Shipwright Archive
Thread: Is the ShipWright prof. Dying?
For space mining, please keep in mind that the asteroid resources are not the same things you will get on the ground. So far there's not a huge demand for it though, since only a handful of schematics require the new resources (elite components for POB ships, the new texture kits, and the high-mass tier-0 ships, for example).
Dying? who knows. I do know a lot of people that picked it up on an alt for personal RE'ing. I did.
I got so tired of having my RE jobs screwed up or just trying to track down a competent SW,that I just bit the SP cost and do it for myself. I am not trying to slam anyone specifically, just saying that with all the custom work needed to really trick out a ship, the SW Prof is kinda hosed that way.
Until the RotW ships, it used to take me several tries on various components to get just the right Mass to everything else balance on all my parts to fit into TIE's or an A-Wing. Grab all the RE gear, than start experimenting on the armour and shields and reactor to get that balance. For a less discerning customer, it was not so hard, but for those that want to use up every last square millimeter of mass to get the best bang for thier buck...it takes time and patience to do in /tells and come up with a decent ship. Most people do not want to pay SW enough to make that worthwhile.
SW need a hangar building, where they can load a ship deed, or another players ship, and start tweaking on it until everything is right. Then, pull the ship out, and any parts that were not in it to begin with are removed into inventory, and the deal can happen.
Right now, it is a profession with a lot of potential, but too many gaping holes in trying to make it work.
Dying?
I don't think so... at least so long as SOE does not further circumvent the player-based economy like with most of the reward content in RotW, and if that happens it will be more than just SWs who disappear.
Lately I know of quite a few who did leave the profession believing that the deeded ship rewards are the writting on the wall, but I know there are also a few new ones to fill some of those gaps... may take a couple weeks before they are up, runnin, and properly stocked though...
You have got to be kidding me. Ever since RotW went live, I'm in tell hell.
"Can you make me this?"
"Can you make me two of those?"
- The CU turned some people off and they turned to space in hope that the devs would eventually fix their perceived problems with the CU. This came straight from the mouths of several of my new customers.
- The only way to go to Kashyyyk is via space. Forcing people that want to go to Kashyyyk to go into space--curiousity takes over from there.
- RotW provided everyone that didn't purchase JTL with access to space.
- Asteroid mining is being seen as a new source of income. Even if you can't become a multi-milliionaire, it does provide more diversity in fattening one's coffers.
- RotW gave us new ships and new components, and even those that abandoned space are curious. Especially those with hopes of beefing up their POB ships.
- The CU is allowing players to respec into shipwright. Suddenly, anyone that ever thought about it, but didn't want to pay the price is looking at what it is like to be a shipwright.
Dru_McNasty wrote:
...Kettemoor...
Quality of materials makes a absolute difference on some things. When it comes to Reactors and Weapon systems if makes a huge difference.
On Kett, there were quite a few low ball SWs that produced a whole lot of cheap junk. Yes, they all burned out fast.
I am a MSW but don't advertise it. I do only special projects. If you need something special, you can contact me. I use only the best materials.If you are looking for run of the mill stuff, I can probably send you in the right direction.
I haven't had time to mine much in space, other than for custom orders. Or even finish off my last tier 3 box
I do hope they add more space content with the next big publish, to keep the space excitement fresh.
I've noticed too that some folks started shipwright with JTL launch and then decided it wasn't for them. Still, I see a good deal of parts around the galaxy on the terminal.
I will say that resource quality makes a huge difference with ship components. But you can't go by green bars alone. So many stats effect ship components that an almost completely green bar may still not have the one stat you need to get above 90%. You really have to go to the lower right side of the crafting window and experiment with what resources give you higher green numbers.
So yeah, shipwright is alive and well. I think the wave has swelled again and I know I'm getting ready to surf the carpal tunnel again
Mariki wrote:
Quality of materials makes a absolute difference on some things. When it comes to Reactors and Weapon systems if makes a huge difference.
On Kett, there were quite a few low ball SWs that produced a whole lot of cheap junk. Yes, they all burned out fast.
I am a MSW but don't advertise it. I do only special projects. If you need something special, you can contact me. I use only the best materials.If you are looking for run of the mill stuff, I can probably send you in the right direction.
Thanks for the honest opinion. I was wondering though--do you really see a big diferrence when you use top quality resources in crafting ship components? I don't think 1 mil creds for a level 9 armor is worth it. (And I saw that on a vendor that will remain nameless). When I am up in space I don't see the benifit of having the most expensive comps in my ship. With decay and such it just makes me more timid in PvP nad PvE.
I want the best comps for my ships of course but I don't want to sell the farm to get those things. Nor do I want to buy cheap stuff. I look to buy goodcomps at reasonable prices. Some things that are disposable like armor I will buy for cheap. And things that don't have any benefit with better resources such as a cargo hold. I would only pay1 cpu for the resources used to make a caro hold.
I am not trying to be disrespectful, I want to establish good relations with you guys. Thanks.
IIscandar wrote:
I will say that resource quality makes a huge difference with ship components. But you can't go by green bars alone. So many stats effect ship components that an almost completely green bar may still not have the one stat you need to get above 90%. You really have to go to the lower right side of the crafting window and experiment with what resources give you higher green numbers.
Good resources do make a difference, but not a huge one. You're right with the chassis stuff - you can maybe get a few k more mass using really good resources, so it's not really worth it except for special cases.
I'd have to say it's alive and kicking though...especially since the CU and ROTW. I've been getting killed on my vendors - I run out of stock almost as soon as I make it. ![]()