Shipwright Archive

Thread: Do we really need this level of complexity?

Mkappus
Fri Oct 29, 2004 10:20 am
#1

Does shipwright really have to be this complex. Why do we have "Mark" and level of equipment. If confuses me and the consumer. Why not just have level of components. If I want to make a level 2 capacitor I should be able to, not a mark 1 and the right mark upgrade....


Come on look at capacitors


Mark 1-5 capacitor

4 types of uprades, each Mark 1-5


So to make capacitors there are 25 different items? These net 8 different levels of things? Seems ludicrous to me.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Slochini
Fri Oct 29, 2004 10:23 am
#2

You could always be a master artisan and make power ups.



Sorry, just messing with you. Yeah, its a little silly. Its the consumer who has NO IDEA what they are buying I feel bad for.
Acorend
Fri Oct 29, 2004 10:25 am
#3

Agreed as a consumer/non-crafter it is confusing but maybe SWs can use the Description area of an item ?
Odan_Pazzmarr
Fri Oct 29, 2004 10:30 am
#4

I completely disagree. This is the first true crafting profession and i have done them all. There are guides to help your customer, Use them thats why they were written. I suggest take some time with each customer and school them on what the labels mean and what the levels they can use are....If you dont have time then refer them to my guide its easy to read and it explains almost everything you need to know for buying a ship. Use all the resources that are there to help your self and others. Dont just jump in feet first and expect it to be like any other profession because it isnt and thats what makes it so great, Learn your trade and help your customers and you will see this is exactly what we as crafters needed






Odan Pazzmarr

(ggggggggggggggggggxnnntttttnnnxgggggggggggggggggg)

R o g u e U n d e r w o r l d




Barbed Wire Have Stims will travel
Reformed Trader & all around Trouble Maker
_____________________________________________________________________
Harkyn1
Fri Oct 29, 2004 10:35 am
#5






Odan_Pazzmarr wrote:

I completely disagree. This is the first true crafting profession and i have done them all. There are guides to help your customer, Use them thats why they were written. I suggest take some time with each customer and school them on what the labels mean and what the levels they can use are....If you dont have time then refer them to my guide its easy to read and it explains almost everything you need to know for buying a ship. Use all the resources that are there to help your self and others. Dont just jump in feet first and expect it to be like any other profession because it isnt and thats what makes it so great, Learn your trade and help your customers and you will see this is exactly what we as crafters needed







I second that! Lets not make this into a crafting profession where you have 1-2 options to customize the piece and thats it. This profession is great, if you cant hack it becasue there is too much info...then leave it those of us who can. I'm more then willing to explain to people buying what it is. I even build it then go out and test it myself then go back and redo what i don't like. I think SOE has a winner here with this profession.


Meddigo, Master Shipwright


Atlantkia, Naboo


-1711, 6020

Inoga_Tarien
Fri Oct 29, 2004 10:50 am
#6

In a few words, YES you need this level of complexity, otherwise LOOT items will be the rule not exception on ALL ships.


The -only- way SW's can compete with loot drops, is to have the ability to make MK1 reactors think they were Mark 2+.


And so on.






[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
LonelyGhost
Fri Oct 29, 2004 11:02 am
#7

The optional upgrades do not change the Mark rating of the Major COmponent. They just enhance it in some way. SO a Mark III Capacitor, upgraded with a Mark 2 upgrade is STILL a Mark III Capacitor. It has just been customized for your customer. There are only 5 Mark'd Capacitors to be crafted.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Darrius
Fri Oct 29, 2004 11:31 am
#8

I think you may be missing the gist...

Yes, a Mark 2 Reactor with Mods is still a Mark 2 Reactor...at least as far as Tiers are concerned.

However, with the subcomponents, you can make a Mark 2 Reactor that is much more efficient than a std Mark 2.

Sure, there's a drawback to every "extra" you add...but that's a good thing.


I just think it's great to have such a wide scale of options available, both for me as a Crafter and for my Clients.

Ships are not like Geo Sonic Blasters. There is no "Best" ship to buy. Everyone flies with different skill and different tactics.

Having oodles of "tweaks" available allow us to craft a Product for our Customers that fits their desires and needs...instead of them having to fit themselves to the product.


My 2Cr....




======================================
Trieste Aluve' -- Master Smuggler/Master Carbineer/Politician
Draedon D'Aerton -- Master BH/Master Carbineer
Gorath Server

"Work is for people who don't know how to fish..."
Malitevv
Fri Oct 29, 2004 11:39 am
#9


This is different than what the poster is talking about but the one aspect of the profession that has me confused/annoyed is this:


Mark I: is level 1

Mark II: is level 3

Mark III: is level 5

Mark IV: is level 7

Mark V: is level 9


why have 9 levelsof skill if there are only 5 types of items to be crafted? Is there even a such thing as a "level 2" item for example? My Mark I items, enhanced with Mark I enhancers, are still level 1 so far as I can tell. So what is the point of having the levels go to 9?


I love this profession's setup. I love all the upgrades and the multitude of possible options.


But it does annoy me that 2=3, 3=5, 4=7, and 5=9.

Message Edited by Malitevv on 10-29-2004 11:42 AM



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Simans
Fri Oct 29, 2004 11:44 am
#10






Mkappus wrote:

Does shipwright really have to be this complex. Why do we have "Mark" and level of equipment. If confuses me and the consumer. Why not just have level of components. If I want to make a level 2 capacitor I should be able to, not a mark 1 and the right mark upgrade....


Come on look at capacitors


Mark 1-5 capacitor

4 types of uprades, each Mark 1-5


So to make capacitors there are 25 different items? These net 8 different levels of things? Seems ludicrous to me.






I want it



_________________________________________________
SIMAN LIGHTSTAR

ELDER JEDI

-= NINJA =-

Elwan

Rancorbait
Fri Oct 29, 2004 11:49 am
#11



You have to look at the way the pilot certs work.

Each level of equipment training gives you certs in two levels of gear.

So a pilot at 1,1,1,1 can use level 1( from novie ) level 2, and level 3 gear ( from first teir of pilot )


The crafted items fall on the chart below, and the looted items fill in the rest of the levels.

That is how it was explained in beta anyways.


Mark I: is level 1

Mark II: is level 3

Mark III: is level 5

Mark IV: is level 7

Mark V: is level 9



[url=http://ZeldereX.com/?topic=66644][img]http://zelderex.com/gc/images/bz/smallbanner2.gif[/img][/url]
rexan
Fri Oct 29, 2004 11:55 am
#12






Mkappus wrote:

Does shipwright really have to be this complex. Why do we have "Mark" and level of equipment. If confuses me and the consumer. Why not just have level of components. If I want to make a level 2 capacitor I should be able to, not a mark 1 and the right mark upgrade....


Come on look at capacitors


Mark 1-5 capacitor

4 types of uprades, each Mark 1-5


So to make capacitors there are 25 different items? These net 8 different levels of things? Seems ludicrous to me.







The combinations are staggering. This is why being a shipwright pretty much will mean every job you do is custom.


There will be a few combos of each item which will rise to the top as being more useful. But untill then, just sell them a vinalla ship in a bag, let them figure it out. Once the individual pilot figures out what he needs, he will then request a custom order.


Shipwright is going to be the tailor of the engineering profession.




Rexan Ryu
Master Smuggler
Flurry Server
Malitevv
Fri Oct 29, 2004 11:55 am
#13






Rancorbait wrote:



You have to look at the way the pilot certs work.

Each level of equipment training gives you certs in two levels of gear.

So a pilot at 1,1,1,1 can use level 1( from novie ) level 2, and level 3 gear ( from first teir of pilot )


The crafted items fall on the chart below, and the looted items fill in the rest of the levels.

That is how it was explained in beta anyways.


Mark I: is level 1

Mark II: is level 3

Mark III: is level 5

Mark IV: is level 7

Mark V: is level 9




I know that. But what is the point? since the pilots gain access to both level 2 and level 3 gear at the same time, why not just do away with the entire notion of "level 2" (and all the other even numbered levels) so that the pilot skill level and the mark level will be equal??




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Page 1 of 3
Previous Next