Shipwright Archive

Thread: Hardened Arveshium steel,whats if for?

Lexo333
Thu Nov 11, 2004 5:14 pm
#1


Ok our guild SW makes reat ships and componants for us free of course,only thing is we supply the materials,which i dont mind doing at all.

Now ive collected all the jtls resources he has asked for and i keep seeing that arveshiumsteel,what is it forand is it neccessary?

Our sw and really nobody else in the guild knows,if its needed id liketo know so i can pick him up some.

Thanks

Sleenk


Oh and besideswhat it isused for what stats are needed most and the % please.

Thanks

Message Edited by Lexo333 on 11-11-2004 04:15 PM

Crusaders
Thu Nov 11, 2004 5:15 pm
#2

SO far no use for it , im guessing its a future resources for something they got planned ehhe




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EdOWar
Thu Nov 11, 2004 5:19 pm
#3

Most steel has conductivity capped around 600, but Arveshim has no conductivity cap. This makes it useful for components that require high conductivity resources. Also great for weaponsmiths.


Slim Vargo, Corbantis
Lexo333
Thu Nov 11, 2004 5:23 pm
#4

ok thanks so its basically a general purpose steel until possible future use.
Sevarhin
Thu Nov 11, 2004 5:48 pm
#5

Even a mediocre spawn of this new steel will smoke the best OQ+Cond steel the servers have ever seen, due to the uncapped conductivity. It also likes to spawn in super high concentrations, and is always available somewhere.




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EdOWar
Thu Nov 11, 2004 5:53 pm
#6






Sevarhin wrote:
Even a mediocre spawn of this new steel will smoke the best OQ+Cond steel the servers have ever seen, due to the uncapped conductivity. It also likes to spawn in super high concentrations, and is always available somewhere.






So true. On Corbantis Abiso carbonite steel was the best OQ+Cond steel. It's an ancient spawn and has sold for hundreds of cpu in auctions. Then last week we got a new spawn of Arveshim: 880-ish OQ, 660-ish conductivity. This stuff blows Abiso away--and it's only a so-so spawn. Can't wait for a 900+/900+ spawn of this stuff.


Slim Vargo, Corbantis

Red-Dwarf
Fri Nov 12, 2004 4:19 am
#7

In beta chassis were based on OQ+CD, hence with the CD cap removed Avershiam steel became the steel of choice for SW's. However since we switched I suspect WS's will have more use for it, although the nice % harvest spots can be attractive as well.




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zarko669
Sat Nov 13, 2004 8:34 am
#8

Quite a few of the Shipwright schematics require Steel with high OQ and CD, so I would imagine a good spawn of Arveshium would be the best resource to use.


Fuu
Trean
Sat Nov 13, 2004 2:35 pm
#9






EdOWar wrote:

Most steel has conductivity capped around 600, but Arveshim has no conductivity cap. This makes it useful for components that require high conductivity resources. Also great for weaponsmiths.


Slim Vargo, Corbantis






Indeed now if we could just get a decent spawn over here on Starsider. Also, anyone know that shifting ratio for SW resources, the first shift took quite awhile to actually move on out, are they on a different system?



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Shadwe
Sun Nov 14, 2004 2:21 am
#10



Lexo333 wrote:
Ok our guild SW makes reat ships and componants for us free of course,only thing is we supply the materials,which i dont mind doing at all.
Now ive collected all the jtls resources he has asked for and i keep seeing that arveshiumsteel,what is it forand is it neccessary?
Our sw and really nobody else in the guild knows,if its needed id liketo know so i can pick him up some.
Thanks
Sleenk
Oh and besideswhat it isused for what stats are needed most and the % please.
Thanks

Message Edited by Lexo333 on 11-11-2004 04:15 PM





Hardened Arveshium steel was used in ships. In beta conductivity was one of the stat's required for ship blueprints. The cond stat was dropped when it came to live.



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Lunariel
Sun Nov 14, 2004 10:37 am
#11


I believe the reason for adding the Hardened Arveshium was to mainly give more chances at getting uncapped steel, but also to add more steel to the galaxy. Each galaxy had a minimum of 2 classic steel at any time. Now we will also have at least 2 JTL steel in addition. The CD cap on steelused to be650 which will soon be broken on most servers.


On Tempest the 2nd Crystallized Steel spawned with CD 998 and OQ 808. Our weaponsmiths are drooling over it and have made some godly weapons already. And it's quite nice for shipwrights too.





Trean wrote:

Indeed now if we could just get a decent spawn over here on Starsider. Also, anyone know that shifting ratio for SW resources, the first shift took quite awhile to actually move on out, are they on a different system?




It's too early to tell yet. Normal inorganics last 7 to 10 shifts with each shift being roughly one day. The first set of JTL resources lasted far longer than 10 days, but that may have been manipulated to allow people to mine enough of it. We won't really know for sure until we see a permanent pattern. Most likely the current set of JTL resourcesis on the correct timer. So if they last longer than 10 days too, the JTL resources will probably continue to last longer.



Lunariel & Luno - Tempest

fyreblayd28
Sun Nov 14, 2004 12:26 pm
#12






Sevarhin wrote:
Even a mediocre spawn of this new steel will smoke the best OQ+Cond steel the servers have ever seen, due to the uncapped conductivity. It also likes to spawn in super high concentrations, and is always available somewhere.





Ummm you are smoking something and I want some. On Wanderhome ours is:


cd-266

oq-861


I have seen far better than this multiple times. But then again our server seems to get the shaft alot on resources. I mean skevon gas (sorry might have speeled it a little off) has not even been on our server for the last 6 monthes. I mean I do not care if it is crappy but at least give us a little. Alot of the resources that we need are never around and they say just wait a couple of cylcles. I have not seen it and I know for a fact this is great stuff first, second I know that WS need it for thier warheads. So for 6 monthes they could not make these. Why put a specific resource in the game and then never let the player get any? Will it be the same with our stuff later. Will our coppers and alum specifics suddenly get up and walk out?
Co-valent
Sun Nov 14, 2004 12:53 pm
#13






fyreblayd28 wrote:





Sevarhin wrote:
Even a mediocre spawn of this new steel will smoke the best OQ+Cond steel the servers have ever seen, due to the uncapped conductivity. It also likes to spawn in super high concentrations, and is always available somewhere.





Ummm you are smoking something and I want some. On Wanderhome ours is:


cd-266

oq-861


I have seen far better than this multiple times. But then again our server seems to get the shaft alot on resources. I mean skevon gas (sorry might have speeled it a little off) has not even been on our server for the last 6 monthes. I mean I do not care if it is crappy but at least give us a little. Alot of the resources that we need are never around and they say just wait a couple of cylcles. I have not seen it and I know for a fact this is great stuff first, second I know that WS need it for thier warheads. So for 6 monthes they could not make these. Why put a specific resource in the game and then never let the player get any? Will it be the same with our stuff later. Will our coppers and alum specifics suddenly get up and walk out?






What he's real saying, is that this has the ability to beat any other steel, which have caps, whereas this one doesn't.




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