Shipwright Archive
Thread: Shipwright Price Lists
I only make master level ships. I use the cheapest resources I can find and experiment on mass 1stfor the non-pob ships and experiment of HP 1st for the pob ships.
I sell them for 450k (3 CPU) and I don't spend more than 1.5 CPU for the resources.
I also sell asteroid resource components and chassis and sell them for around 100CPU of asteroid resource.
IIscandar wrote:
Each server is different as well as the quality of items. If you find a shipwright making the best of the best components, the price will reflect it.
Mark I : 12k
Mark II : 25k
Mark III : 45k
Mark IV : 75k (Engines 100k)
Mark V : 150k
Components I sell at 10K per level, and never usually bother with mark 1, and stock few mark 3 and few mark 5. Everything except my booster includes a subcomponent of appropriate level
so:
Mark 1: 10K
Mark 2: 30K
Mark 3: 50K
Mark 4: 70K
Mark 5: 90K
Reactors: Overcharger subcomponent, and fully experimented on all parts for generation.
Capacitors: Heavy battery subs, and all parts experimented for maximum stored energy. Extra points usaully go into recharge. With WO3 running, this is fine, though once WO3 is fixed, I suspect recharge will be important again.
Engines: I will stock some speed experimented with extra points in PYR, some PYR Experimented (5 points in each) with 2 points in speed (I have +2). All Engines inlude Overdriver components.
Boosters: My only components to NOT include a subcomponent. I aim for 10sec drain, 20sec recharge (check the clickies to see how to make a good 10sec booster)
Weapons: All include quickshot components and are experimented for speed, with extra points put into max damage. MY Level 7 (Mark IV) Quickshots are my best selling components, with my level 5 and 9 fighting for 2nd and 3rd best selling components.
DI's: Droid brain upgrades and fully experimented on all parts for droid speed.
Shields: Intensifier upgrades and all parts experiemnted fully for front and back hitpoints (5 points in each on sub and final unit)
Armour: I rarely bother with armour, though try to keep 4 of each level in stock. Very rarely sells. Reinforcement subcomponents, all experimentation is in Armour stat.
I also stock Flight computers up to LVL5 (I have 0004 DE), though am not sure on the price.
My best selling product is my highest profit margin item: Droid chips. I sell these in crates of 5 for 10K (2K per chip is 33cpu), but also sell pre-programmed. These are HUGE sellers. I have Imp and Privateer Aces and sell the popular programs (WO, EO, RO, CO, CTSS) L3 for 12K (200cpu) and L4 for 15K (250cpu). Considering these use grind resources they are a great earner
I then sell texture kits at 2.5K each and paint kits at 15K per crate of 5.
Asteroid components seem to be a bit of a swizz to me... We buy resources to make mining kit... then we make mining components... eventually, the market will hit saturation and will die so I am not being caught out
The only other things they are used for are:
* BARC repair kits (BARCS are bugged and can be repaired at a garage even when disabled)
* texture kits (pffft... what a waste)
* POB Components (let's make POB ships worth using first)
* Y-8 Components (let's make the Y-8 work first)
* High Mass ships (pretty much special order items that people may well pay for, but will usually only ever need 1 in their career)
MOst common question asked: How should I equip my JSF
Answer: If you have a starmap engine, use that. If not, get a L7 Engine, and use it with a L7 Shield, 2X L7 Quickshot blasters and a L3 Capacitor and L3 Reactor. Slap in a L5 DI with a v4 Flight computer (15Kcr or so) and run Reactor Overload 3 (Run this first) then Engine OL3, Weapon OL3 and Capacitor OL3. Have CTSS3 on your toolbar to fix your shields when you need em. Armour? Forget it... you no longer need it. STick in the best booster you can though, and don;t forget your chaff launcher
Now... if they take your advise (and they usually), they spend a minimum of 470K on components... 540K if they have not done starmap quest... 570K with a L3 booster... Then they buy up to 60K worth of droid chips, probably spend an additional 60K on a chaff launcher, a crate of chaffs and will often buy one of each texture kit and a crate of paint kits... and they will be very happy with the kit they purchased!
Mk I -- 6k
Mk II -- 15k
Mk III -- 30k
Mk IV -- 75k
Mk V -- 150k
Still refining things, but
Mark 2: 18,750
Mark 3: 37,500
Mark 4: 93,750
Mark 5:187,500
Mark 1 - 10k
Mark 2 - 25k
Mark 3 - 40k
Mark 4 - 60k
Mark 5 - 100k
I charge 10k per tier on crafted components, but right now i dontuse upgrade parts in anything.
By far my biggest seller is Re'd loot. If you are in a guild that is helpful, ask your guildmates to drop loot off on a vendor for you.
for RE'd loot i tend to charge: component level x 2 x 1000 so a level 5 RE job sells for 25k
i find my crafted stuff doesn't sell very well but i am still learning hwo to do it well. Right nwo REing is makign me a tidy profit.