Shipwright Archive
Thread: Anyone else disenchanted with Shipwright?
Nope, not in the least. But then, i didn't master shipwright to make a buisness out of it. As a pilot, i find it very rewarding. On the otherhand, being the only master SW in a pilot PA can be a slight PITA sometimes.
Theres a big difference between having an idea on what you want, but not having the skill to do it - and having an idea what you want and having the skill to make it happen.
Does a hot rodder go to a mechanic and say, "make me go faster", or "fix it", or "i want a better carburator"? Nah. He's in the garage with the hood up, with a wrench doing it himself, or rigging his carburator himself to open with all 4 barrels at once instead of just the standard two barrels to make it quicker on the light.
So in that sense from a serious pilot's point of view, SW is very rewarding.
u962281 wrote:
I know of no other crafting profession where the pieces produced by the crafter themselves are almost all inferior to loot drops.
When working up the JTL skill tree, my friends and I all used crafted shields, weapons, armor andby tier 3, reactors. The quality of loot drops is so low that there was little reason to try and use loot for thesecomponents. The crafted ones were simply much better.
Also:
- Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.
- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.
Getting good loot was the best part of JTL. After the loot nerfs many pilots lost interest all together, with many of them not even finishing the skill tree. Good loot made JTL fun. Without it theJTL lost it's luster.
Being a crafter, I can understand your position. SOE was never able to balance loot vs craft equationfor your profession. But the position that no one buys crafted components because the loot is so good is simply misinformed. The loot drop rates are low and the quality is laughable. Without quality crafted components I would never have finished tier 2.
PaladinX333 wrote:
u962281 wrote:
I know of no other crafting profession where the pieces produced by the crafter themselves are almost all inferior to loot drops.
When working up the JTL skill tree, my friends and I all used crafted shields, weapons, armor andby tier 3, reactors. The quality of loot drops is so low that there was little reason to try and use loot for thesecomponents. The crafted ones were simply much better.
Also:
- Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.
- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.
Getting good loot was the best part of JTL. After the loot nerfs many pilots lost interest all together, with many of them not even finishing the skill tree. Good loot made JTL fun. Without it theJTL lost it's luster.
Being a crafter, I can understand your position. SOE was never able to balance loot vs craft equationfor your profession. But the position that no one buys crafted components because the loot is so good is simply misinformed. The loot drop rates are low and the quality is laughable. Without quality crafted components I would never have finished tier 2.
- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.'
Those ARE "Shipwright" issues, but only indirectly. Shipwrights can craft only odd level components, and those(of certain component types), whether crafted or looted, do not have stats even worth the slightest glance. If Shipwrights could craft EVEN level components(where these stats aren't rediculously worthless), more experimentation wouldn't be needed. In fact, it might be TOO powerful, lol.
You can throw boosters on that "Odd Level" pile as well.
A: No, but I encourage it because it keeps there from being 2 many.
Sar-larid wrote:'-Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.'
Those ARE "Shipwright" issues, but only indirectly. Shipwrights can craft only odd level components, and those(of certain component types), whether crafted or looted, do not have stats even worth the slightest glance. If Shipwrights could craft EVEN level components(where these stats aren't rediculously worthless), more experimentation wouldn't be needed. In fact, it might be TOO powerful, lol.
You can throw boosters on that "Odd Level" pile as well.
That's crazy talk. That's assuming the devs created a system where even-numbered stuff is uber and odd-numbered stuff is inexplicably filth. Why on earth would they do that?
My guess is, the only reason odd-numbered stuff isn't so hot is because the devs figured that would make loot less competition for crafted components. Which it probably did, to a degree. However, don't get your causes confused here. Crafted capacitors aren't junk because they're odd-numbered. Crafted capacitors are junk because they're junk. And they need to be fixed.
Message Edited by neutrineaux on 02-25-2005 09:42 AM