Shipwright Archive
Thread: Petition: Allow us to RE crafted components (read it through and sign if you agree)
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Andriko
Mon Nov 08, 2004 6:00 pm
#1
Hello fellow Shipwrights,
While at work today, being extremely bored, I had a brainstorm. I think we all know that Reverse Engineering doesn't really change that much, I like it the way it was before they changed it. RE Level 1 = 1% bonus, RE Level 2-3 = 2% bonus. RE Level 4 = 3%. I haven't gotten to do anything higher than that, but all in all, RE'ing doesn't really help that much, unless you have some legendary items. Let's face it, most of the loot around is mediocre at best. Sure there are plenty of things that are 'better than crafted,' take any looted engine or capacitor, for example, but Reverse Engineering just isn't worthwhile at levels 1-4 from what I've seen. Maybe I am not going about it the right way, perhaps because I don't fully understand the system, but the bonuses in and of themselves are meager at best.
I think we should be able to RE our own crafted items. This will add a lot to the crafting experience of the Shipwright. Making several similar items, tweaking them in different areas, and then combining the results into one item. I don't see why we wouldn't be able to, the only thing we get out of RE'ing loot is the chance fora piece of the Firespray schematic. This would also take up a huge amount of resources for having to craft x subcomponents and x components to make just one item in the end, so I think that would balance out any 'imbalance' there might be with this system?I don't think 50% of our crafted stuff is competetive with looted stuff(like I mentioned before aboutengines and capacitors).Please /sign if you agree.
Message Edited by Andriko on 11-08-2004 08:03 PM
RagNoRock5x
Mon Nov 08, 2004 6:09 pm
#2
Me proposed something like thise a bit ago.
Got burned and 1 stared to oblivion 
jbeck
Mon Nov 08, 2004 6:16 pm
#3
Andriko wrote:
Hello fellow Shipwrights,
While at work today, being extremely bored, I had a brainstorm. I think we all know that Reverse Engineering doesn't really change that much, I like it the way it was before they changed it. RE Level 1 = 1% bonus, RE Level 2-3 = 2% bonus. RE Level 4 = 3%. I haven't gotten to do anything higher than that, but all in all, RE'ing doesn't really help that much, unless you have some legendary items. Let's face it, most of the loot around is mediocre at best. Sure there are plenty of things that are 'better than crafted,' take any looted engine or capacitor, for example, but Reverse Engineering just isn't worthwhile at levels 1-4 from what I've seen. Maybe I am not going about it the right way, perhaps because I don't fully understand the system, but the bonuses in and of themselves are meager at best.
I think we should be able to RE our own crafted items. This will add a lot to the crafting experience of the Shipwright. Making several similar items, tweaking them in different areas, and then combining the results into one item. I don't see why we wouldn't be able to, the only thing we get out of RE'ing loot is the chance fora piece of the Firespray schematic. This would also take up a huge amount of resources for having to craft x subcomponents and x components to make just one item in the end, so I think that would balance out any 'imbalance' there might be with this system?I don't think 50% of our crafted stuff is competetive with looted stuff(like I mentioned before aboutengines and capacitors).Please /sign if you agree.
Message Edited by Andriko on 11-08-2004 08:03 PM
Oh hell no. RE is to reverse engineer stuff that your find, not stuff you build.
Otherwise, the SW are going to be the new grind fest class. Every Mk5 item you make will have to be made 9 times? Each one with a different enhancer in it?
Sorry, NO.
I do not want this.
Andriko
Mon Nov 08, 2004 6:20 pm
#4
jbeck wrote:
Oh hell no. RE is to reverse engineer stuff that your find, not stuff you build.
Otherwise, the SW are going to be the new grind fest class. Every Mk5 item you make will have to be made 9 times? Each one with a different enhancer in it?
Sorry, NO.
I do not want this.
Better than having half the stuff you craftbe inferior to looted stuff. I thought that was something the the Devs looked down upon... very far down..
I can tell you one thing I will never craft an engine, a capacitor, or a booster until they are brought on par (somehow) with loot
Andriko
Mon Nov 08, 2004 6:27 pm
#5
Wow, slap me around and call me a n00blet... I didn't know the stuff didn't have to have the same name! I am now in love with REing
TomoRainer
Mon Nov 08, 2004 9:49 pm
#6
Yeah, REing's actually pretty useful. It'd be nice if some crafted types could even compare to looted ones, but I really don't think the ability to craft REable parts is the solution, for the reasons already given here.
KillaernAnderling
Mon Nov 08, 2004 9:57 pm
#7
bah reverse engineering is fine the way it is now... i think you need a learner course on RE because my best capacitors, engines, shield gens, weapons, and reactors are ALL RE'd items..
if anything looted items need nerfed.
sumner
Tue Nov 09, 2004 5:30 am
#9
I have to disagree with this, if you could RE crafted items, we would end up with stuff beyond design, just like what happened with BE pets! As I understand RE, it takes the best stat off each piece and combines all thoses bests, then adds the multiplier. Now if you could do RE on crafted components then you could make a mark II engine that was all points into mass then one that was all points into speed, now you have this crazy fast super light RE engine. Yes it would kick a$$ to sell, but it would overpower people who could use level II equipment. Like I mentioned before it would end up just like BE, people were never supposed to have 12K HAM 60% resists non-ch pets. The main thing this would do is make the devs bump up the HP of the space mobs, just like they had to do to ground MOBs because of buffs!
So far I don't think Loot parts are overpowering, yes there are crazy parts out there, but there are also crazy loots int he ground game, some guy on my server has a stone knife (no cert needed) that has an 800 mind tick poison. they are crazy loots, but they are rare. The biggest problem so far is going to be prices of higher end RE parts, if you pay 1K per level a level 10 engine would cost you 100K to RE, and then you need to make a profit on it. Who is going to buy a 125-150K part when a crafted one is almost as good, if not better and sells for like 50K (prices just examples). I just don't want to see space become just like the ground game with all sorts of stuff out of wack.
Willbaby
Tue Nov 09, 2004 5:40 am
#10
yeah if u were able to RE crafted stuff there would be no point in the diff subcomponts, they may aswell just beef everything up , and we will just end up with composite on our hands ,
i love the way RE works , its fine as is
i love the way RE works , its fine as is
Harkyn1
Tue Nov 09, 2004 7:15 am
#11
Andriko wrote:
I think I'm just not getting enough loot.
I say keep it the way it is. ANd yes you may not be getting enough loot. If you can afford it set up a vendor and offer 1-2k for every looted item someone gives you. Then you may have a steady stream of loot.
MadDragoon
Tue Nov 09, 2004 9:23 am
#12
Not to agree or disagree.
But if BE's can "Generation Clone" pets they've crafted (unless they changed this and I didn't catch it) why not allow some level (maybe not fully) but some level of RE'ing crafted parts?
Like I said, a Bio-Engineer can craft several pets, and actually take DNA samples from them to make another pet.
So why not have some sort of system to allow SW's to be able to do some low level RE'ing of thier own parts. Doesn't have to be full all out same system.
Im just trying to shed some insite on the subject that this actually does happen in the game on a different profession (or at least something similar)
Joukahainen
Tue Nov 09, 2004 9:27 am
#13
sumner wrote:I have to disagree with this, if you could RE crafted items, we would end up with stuff beyond design, just like what happened with BE pets! As I understand RE, it takes the best stat off each piece and combines all thoses bests, then adds the multiplier. Now if you could do RE on crafted components then you could make a mark II engine that was all points into mass then one that was all points into speed, now you have this crazy fast super light RE engine. Yes it would kick a$$ to sell, but it would overpower people who could use level II equipment. Like I mentioned before it would end up just like BE, people were never supposed to have 12K HAM 60% resists non-ch pets. The main thing this would do is make the devs bump up the HP of the space mobs, just like they had to do to ground MOBs because of buffs!So far I don't think Loot parts are overpowering, yes there are crazy parts out there, but there are also crazy loots int he ground game, some guy on my server has a stone knife (no cert needed) that has an 800 mind tick poison. they are crazy loots, but they are rare. The biggest problem so far is going to be prices of higher end RE parts, if you pay 1K per level a level 10 engine would cost you 100K to RE, and then you need to make a profit on it. Who is going to buy a 125-150K part when a crafted one is almost as good, if not better and sells for like 50K (prices just examples). I just don't want to see space become just like the ground game with all sorts of stuff out of wack.
I agree with this person. RE'ing of crafted components is a VERY bad idea and it would just generate uber components that would ruin the balance of space.
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