Shipwright Archive
Thread: An open letter to those who call me greedy...
Message Edited by GraySeven on 11-22-2004 09:06 AM
The comparison to armor is that the repairs on armor can actually destroy and/or degrade the stats. With ships, the only thing that is affect by repairs (which are always successful at space stations) is that the armor HP (and normal HP?) maximum conditions degrades by 10% of the total repair. Thus your weapons, and other components will not be inferior, just made of glass as they get repaired more frequently.
Ackew wrote:
This is the reason I DO NOT make chassis. The stuff IWOULD use is worth 3 or 4 times what you charge Gary. And as you would of found the quality of resources makes very little difference to chassis. I will stick to components where I can get the money thier worth and had about 2 complains out of now thouands ofsales.
Well, I don't go that far.
I agree though it's amazing that the components I sell at 20 cpu people will buy without question (I sell Mark III Proton packs as 25k a pop like they are candy) but they will occasionally balk at paying 5.5 cpu for a chassis.
In fact, I've recently found out that some folks in my PA have been complaining to the PA officers about the prices I charge PA members. Given that (1) I've mined or bought everything I use to build the chassis, (2) I give them a 30% discount from my retail rate (they therefore payan effective rate of 3.85 cpu) and (3) I'm selling to them at a lose, this really chokes me up.
Tlk wrote:He is slightly incorrected or perhaps unclear with the compraison of chasis to composite armor, everytime you repair your chasis it decays in HP, eventually it will be too low to function properly, however, for imperials, there is no reason to keep the low level chasis, so you will most likely only need one of them to advance to tier 4 where the advanced will be your basic ship. Equipted correctly, and flown well, you can keep that single chasis for a very long time, thus his point is that you will spend alot upfront, but it will last alot longer than other high end products in the game.
The comparison to armor is that the repairs on armor can actually destroy and/or degrade the stats. With ships, the only thing that is affect by repairs (which are always successful at space stations) is that the armor HP (and normal HP?) maximum conditions degrades by 10% of the total repair. Thus your weapons, and other components will not be inferior, just made of glass as they get repaired more frequently.He isn't greedy for charging what he does, he simply charges what he feels is appropriate, which everyone should be able to do. He shouldn't be belittled for it, if someone deons't like it, they can look else where.
That is precisely the problem with chassis. There should be a set hit point number, for each chassis, at which point the overall peformance of the chassis starts to cause the ship to perform at a lower level. Like a modifier to the Pitch, Yaw and Roll or the maximum speed that the ship can travel at, regardless of the state the engine is in.
There needs to be some reason other then, the entire ship appears made of 'glass' for a pilot to need to replace that chassis.
A reason like that, along with some kind of adjustment to the quantity of resources required could seriously help Shipwrights sell more chassis as well as lower the cost of those Chassis, in order to make such a system affordable and thus playable for the majority of players.
Yeah, you can get the 'problem' of players having issues with needing to remove all components and then put all those components back into the new chassis. This becomes exacerbated with MP Ships that are decorated. Then there's the argument that Han never replaced the Millenium Falcon, yadda-yadda...
First, this is a game simply based upon the Star Wars Movies. Secondly, the solution that that 'issue' is quite simple. You have an X-Wing that is performing like crap. So, you buy a new X-Wing chassi blueprint and get it turned into a 'Ship Pill'. You activate the ship pill and the game notices that you already have an X-Wing in your D-Pad. A simple yes/no question can popup. "Do you want to 'Refresh' your existing starship?"
What that would do is take the HP and Mass of your new X-Wing and simply lay those on top of the old X-Wing, leaving everything else intact. The 'Ship Pill' merges with your existing Starship in your D-pad and everything works like 'new' again. Unless, of course, all your components are made of 'glass'. At which point, you may want/need to replace those.
The Overall performance of the starship 'should' be modified based upon the HP condition of the Chassis.
Zaket wrote:
Ackew wrote:This is the reason I DO NOT make chassis. The stuff I WOULD use is worth 3 or 4 times what you charge Gary. And as you would of found the quality of resources makes very little difference to chassis. I will stick to components where I can get the money thier worth and had about 2 complains out of now thouands of sales.Well, I don't go that far.
I agree though it's amazing that the components I sell at 20 cpu people will buy without question (I sell Mark III Proton packs as 25k a pop like they are candy) but they will occasionally balk at paying 5.5 cpu for a chassis.
In fact, I've recently found out that some folks in my PA have been complaining to the PA officers about the prices I charge PA members. Given that (1) I've mined or bought everything I use to build the chassis, (2) I give them a 30% discount from my retail rate (they therefore pay an effective rate of 3.85 cpu) and (3) I'm selling to them at a lose, this really chokes me up.
Tell them to either start making their own, or bring you all of the resources and charge them a flat-rate of 5k to 15k just to craft the ship. Put more of the onus on them and they will see how expensive it is to be a Shipwright, since most of them will end up buying resources from outside vendors and will see how much SW really costs.