - [RS] Rentaro Shipworks.
Headquarters Utkata, Talus. -6359 1925


Tanks
Mon Nov 08, 2004 2:26 pm
#8


  1. Demand is too high for certain things, especially tier 1 components. I'm frazzled to the point that every time I receive a tell asking me to make a set of tier 1 components, I cringe. Why tier 1? Because these folks haven't looted anything yet. They need that "starter pack".

I think I solved this problem. I didn't want to craft Tier 1 items as they take just as long as Tier 2 and up and of course you make more credits doing other items.


I buy loot for RE purposes. After REing, if the loot is close to crafted items in stats I put it on my vendor for Tier 1.


Seems to work OK. .





Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Little-Green-Guy
Mon Nov 08, 2004 2:37 pm
#9






Tanks wrote:


  1. Demand is too high for certain things, especially tier 1 components. I'm frazzled to the point that every time I receive a tell asking me to make a set of tier 1 components, I cringe. Why tier 1? Because these folks haven't looted anything yet. They need that "starter pack".

I think I solved this problem. I didn't want to craft Tier 1 items as they take just as long as Tier 2 and up and of course you make more credits doing other items.


I buy loot for RE purposes. After REing, if the loot is close to crafted items in stats I put it on my vendor for Tier 1.


Seems to work OK. .








aye aye..thats what we do as well..seems to work better, in fact.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


EdOWar
Mon Nov 08, 2004 2:39 pm
#10

I think something people are missing in the factory debate is the parallel issue of ship prices. It seems everyother thread here is about falling prices for ship components. Enabling factory use for shipwright will only encourage the decline in prices...that's what mass production does.


Demand is high now, but will eventually decline as people either leave SWG for other games that are coming out soon, or become master pilots and don't need to upgrade their gear or they finally get looted components they're happy with. When that happens I don't think we'll need factory support for anything except consumables.


If your vendor is emptying out too fast, then you are selling too low. Raise your prices until you reach a level of sales/profit that you are comfortable with. This is basic economics.


I could be wrong, but I don't think the Devs intended for one shipwright to have the ability to supply the needs of the entire server. There are ways to work around the lack of factory support, such as teaming up with other shipwrights, specializing in particular aspects of shipwright or doing primarily custom orders. There are alternatives other than the Walmart approach.


Slim Vargo, Corbantis
KabaI
Mon Nov 08, 2004 2:42 pm
#11






KRONOS1974 wrote:

Im not a power gamer, i do not hae time to sit and turn out 100's of ship items to stock my vendor. I do not mind turning out ship chassis, but weapons, shields, and armor type items should have been allowed. But put a max on the schematics. Say 25-50 per schematic. Or put a max on the number a factory can run per day ( make new type of factory : Shipwright factory, allowed 200 items to be ran per day, and count as 2 lots. ) or something like this. In a way this hurts people that have lifes and family. I can not spend 3-4 hours a day crafting ship components like some can-- should i suffer for that reason? I think not.


But i care less because i have come up with my own sollution to this problem. I only do custom orders on ship components. THey send me a mail with what they want, ill make it and place on a " pick-up" vendor. I also will sit down with each customer and find out what they would like for stats, custom built is much better than anything you can do in a factory.


Exampe: Find out if customer want more back or front shield in a shield generator.

Rather have max dam, energy per shot, or shield eff. on blasters.



It is much better this way than having every SW turn out massives amount of same thing. Not every player like same item made same way.


So im 50/50 on this matter. I care less either way.







If you find that you do not have enough time to dedicate to the profession, then there's several options (and this is not directed at you, but at anyone who has this problem).


The first is to subcontract. There are alot of new Shipwrights coming in as more and more people pick up JTL. You can help these people out by providing them with a steady income, and they will provide you with the items you have not had the time to produce. Granted, they will not be of the same quality that a master can make, but the difference is not that noticable. This also has the added bonus of getting some interaction with other people, which is one of the points of this little game we play.


Second, put aside more time to devote to your craft. Unless taking SW was nothing more than a money making scheme, and you really dont care about the profession, you might want to see if you can free up some time to spend with it. Obviously, everyone has obligations outside the game, and these will always interfere, but compromises can be made.


Third, like someone else said, allow your vendors to go empty. Personally, I'd hate to see this happen to me, as I have begun to build quite a reputation for having my vendors stocked with all sorts of loot, crafted components, and consumables. And having an empty vendor usually means a permanent customer loss.


Lastly, chose a different profession. Not every profession is for everyone. This happens to be one that requires alot of hands on work to succeed at, and this is something that I am grateful for. Trying to forge into another crafting market, especially this late in the game, is quite difficult. We have several top notch weapon and armour smiths on my server, and trying to compete against their quality is insanely difficult. With factory runs of components made usingresources that are months out of date, and selling at insane prices now, not to mention factory runs of full weapons or armour, most new players or ones just trying to get a toe hold have very little chance. Shipwright, though is different in that there are no premere sellers, as no one can keep up with the insane demand, so there is always work for the "little people", even if it is the form of subcontracting.

Fidgiter
Mon Nov 08, 2004 3:05 pm
#12

No


I've actually converted from a "Yes" based on some strong opinions I've heard both on the forums and in the game. It is a fact that there are some folks who will be able to flood the market with components by use of factory farms and ungodly amounts of available resources.


Success of a shipwright shouldn't be defined by how many lots they have available. It should be based on dilligence, dedication and customer service. Like all crafting vocations it can be very competative but with the current system it is actually quite a bit more fair.


To close: I have a huge amount of resources and multiple factories. Not as much as some but more than most. As such I do need to decide how much time I'll dedicate to crafting versus piloting or other pursuits where if I had factories I would just pound them out. How much I can produce is thus limited and this makes it better for others to compete and I like that.





Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
duncje
Tue Nov 09, 2004 1:02 am
#13

If you allow factories, it's the "power gamers" who will benefit. The power gamers will buy/harvest the best resources, swap lots, and have 40 factories running, churning out massive amounts of shipwright parts. As it stands now, the little guy has a chance because the power gamers can't and won't be able to meet the demand, so consumers will have to buy from more shipwrights.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

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