Shipwright Archive

Thread: new weapon capacitor 5/10/2005

EEMAN
Tue May 10, 2005 7:27 am
#1

first I made a heavy battery mark IV spent all 10 points in energy


then I made a mark IV capacitor and spent all 10 points in recharge


Cert Level 7

Armor: 414.3/414.3

Hitpoint: 828.7/828.7

Reactor Energy Drain: 1492.1

Mass: 15626.1

Capacitor Energy: 902.8

Recharge Rate: 33.7



I compared this to a capacitor in my RE'dXwing capacitor level 6 (not a reward item)



Cert Level 6

Armor: 495.4/495.4

Hitpoint: 544.8/544.8

Reactor Energy Drain: 814.7

Mass: 9752.9

Capacitor Energy: 1052.6

Recharge Rate: 43.2


then I compared it to two non RE'd capacitors sitting on my shelf waiting more parts to RE


Cert Level 6

Armor: 476.8/476.8

Hitpoint: 476.8/476.8

Reactor Energy Drain: 1403.6

Mass: 12340.6

Capacitor Energy: 1050.1

Recharge Rate: 40.3



Cert Level 2

Armor: 118.1/118.1

Hitpoint: 118.1/118.1

Reactor Energy Drain: 1093.7

Mass: 1618.1

Capacitor Energy: 973.2

Recharge Rate: 36.1


it does appear energy went up but we are still making significantly second rate compared two even level TWO parts with 1/100th the mass. got my hopes up for nothing.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
RPMayhem
Tue May 10, 2005 7:36 am
#2

Either something didn't patch right, or we need DP to make another look at this.



RPM ayhem -- Pikeman Forever
Praetar -- Elder Armorsmith


Pyrotek Inc. = Your one stop shop for all your fireworks needs
Mesric Sanctuary, Tatooine 986, -4043
EEMAN
Tue May 10, 2005 7:40 am
#3

quick update.. I used the quick recharge mark IV instead of heavy battery just to see if i could experiment storage back up and here was the result..


experimented everything on recharge w/ the quick recharge markIV

experimented everything on storage w/ the weapon capacitor mark IV



Cert Level 7

Armor: 417/417

Hitpoint: 834.2/834.2

Reactor Energy Drain: 1226.2

Mass: 15544.2

Capacitor Energy: 771.1

Recharge Rate: 33.5


this is definitely a not-worth-it combination lol



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Loki_Ashaman
Tue May 10, 2005 7:45 am
#4

pretty much the same results I reported on my thread. something got lost in the code looks like




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Darth_Platypus
Tue May 10, 2005 7:48 am
#5



RPMayhem wrote:
Either something didn't patch right, or we need DP to make another look at this.

Balancing
against reverse engineering is a very difficult process, because you
guys come up with some killer RE combinations that are very hard to see
coming on my end. That,
and looking at the data again, there are some low level capacitors with
very high stats that throw the whole process off.



It does look like recharge rates in particular are still too low, so
I'll make another pass on the numbers and see what I come up with.


Thanks for the continued feedback.

---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies

ArdenStarmariner
Tue May 10, 2005 7:50 am
#6

In order for crafted capacitors to compete, it would have to be possible to craft one with a recharge rate >= 50 while still being able to store more than 1K of energy.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
EEMAN
Tue May 10, 2005 7:56 am
#7






ArdenStarmariner wrote:
In order for crafted capacitors to compete, it would have to be possible to craft one with a recharge rate >= 50 while still being able to store more than 1K of energy.




nah not really, and this comes from a well seasoned pilot, for a snub fighter like an xwing or so all I need is a capacitor with around 1k energy and recharge around 40-41. If I run capacitor overload 3 with this, its enough to sustain me quite well.That level 2 capacitor with 900 energy is acutally enough to use in an Awing without an RE using the reward level 8 weapon that has a energy per shot of 14.1 (re'd down to 12.7) I never drain my capacitor w/ overload 3 running and the capacitor just serves as a storage bin for the shield shunt 4 command to reboost my shields.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
RSQViper
Tue May 10, 2005 8:02 am
#8



Darth_Platypus wrote:


RPMayhem wrote:
Either something didn't patch right, or we need DP to make another look at this.

Balancing against reverse engineering is a very difficult process, because you guys come up with some killer RE combinations that are very hard to see coming on my end. That, and looking at the data again, there are some low level capacitors with very high stats that throw the whole process off.

It does look like recharge rates in particular are still too low, so I'll make another pass on the numbers and see what I come up with.

Thanks for the continued feedback.



Darth, think about making 55ish recharges at out highest level and working down from there a bit.



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
Rogue1970
Tue May 10, 2005 8:14 am
#9

50-55 rechargeis an exceptional RE job or should be the range of a cert 9 capacitor made with 950+ stat resources.


I can run my Krayt with two cert9, a cert8 and a cert7 gun on a 42 recharge with cap overload 3 and rarely run out of energy.


I like how Darth is handling this tho, slowly tweaking the numbers up rather than jumping....



Don't forget to check into the missing UT stat on asteroid resources Darth - try making a Mining Laser, Cargo Hold or Tractor Beam.





YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

OrachDamh
Tue May 10, 2005 8:15 am
#10






Darth_Platypus wrote:






RPMayhem wrote:
Either something didn't patch right, or we need DP to make another look at this.



Balancing against reverse engineering is a very difficult process, because you guys come up with some killer RE combinations that are very hard to see coming on my end. That, and looking at the data again, there are some low level capacitors with very high stats that throw the whole process off.

It does look like recharge rates in particular are still too low, so I'll make another pass on the numbers and see what I come up with.

Thanks for the continued feedback.






Hey DP, after crafting a few of the new capacitors and comparing them to a few of my older RE'd loot capacitors, I think a minimum increase of 30% to the crafted capacitors is in order....that would put a Mark 4 capacitor at @ 900 energy storage and 48 recharge rate, depending on what you experiment.I think these numbers would put things much more inline with looted components.
ArdenStarmariner
Tue May 10, 2005 8:22 am
#11


Rogue1970 wrote:

50-55 recharge is an exceptional RE job or should be the range of a cert 9 capacitor made with 950+ stat resources.

I can run my Krayt with two cert9, a cert8 and a cert7 gun on a 42 recharge with cap overload 3 and rarely run out of energy.

I like how Darth is handling this tho, slowly tweaking the numbers up rather than jumping....

Don't forget to check into the missing UT stat on asteroid resources Darth - try making a Mining Laser, Cargo Hold or Tractor Beam.






There's at least one RE'd level 10 capacitor on Eclipse with a recharge rate of 56. N'Varra Wren has it in her YT-1300. That's the best one I know about. The capactor in my YT-1300 is a RE'd level 10 with a recharge rate of 52.

You might want to start with a recharge rate of 60 for the new Elite POB Only Capacitor and work down from there.

In fact, I suggest you pull up N'Varra Wren's YT-1300 here on Eclipse and look at all the components on it. It's a good example of the top end on just about every catagory of ship component.

Message Edited by ArdenStarmariner on 05-10-2005 11:26 AM




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
RPMayhem
Tue May 10, 2005 8:32 am
#12



Darth_Platypus wrote:


RPMayhem wrote:
Either something didn't patch right, or we need DP to make another look at this.

Balancing against reverse engineering is a very difficult process, because you guys come up with some killer RE combinations that are very hard to see coming on my end. That, and looking at the data again, there are some low level capacitors with very high stats that throw the whole process off.

It does look like recharge rates in particular are still too low, so I'll make another pass on the numbers and see what I come up with.

Thanks for the continued feedback.




Thanks Darth!



RPM ayhem -- Pikeman Forever
Praetar -- Elder Armorsmith


Pyrotek Inc. = Your one stop shop for all your fireworks needs
Mesric Sanctuary, Tatooine 986, -4043
IIscandar
Tue May 10, 2005 8:43 am
#13

LVL 9 caps


First two lvl9's a made I spread the points a bit.



Focus on recharge rate
Used Quick recharge battery and put 3/4 of experience points into recharge on the final assembly



Recharge rate 40.4

Cap Energy 824


Focus on Cap Energy
Used a Heavy Battery and put 3/4 of exp point into cap energy on the final assembly


Recharge rate 35.5


Cap energy 1110.9



LvL 7's


Focus on recharge
In this case I used a quick recharge battery, and put all 10 exp points to recharge


94% result on recharge
39.3


27% result on energy
608


Focus on energy
In this case I used a heavy battery

88% result on energy
1043


32% on recharge rate
27.9
Page 1 of 3
Previous Next