Shipwright Archive
Thread: Good Idea in regards to ship decay, Please keep /bumped
As a pilot, I've been seeing the great debate on ship decay, (I never knew it was %10 )
Here is a super suggestion, that balances shipwright needs with pilot concerns
1% decay per repair on everything but the chassis. Starship chassis are immune to decay.
Now, I know *EXACTLY* why ship chassis and such decay.
The starship chassis broker is a sly method of installing yet another credit sink.
SW's can continue to make parts, and ammunition, since Chassis require tons of resoruces,
with the demand lessened for as many hulls, resource prices will stabilize. Everyone wins.
Otherwise space had better pay about triple what it does now.
Thoughts?
Horrible idea. If you plan were ever adopted, not only would you never need to buy another hull in your life, but you would also never need to puchase any parts either. Even now, there is actually little need for ship parts since the looted parts are often better than what can be hand crafted. So, but a few hulls while levelling, then buy your big, "keep me forever" hull, and whamo, you have a crushed and broken SW profession. Which of course leads to a lack of Shipwrights.... anyway, I'm sure you see the problem.
SanRa_Ledav wrote:
Hello, everyone
As a pilot, I've been seeing the great debate on ship decay, (I never knew it was %10 )
Here is a super suggestion, that balances shipwright needs with pilot concerns
1% decay per repair on everything but the chassis. Starship chassis are immune to decay.
Now, I know *EXACTLY* why ship chassis and such decay.
The starship chassis broker is a sly method of installing yet another credit sink.
SW's can continue to make parts, and ammunition, since Chassis require tons of resoruces,
with the demand lessened for as many hulls, resource prices will stabilize. Everyone wins.
Otherwise space had better pay about triple what it does now.
Thoughts?
Message Edited by Slochini on 11-12-2004 05:20 PM
BlkHwkDwn wrote:
I personaly think decay should be increased to 20-25% and after 4-5 deaths the ship and any components loaded into it are gone, either replace early or risk loosing all your stuff.
While I agree that the stuff shouldn't be made invulnerable, I will not support an increase in decay. I'm sorry, but not everyone is rich. I am almost broke now as is, and that's just from buying upgrades to stay in-line with my missions.
Thanks to the overachieving powergamer 12yr olds we have too many credit sinks as it is, and the necessity of having to shell out a huge fee to get a new ship chassis is just wrong.
Don't think I'm trying to suggest that sw's need to be another architect, I'd be fine with the ship decay if the chassis dealers died.
Message Edited by NasherUK on 11-13-2004 04:51 AM
SanRa_Ledav wrote:
Well, I'm glad all the credit dupers and exploiters have the money to buy and endless supply of hulls and parts at 10cr/unit. But since I'm not one of em, I guess that means I'll be forced to stay in low level cheap ships.
Thanks to the overachieving powergamer 12yr olds we have too many credit sinks as it is, and the necessity of having to shell out a huge fee to get a new ship chassis is just wrong.
Don't think I'm trying to suggest that sw's need to be another architect, I'd be fine with the ship decay if the chassis dealers died.
What a gross overstatmenet. I don't sell for 10CPU, but that's irrelevent. If someone wants to sell for 10CPU, that's their right. You certainly don't have to buy, and no one is under any obligation to sell to you. I'd suggest you look around and find a cheaper, reliable shipwright. Crestlighter Heavy Industries (my shop) is one of the largest, if not THE largest, shipwrighting business in Bria and my prices are considerably cheaper than you are mentioning here. Some others that charge more than I do might do so because of "greed", but I can assure you that most charge these prices because of the cost of the business. No shipwright is capable of harvesting everything they need to run a successful business. Indeed, even with 50 harvestors out I end up buying about half of the resources I need on any given week. Most, I'd guess end up buying much more than that to stay in business, and the cost of resources are high right now. That cost, is of course, going to be passed onto you. I've seen it over the past week to ten days myself. Shipwrights that were selling hulls for inordinately low prices (1-3 CPU), are now jacking up their prices 3-4 fold because, as they found out, they were pricing their ships far lower than they could afford to do so in order to stay in business.
You are looking at a market that is only two weeks old and making conclusions that aren't based on anything substantial. Give the market time to work itself out before you start harping on anyone. No idea how long you've been playing, but we go through this cycle every time something new is introduced into the game. Mounts, player city buildings, AV-21s! Need I say more??
Now, as to your money situation. Wasn't it you who were talking to me about BH droids yesterday? That would tend to indicate that you have some skill in weapons. have you ever heard of solo-groups? Go run some missions for 24k a pop on Dant, or 36k a pop on Dath! Anyone who complains about lack of money in this day and age is really doing something wrong. You can easily earn a few mil a day doing nothing but missions, and in very little time. If you don't mind us asking, what armor do you normally wear? Clothing attachments/armor attachments? Food? Weapons? I guarantee you, you spend more in armor, weapons, food, then you do in ships.
Message Edited by TrueBoom on 11-13-2004 12:42 PM
Message Edited by TrueBoom on 11-13-2004 12:57 PM
Also, again, let me re-state this point. I'd be fine with having to purchase new Hulls if the chassis dealer died, and maybe if the resource req got halved.
Or straight to the point, if shipwrights sold an actual chassis, instead of a blue print, I'd be fine with the current decay.
It's not the shipwrights I have a problem with per se, it's the damned chassis dealer.
And yes, I'm a BH, and I just love waiting an hour while my buffs are ticking away trying to find a solo group who's leader is actually *NOT* AFK Combat macro spamming. Space should pay for itself, which it currently doesn't, since the devs are throwing even more credit sinks around the place.
Sorry if my posts have a severe negative undertone, but I'm not happy at all about the possibility that a 500,000 credit ship could possibly not last *ONE* night.
SanRa_Ledav wrote:
I have enough money, but certainly not the billions that the Devs think everyone on Bria has.
Also, again, let me re-state this point. I'd be fine with having to purchase new Hulls if the chassis dealer died, and maybe if the resource req got halved.
Or straight to the point, if shipwrights sold an actual chassis, instead of a blue print, I'd be fine with the current decay.
It's not the shipwrights I have a problem with per se, it's the damned chassis dealer.
And yes, I'm a BH, and I just love waiting an hour while my buffs are ticking away trying to find a solo group who's leader is actually *NOT* AFK Combat macro spamming. Space should pay for itself, which it currently doesn't, since the devs are throwing even more credit sinks around the place.
Sorry if my posts have a severe negative undertone, but I'm not happy at all about the possibility that a 500,000 credit ship could possibly not last *ONE* night.
Well you're arguements are wavering back and forth here. You start off in this thread complaining about the high cost of ships, now you say you're not really worries about it. That your beef is really with the chassis dealer. Well that's not a SW issue. We have nothing to do with chassis dealers, but I understand your point. I think most people see the chassis dealer as a ridiculous money sink created by SOE. Be that as it may, you should complain about that directly to SOE, and not to SWs since we have no control over that at all.
As to space standing by itself, I think it's fairly clear that the devs have no intention of it standing by itself. They want people playing both, and again, that's an issue you should take up with them. Not with us. Unless you're unaware, most of us fly as well, and we'r ein the same boat. With one strong difference. Most of us are busier than a one legged man in a butt-kickin contest, so we get little time to fly as compared with others. I'd love to fly all day, but can't. Shrug.
Solo-groups are easy to find. Not sure what your problem is, but you can find them practically anywhere. Guilds, or what have you. I think you're problem is more that you are not doing things optimally. Finding ships and parts for reasonable prices isn't as hard as you think. Nor is making money difficult.
SanRa_Ledav wrote:
Well, I'm glad all the credit dupers and exploiters have the money to buy and endless supply of hulls and parts at 10cr/unit. But since I'm not one of em, I guess that means I'll be forced to stay in low level cheap ships.
Thanks to the overachieving powergamer 12yr olds we have too many credit sinks as it is, and the necessity of having to shell out a huge fee to get a new ship chassis is just wrong.
Don't think I'm trying to suggest that sw's need to be another architect, I'd be fine with the ship decay if the chassis dealers died.
Actually we dont have enough money sinks really. The problem is the DEVs are putting in way too many universal money sinks that affects everyone instead of targetting others. Just like Reaganomics.
If you put in a 10k moneysink into the game that everyone HAS to use it doesnt affect the rich players much but really hits the poor or new players. 10k to someone that has 100 million is a drop in the bucket. 10k to a player that is lucky to have 10k is a huge downside.
But how do you hit the high rollers without making them feel singled out? There in lies the rub.
Tyranus
You hit the high rollers without making them feel singled out very simply. The chassis dealers should charge according to ship level. A Tier 1 ship should only cost say 5 or 10k to get built and the price should increase as you go up so the master level ships cost like 500k to build from blueprint to ship. To me it makes sense that the morecomplex the ship, the more it should cost to have the blueprint converted to chassis.
PetaByte32 wrote:
SanRa_Ledav wrote:
Well, I'm glad all the credit dupers and exploiters have the money to buy and endless supply of hulls and parts at 10cr/unit. But since I'm not one of em, I guess that means I'll be forced to stay in low level cheap ships.
Thanks to the overachieving powergamer 12yr olds we have too many credit sinks as it is, and the necessity of having to shell out a huge fee to get a new ship chassis is just wrong.
Don't think I'm trying to suggest that sw's need to be another architect, I'd be fine with the ship decay if the chassis dealers died.
Actually we dont have enough money sinks really. The problem is the DEVs are putting in way too many universal money sinks that affects everyone instead of targetting others. Just like Reaganomics.
If you put in a 10k moneysink into the game that everyone HAS to use it doesnt affect the rich players much but really hits the poor or new players. 10k to someone that has 100 million is a drop in the bucket. 10k to a player that is lucky to have 10k is a huge downside.
But how do you hit the high rollers without making them feel singled out? There in lies the rub.
Tyranus