Shipwright Archive
Thread: Player Cities and JLS
Actually, I don't see how anyone can understand this decision. You look like you've been playing since launch, so you recall, as I do, the time before player cities. But do you remember the reason why player cities were instituted? Because they needed to move players out of the major cities in order to combat lag. So here, they make a decision which forces those players to congregate into those large cities again. Silly. LOL
Fidgiter wrote:
I can understand and respect this decision however [snipped]
Iggep wrote:
Fidgiter wrote:
I can understand and respect this decision however [snipped]
Actually, I don't see how anyone can understand this decision.
This is the language of diplomacy.
You look like you've been playing since launch, so you recall, as I do, the time before player cities.
I started on day Oneof the game and founded Dune Retreat on dayOne of player cities.
But do you remember the reason why player cities were instituted? Because they needed to move players out of the major cities in order to combat lag. So here, they make a decision which forces those players to congregate into those large cities again.
Player cities were intended with the initial release but they didn't work out the issues so went without it. They were not created to distribute people into the "suburbs" to avoid "urban blight". As a Master Politician I closely watch issues about player cities and have, on many occasions, heard them say features would be retained in the Major Cities and new features would be exclusive to Major Cities to keep them alive.
Actually they were. It was discussed ad naseum in the forums by Thunderheart and Garva. Player Cities were Sony's response to server lag, and were intended to spread the population out in each galaxy. I'm sure you can still find the messages in the forum if you hunt for em. Seeking to keep major cities alive seems to smack directly against that need to spread out the player base, and I;m sure you are aware of the discussion some months back now abouyt reinvigorating those major cities? The major cities upgrade as it was being called some months back? The same discussion popped up then as well, with the server lag again being brought up and the discussion regarding spreading players out. Been there done that
Fidgiter wrote:
Player cities were intended with the initial release but they didn't work out the issues so went without it. They were not created to distribute people into the "suburbs" to avoid "urban blight". As a Master Politician I closely watch issues about player cities and have, on many occasions, heard them say features would be retained in the Major Cities and new features would be exclusive to Major Cities to keep them alive.
Iggep wrote:
Actually they were. It was discussed ad naseum in the forums by Thunderheart and Garva. Player Cities were Sony's response to server lag, and were intended to spread the population out in each galaxy. I'm sure you can still find the messages in the forum if you hunt for em. Seeking to keep major cities alive seems to smack directly against that need to spread out the player base, and I;m sure you are aware of the discussion some months back now abouyt reinvigorating those major cities? The major cities upgrade as it was being called some months back? The same discussion popped up then as well, with the server lag again being brought up and the discussion regarding spreading players out. Been there done that
Fidgiter wrote:
Player cities were intended with the initial release but they didn't work out the issues so went without it. They were not created to distribute people into the "suburbs" to avoid "urban blight". As a Master Politician I closely watch issues about player cities and have, on many occasions, heard them say features would be retained in the Major Cities and new features would be exclusive to Major Cities to keep them alive.
Fidgiter wrote:
SOE wants to keep the big cannon cities alive and as such deliberately exclude Player Cities from some content to achieve this goal. I can understand and respect this decision however, I do think there is room for compromise on this with regard to Starports. There really is no good reason for there not being an option for Shipwright trainers.
When you go to a Starship Terminal and select a ship you get an option to Travel. The destinations are rather limited but this provides a good quick travel option without having to wait on the starship or hyperspace.
What I propose is that the Player City shuttle ports all are listed for the planet they are on. Each Player City would then also have a Starship Terminal which would also include the shuttle ports on that planet.
While they have their ship at the Player City shuttle port they could buy some components and swap them out. They could go to a vendor and sell their old components or try and find something else that fits available mass and energy. Once completed they select the travel option but this time only the planet they are on is available and only the starports on that planet. They travel to a starport and then launch into space as usual.
In this way the cities are still of great value and importance while a convenience is added to the Pilots and to the Merchants alike. Managing ships is a complex matter and being able to have the terminal in the ship where you are doing business provides a valuable tool to getting it right the first time (as opposed to having to travel back and forth).
Ok I have to bite this one. I do not think player cities should have anything to do with it. What are you going to do add a terminal to the shuttleport? Add a regular terminal to the city? Here are just a few things I see.
- Player city falls short from people not paying on houses. (It happens) City loses shuttleport and bango there goes all the ships parked there.
- Player is mayor. Gets upset for some reason and pulls the shuttleport. Bango there goes all the ships. Oh and nothing can be done.
- You have a terminal in town. Read number 2. Heck terms can even go on accident. Not hard to hit wrong thing on that radial.
- You ban someone from town after they get there. You just stole thier ship. UH UH bad boy but nothing the CSR's can do since it is the towns right.
- You are a factional town. Oh know look 2 or 3 maybe more multiplayer ships just landed in your town what are you going to do when they are oposing faction and there for your bases? You heard they were assembling on Dath now they are on Lok in less than a minute.
You see there are reasons not to do it least of which is being able to grief a player. I think that the devs are very smart to side step this now rather than later. Also why on earth do you need a spaceport in town? Make people go to the NPC ports. I am sorry but cities killed NPC cities besides Theed and Coronet anyway. Go to Moenia and see how many people you see. Before a bustling city. Now nothing. You make it so you travel anywhere to anywhere you will see all NPC cities vacant except the adventure planets that can not be built on. No I can not nor will not accept this as anything but game altering and totally unrealistic.
Iggep wrote:
Actually they were. It was discussed ad naseum in the forums by Thunderheart and Garva. Player Cities were Sony's response to server lag, and were intended to spread the population out in each galaxy. I'm sure you can still find the messages in the forum if you hunt for em. Seeking to keep major cities alive seems to smack directly against that need to spread out the player base, and I;m sure you are aware of the discussion some months back now abouyt reinvigorating those major cities? The major cities upgrade as it was being called some months back? The same discussion popped up then as well, with the server lag again being brought up and the discussion regarding spreading players out. Been there done that
Fidgiter wrote:
Player cities were intended with the initial release but they didn't work out the issues so went without it. They were not created to distribute people into the "suburbs" to avoid "urban blight". As a Master Politician I closely watch issues about player cities and have, on many occasions, heard them say features would be retained in the Major Cities and new features would be exclusive to Major Cities to keep them alive.
This was reiterated at the convention by Greenmarine and the two different sets of devs I've met at ComicCon and GenCon.
Player cities overcome centralized lag issues quite nicely if they are supported. Not providing easy access to them is non-support. Our level 5 SiN CiTY grew so large we ran out of room and created another city next to it. Bases in the middle, one city a med center and one research. Worked out really nice.
Play city starship terminals need to be implemented. Many MANY of us would dedicate accounts to that one function.
Fivo Asia
fyreblayd28 wrote:
Fidgiter wrote:SOE wants to keep the big cannon cities alive and as such deliberately exclude Player Cities from some content to achieve this goal. I can understand and respect this decision however, I do think there is room for compromise on this with regard to Starports. There really is no good reason for there not being an option for Shipwright trainers.When you go to a Starship Terminal and select a ship you get an option to Travel. The destinations are rather limited but this provides a good quick travel option without having to wait on the starship or hyperspace.What I propose is that the Player City shuttle ports all are listed for the planet they are on. Each Player City would then also have a Starship Terminal which would also include the shuttle ports on that planet.While they have their ship at the Player City shuttle port they could buy some components and swap them out. They could go to a vendor and sell their old components or try and find something else that fits available mass and energy. Once completed they select the travel option but this time only the planet they are on is available and only the starports on that planet. They travel to a starport and then launch into space as usual.In this way the cities are still of great value and importance while a convenience is added to the Pilots and to the Merchants alike. Managing ships is a complex matter and being able to have the terminal in the ship where you are doing business provides a valuable tool to getting it right the first time (as opposed to having to travel back and forth).Ok I have to bite this one. I do not think player cities should have anything to do with it. What are you going to do add a terminal to the shuttleport? Add a regular terminal to the city? Here are just a few things I see.
- Player city falls short from people not paying on houses. (It happens) City loses shuttleport and bango there goes all the ships parked there.
- Player is mayor. Gets upset for some reason and pulls the shuttleport. Bango there goes all the ships. Oh and nothing can be done.
- You have a terminal in town. Read number 2. Heck terms can even go on accident. Not hard to hit wrong thing on that radial.
- You ban someone from town after they get there. You just stole thier ship. UH UH bad boy but nothing the CSR's can do since it is the towns right.
- You are a factional town. Oh know look 2 or 3 maybe more multiplayer ships just landed in your town what are you going to do when they are oposing faction and there for your bases? You heard they were assembling on Dath now they are on Lok in less than a minute.
You see there are reasons not to do it least of which is being able to grief a player. I think that the devs are very smart to side step this now rather than later. Also why on earth do you need a spaceport in town? Make people go to the NPC ports. I am sorry but cities killed NPC cities besides Theed and Coronet anyway. Go to Moenia and see how many people you see. Before a bustling city. Now nothing. You make it so you travel anywhere to anywhere you will see all NPC cities vacant except the adventure planets that can not be built on. No I can not nor will not accept this as anything but game altering and totally unrealistic.
1. I agree with you, but its possible to find a solution, if a city lose the shuttle all the ships will be automatically send to the nearest starport terminal in NPC cities
2. Same as 1
3. Same as 1
4. Agree here too, but can work in the same way as 1, if i ban someone his ship need to go automatically to another terminal (it's like i call a tow track for remove a car on a bad parking)
5. I think this is a war, if they could group and strike faster we can too call and organize ourself faster than wait for shuttle while enemy is already attacking.
Player cities, in which many of us believe and try to make more fun and comfortable, need more reasons for be frequented, personally i hate the thousand of house near coronet/theed/bestine and the centralization of the service on coronet; i don't think the responsibility for this is of the player cities but also the "solo" propensity.
If i'm able to fly everywhere i don't need to go to theed for my shopping i can search directly for a player city and browse fast the vendors and if i dont find what i look for i don't lose 10 minute every "2 items vendor".
I agree with some of the trouble you exposed, but i think it's possible to find a solution in the half (maybe only citizens and authorized non-citizens can land on player cities or something like this).