Shipwright Archive
Thread: Good Idea in regards to ship decay, Please keep /bumped
Page 2 of 2
PetaByte32
Sun Nov 14, 2004 10:00 am
#14
-Redux- wrote:
You hit the high rollers without making them feel singled out very simply. The chassis dealers should charge according to ship level. A Tier 1 ship should only cost say 5 or 10k to get built and the price should increase as you go up so the master level ships cost like 500k to build from blueprint to ship. To me it makes sense that the morecomplex the ship, the more it should cost to have the blueprint converted to chassis.
PetaByte32 wrote:
SanRa_Ledav wrote:
Well, I'm glad all the credit dupers and exploiters have the money to buy and endless supply of hulls and parts at 10cr/unit. But since I'm not one of em, I guess that means I'll be forced to stay in low level cheap ships.
Thanks to the overachieving powergamer 12yr olds we have too many credit sinks as it is, and the necessity of having to shell out a huge fee to get a new ship chassis is just wrong.
Don't think I'm trying to suggest that sw's need to be another architect, I'd be fine with the ship decay if the chassis dealers died.
Actually we dont have enough money sinks really. The problem is the DEVs are putting in way too many universal money sinks that affects everyone instead of targetting others. Just like Reaganomics.
If you put in a 10k moneysink into the game that everyone HAS to use it doesnt affect the rich players much but really hits the poor or new players. 10k to someone that has 100 million is a drop in the bucket. 10k to a player that is lucky to have 10k is a huge downside.
But how do you hit the high rollers without making them feel singled out? There in lies the rub.
Tyranus
Actually Chassis dealers do charge based on ship level. Sorry but go look. A TIE LD is 10k. A TIE is 15k. And a TIE/In is 20k.
Tyranus
ExcaliburCH
Mon Nov 15, 2004 2:46 am
#15
Niacia wrote:
And another thing, is it really necessary to buy a new chassis at every skill level?
I do not have this impression.
As a 3322 pilot, I am still flying my tier 1 y-wing, and I have yet to find a really hard mission.
And I do not really believe I am better with a joystick than anybody else.
Sometimes, I even think, those mission might appear to be simple, because that y-wing is so fast and manoverable. Could be harder with a larger ship.
Regards
Niacia
I don't know if you ever have encountered a YT-1300. But I don't have any chance with my Y-Wind Longprobe at all. One shoot of that YT-1300 takes out 4/5 of my shield. The next shoot goes straight to the armor and than to the hull.
I was once able to take out one laser turret of it, when I was aiming for the next, it jumped and my mission failed.
I'm a rebel pilot 2 2 2 2 and I'm doind random stuff just to get certified for the X-Wing. Maybe I have better chances against Tier 3 ships than I have with my Tier 2 Y-Wing.
But to get back on topic. I don't agree with the initial poster. The damages to the chassis are right as they are atm. I am also a SW and it is hard to stay in business. Especially if there are big SW companies which can always go a bit lower with prices than single player like me. The last blueprint I sold, was yesterday evening. It was a Tier 1 chassis and gave me 100k. That is not that much. Because the same day I spent 720k for 200k low grade ore. Sure it is good stuff, I mean really good ore. But now I have to sell at least 6 more Tier 1, 3 Tier 2 or at least 2 Tier 3 ships, just to get that invested money back.
I just hope that those low baller get out of SW business soon and the big companies give us smaller ones a chance to survive.
cheers
Exi
Niacia
Mon Nov 15, 2004 3:04 am
#16
ExcaliburCH wrote:
I don't know if you ever have encountered a YT-1300. But I don't have any chance with my Y-Wind Longprobe at all. One shoot of that YT-1300 takes out 4/5 of my shield.
cheers
Exi
The first yavin 4 mission? The spy is flying a YT-1300. I took some beating, but I could disable the ship quite fine. Not using a longprobe but using the basic y-wing.
Do I use better components?
I am not sure, but I managed this mission in the first try. I cannot even give you tips regarding the best strategy, as I am not aware I used any special strategy...
Strange...
Regards
Niacia
FreeEnterprise
Mon Nov 15, 2004 1:18 pm
#17
I have to agree with the original posters sentiment, although maybe not the numbers, but 2-4% decay would be reasonable on components, and I really wouldnt mind chassis being invuln. As it stands I figure i am lucky to break even selling chassis at 5-6cpu since raw resources would sell for about that price if not more....chassis are just offered by me as a convenience to the shopper, they dont make up profit for me. My profit is all in the components.
Niacia
Mon Nov 15, 2004 1:43 pm
#18
And another thing, is it really necessary to buy a new chassis at every skill level?
I do not have this impression.
As a 3322 pilot, I am still flying my tier 1 y-wing, and I have yet to find a really hard mission.
And I do not really believe I am better with a joystick than anybody else.
Sometimes, I even think, those mission might appear to be simple, because that y-wing is so fast and manoverable. Could be harder with a larger ship.
Regards
Niacia
I do not have this impression.
As a 3322 pilot, I am still flying my tier 1 y-wing, and I have yet to find a really hard mission.
And I do not really believe I am better with a joystick than anybody else.
Sometimes, I even think, those mission might appear to be simple, because that y-wing is so fast and manoverable. Could be harder with a larger ship.
Regards
Niacia
FuryoftheStars
Mon Nov 15, 2004 6:46 pm
#19
I've happened to think of something else. Don't know how well liked this will be, though. Currently, as I understand it, every time you have to perform a repair, you lose 10% off from the max condition. What if, instead of it being everytime you perform the repair, it's every time the ship/component is destroyed (reaches 0%) when you lose the 10% from the max condition. As is, if you get destroyed in a system that won't perform a full repair, you wind up having to repair your ship twice, for a grand total of 20% loss.
Under that system, you'll still have a lot of people losing their 10% condition cause they can't keep themselves alive, but at the same time, those that are slightly better at piloting and are at least able to escape trouble when it comes won't be punished by having the loss.
At the least, instead of that, make it so repairing a destroyed system causes the loss of 10%, while repairing a damaged one only causes something like 5% loss.
Under that system, you'll still have a lot of people losing their 10% condition cause they can't keep themselves alive, but at the same time, those that are slightly better at piloting and are at least able to escape trouble when it comes won't be punished by having the loss.
At the least, instead of that, make it so repairing a destroyed system causes the loss of 10%, while repairing a damaged one only causes something like 5% loss.
lycanthropy
Mon Nov 15, 2004 7:19 pm
#20
BlkHwkDwn wrote:
Respectfully, this is a terrible idea, chassis sales are a huge part of our income. The chassis' that I sell pretty much pay for everythign else I make including my grinding shipwright.Without decay on everything ship related this would just become architect and finding new chassis might become very hard. Additionally this is not a house that should be able to stand for many many years. Its a starship and the decay happens when it gets blown up. Face it, when it gets blown up there needs to be some penalty and that penalty needs to be applied to all the components. When your speeder is disabled it is gone for good, I go through a speeder or twoa week when I am regularly traveling to dath for village stuff. I personaly think decay should be increased to 20-25% and after 4-5 deaths the ship and any components loaded into it are gone, either replace early or risk loosing all your stuff.
The whole comcept of no ship decay is illogical, especially with the knowledge that space mission terminals will be a reality soon.
if decay is even considered being increased the chassis prices better drop lol. 600k for an x-wing with hardly 2k to max chassis is alot of money. Raising the decay is just going to hurt the pilot profession by not being able to ever afford another chassis. Not everyone in this game is filthy rich, so any decay increase is a bad idea.
Rhysen
Mon Nov 15, 2004 7:54 pm
#21
Sorry to be so blunt but this thread shows a severe lack of understanding of the game economy.
- SOE has a miniscule effect on the prices of a ship chassis. An effect so minute, that I can almost guarantee that NOBODY in the game accounts for that cost when pricing ANY item in the game.
- If chassis decay were reduced, it would likely have the opposite effect from the one desired. Chassis prices would most likely increase. Probably dramatically.
Trust me on both of these. Continue pushing for a decrease in decay or adding insurance in space and people are likely to do what they do best:
Screw themselves.
rols_cerentz
Mon Nov 15, 2004 9:13 pm
#22
SanRa_Ledav wrote:
Hello, everyone
As a pilot, I've been seeing the great debate on ship decay, (I never knew it was %10 )
Here is a super suggestion, that balances shipwright needs with pilot concerns
1% decay per repair on everything but the chassis. Starship chassis are immune to decay.
Now, I know *EXACTLY* why ship chassis and such decay.
The starship chassis broker is a sly method of installing yet another credit sink.
SW's can continue to make parts, and ammunition, since Chassis require tons of resoruces,
with the demand lessened for as many hulls, resource prices will stabilize. Everyone wins.
Otherwise space had better pay about triple what it does now.
Thoughts?
That will break the Shipwright profession. If such a thing were introduced, I would recommend to all shipwrights to start charging double the highest prices currently going, since that would be the only way to make any serious loot.
That's what I would do, right now, I am one of the lowest priced shipwrights on my server, because I know that there is a time where a player will want/need to replace his/her starship. I want them to come to me because they know I will treat them right and not rip them off.
Rhysen
Mon Nov 15, 2004 9:32 pm
#23
rols_cerentz wrote:
That will break the Shipwright profession. If such a thing were introduced, I would recommend to all shipwrights to start charging double the highest prices currently going, since that would be the only way to make any serious loot.
That's what I would do, right now, I am one of the lowest priced shipwrights on my server, because I know that there is a time where a player will want/need to replace his/her starship. I want them to come to me because they know I will treat them right and not rip them off.
Like I said, reduce the decay and most likely chassis cost would increase.
Dramatically
Page 2 of 2