Shipwright Archive

Thread: Player Cities and JLS

Alzanob-CH
Thu Nov 11, 2004 10:14 am
#14



DeathMvp2 wrote:
Here is a possible way to do it. you land at your house. Make it so that you land at your house and take off from your house. This way you can get to space from your own house but still need shuttle to go to someone else city. You can make it a option form terminal in the house already. Also if your house is destroyed and you loss your ship it is you fault and not other poeples.
WHat do you think?





I think its really a good idea...maybe allow that only for medium and large house or in cities with rank 4 o 5.



-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
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Barb-Wire
Thu Nov 11, 2004 10:55 am
#15






fyreblayd28 wrote:


Ok I have to bite this one. I do not think player cities should have anything to do with it. What are you going to do add a terminal to the shuttleport? Add a regular terminal to the city? Here are just a few things I see.


  1. Player city falls short from people not paying on houses. (It happens) City loses shuttleport and bango there goes all the ships parked there.

  2. Player is mayor. Gets upset for some reason and pulls the shuttleport. Bango there goes all the ships. Oh and nothing can be done.

  3. You have a terminal in town. Read number 2. Heck terms can even go on accident. Not hard to hit wrong thing on that radial.

  4. You ban someone from town after they get there. You just stole thier ship. UH UH bad boy but nothing the CSR's can do since it is the towns right.

  5. You are a factional town. Oh know look 2 or 3 maybe more multiplayer ships just landed in your town what are you going to do when they are oposing faction and there for your bases? You heard they were assembling on Dath now they are on Lok in less than a minute.

You see there are reasons not to do it least of which is being able to grief a player. I think that the devs are very smart to side step this now rather than later. Also why on earth do you need a spaceport in town? Make people go to the NPC ports. I am sorry but cities killed NPC cities besides Theed and Coronet anyway. Go to Moenia and see how many people you see. Before a bustling city. Now nothing. You make it so you travel anywhere to anywhere you will see all NPC cities vacant except the adventure planets that can not be built on. No I can not nor will not accept this as anything but game altering and totally unrealistic.








this is easily solved by flipping a bit or byte and giveing a option to empty the contents of a ship into inventory. the ship can then be re-deeded in case of griefing or bad luck from a city terminal. or just remove the dependency of the landing location.


its not that dfficult.





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Scoooter
Fri Nov 12, 2004 11:00 am
#16






Fidgiter wrote:

SOE wants to keep the big cannon cities alive and as such deliberately exclude Player Cities from some content to achieve this goal. I can understand and respect this decision however, I do think there is room for compromise on this with regard to Starports. There really is no good reason for there not being an option for Shipwright trainers.


When you go to a Starship Terminal and select a ship you get an option to Travel. The destinations are rather limited but this provides a good quick travel option without having to wait on the starship or hyperspace.


What I propose is that the Player City shuttle ports all are listed for the planet they are on. Each Player City would then also have a Starship Terminal which would also include the shuttle ports on that planet.


While they have their ship at the Player City shuttle port they could buy some components and swap them out. They could go to a vendor and sell their old components or try and find something else that fits available mass and energy. Once completed they select the travel option but this time only the planet they are on is available and only the starports on that planet. They travel to a starport and then launch into space as usual.


In this way the cities are still of great value and importance while a convenience is added to the Pilots and to the Merchants alike. Managing ships is a complex matter and being able to have the terminal in the ship where you are doing business provides a valuable tool to getting it right the first time (as opposed to having to travel back and forth).





I am a mayor of a metro myself


You do realize the probelm is the persons ship is not there at the city, and moving a ship to a player removable structure has issues.


Also a place that can land and store interplanetary vehicles would be huge. The current player citiy radius's could not hold them and retain a population. And saying that interplanetary vehicles can land and be stored at a shuttle port is a bit ludicrous. Its like saying I want to land planes at my local bus terminal.


this would be nice but it just does not make sense








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pervel
Fri Nov 12, 2004 11:34 pm
#17


I would also like to see more love for the player cities. But the devs generally don't seem to care much about them. I seem to remember a dev very clearly stating that player city starports "Will NOT happen". As usual no reason for this was given. (I think it was on the beta boards.)


I wonder why the devs shy away from augmenting player cities in general. I have a feeling that it is for a very simple reason: It is technically very difficult to implement player cities properly. The devs have much more control over what happens in the static cities. Of course, if this is really the reason, then it is a good one too. It just means that we have to be extra convincing when we suggest new features to player cities. If it is complicated to implement, it should give a big benefit to the game. Personally, I do feel player city starports would be worth the effort.


It is a big shame that player cities don't get more love from the devs. I really feel that the ability to "build or customizeyour own worlds" is major plus in the game. The ability to travel faster would also increase game experience for every player. Nothing is more dull than waiting for shuttles.

fyreblayd28
Fri Nov 12, 2004 11:52 pm
#18






Fidgiter wrote:





fyreblayd28 wrote:


  1. Player city falls short from people not paying on houses. (It happens) City loses shuttleport and bango there goes all the ships parked there. (See below)

  2. Player is mayor. Gets upset for some reason and pulls the shuttleport. Bango there goes all the ships. Oh and nothing can be done. (See below)

  3. You have a terminal in town. Read number 2. Heck terms can even go on accident. Not hard to hit wrong thing on that radial. (See below)

  4. You ban someone from town after they get there. You just stole thier ship. UH UH bad boy but nothing the CSR's can do since it is the towns right. simple logic. if character has shipat the terminalthen permit access whether banned or not. Ideally they will prevent you from being able to fly to a city you are banned in (Just as they should prevent you from being able to shuttle there) but effectively this is no different.

  5. You are a factional town. Oh know look 2 or 3 maybe more multiplayer ships just landed in your town what are you going to do when they are oposing faction and there for your bases? You heard they were assembling on Dath now they are on Lok in less than a minute. They would have to land at Nym's then use the travel option to the city. This isn't much different than using a shuttle so I don't see how this would be an issue.

Sorry if this sounds a bit technical but I'm a computer jock.


The ship exists in your data pad and there's a hidden value which indicates where the ship is located. When you select a ship terminal your data is evaluated and this will indicate whether a ship exists for you at the station being used or not. Simple logic can be added to overcome your concerns. If the starport reference is invalid (Refers to a shuttleport that no longer exists) then the ship is regarded as available wherever you are.










No not too techy. Here is my thing. When the devs put big things in for some reason it is always screwed up. They are just now in 11.2 fixing the city ban that they screwed with several monthes ago. So my faith in them to code this correctly with player cities is a little lacking. Besides I like the way it is. I like the fact that there is some use to the old NPC places. Shuttles are not nearly as bad as they used to be. Planetary travel is sooo much better so I do not see why people want to make this an issue.
Fidgiter
Sat Nov 13, 2004 1:24 am
#19






fyreblayd28 wrote:


  1. Player city falls short from people not paying on houses. (It happens) City loses shuttleport and bango there goes all the ships parked there. (See below)

  2. Player is mayor. Gets upset for some reason and pulls the shuttleport. Bango there goes all the ships. Oh and nothing can be done. (See below)

  3. You have a terminal in town. Read number 2. Heck terms can even go on accident. Not hard to hit wrong thing on that radial. (See below)

  4. You ban someone from town after they get there. You just stole thier ship. UH UH bad boy but nothing the CSR's can do since it is the towns right. simple logic. if character has shipat the terminalthen permit access whether banned or not. Ideally they will prevent you from being able to fly to a city you are banned in (Just as they should prevent you from being able to shuttle there) but effectively this is no different.

  5. You are a factional town. Oh know look 2 or 3 maybe more multiplayer ships just landed in your town what are you going to do when they are oposing faction and there for your bases? You heard they were assembling on Dath now they are on Lok in less than a minute. They would have to land at Nym's then use the travel option to the city. This isn't much different than using a shuttle so I don't see how this would be an issue.

Sorry if this sounds a bit technical but I'm a computer jock.


The ship exists in your data pad and there's a hidden value which indicates where the ship is located. When you select a ship terminal your data is evaluated and this will indicate whether a ship exists for you at the station being used or not. Simple logic can be added to overcome your concerns. If the starport reference is invalid (Refers to a shuttleport that no longer exists) then the ship is regarded as available wherever you are.






Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Fidgiter
Sat Nov 13, 2004 7:03 pm
#20






pervel wrote:


I would also like to see more love for the player cities. But the devs generally don't seem to care much about them. I seem to remember a dev very clearly stating that player city starports "Will NOT happen". As usual no reason for this was given. (I think it was on the beta boards.)



Not to sound like a cynic but I've hard the Devs say they will and will not do many things. Situations do change and what wasn't going to happen does and things that are going to happen don't.


The only way I can think of that this could get screwed up is if the shuttle identifier recycles and a new shuttle port gets assigned an old number leaving the player not knowing where the ship ended up. Professional programmers usually make it so unique keys never recycle or recycle so infrequently the odds of this happening are extremely small.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
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