Shipwright Archive
Thread: What's the skinny on RE'ing?
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FuryoftheStars
Tue Nov 16, 2004 2:03 am
#1
Hey, I'm a pilot, not a shipwright, so I have no clue how RE'ing is supposed to work. But I'd like to know so I can tell what sort of stuff to keep my eyes open for in order to have one of my really good loots RE'd into the optimal byproduct. Can anyone explain the process and what stats are affected, etc?
Velneth
Tue Nov 16, 2004 2:14 am
#2
You need the number of parts of the same type and same level as the RE level.
For example, to RE a RE level 4 shield, you need 4 RE Level 4 Shields.
All stats are affected, it takes the best, and then applies a bonus to it. (I think the max is 4%, not entirely sure.) The bonus depends on the RE Level.
So, even if something has poor stats that you need, but a low mass, and power drain, if it's RE level 2 or higher, it's definatly useful.
For example, to RE a RE level 4 shield, you need 4 RE Level 4 Shields.
All stats are affected, it takes the best, and then applies a bonus to it. (I think the max is 4%, not entirely sure.) The bonus depends on the RE Level.
So, even if something has poor stats that you need, but a low mass, and power drain, if it's RE level 2 or higher, it's definatly useful.
FuryoftheStars
Tue Nov 16, 2004 2:37 am
#3
Ok, cool. So there's no averaging in there? Meaning if I grab a poor piece in order to use it's low mass I don't have to worry at all about the other stats bringing the final product down?
Edit: Happened to think of this too... how many of the stats can it use off from one component? Can it take as many as needed provided they're the best? Reason I'm asking is cause I happened to think that in some cases there would be more stats than components in the RE'ing process....
Forgive me for asking all these questions... I just want to be sure that when I go to get something that's really good and rare RE'd that I don't end up with any unexpected results. That would really make me upset.
Edit: Happened to think of this too... how many of the stats can it use off from one component? Can it take as many as needed provided they're the best? Reason I'm asking is cause I happened to think that in some cases there would be more stats than components in the RE'ing process....
Forgive me for asking all these questions... I just want to be sure that when I go to get something that's really good and rare RE'd that I don't end up with any unexpected results. That would really make me upset.
Message Edited by FuryoftheStars on 11-15-2004 11:49 PM
Keos
Tue Nov 16, 2004 3:41 am
#4
Reengineering takes automaticly the best stats from all used items. If you reengineer 3 level 3 reactors:
Number 1
Number 1
Armor 80/80
Hits 100/100
Mass 5000
Energy Gen 9000
Number 2
Armor 60/60
Hits 90/90
Mass 7000
Energy Gen 12000
Number 3
Armor 95/95
Hits 80/80
Mass 6000
Energy Gen 11000
The result will take the best values for each stat applying a small bonus
Result
Armor 95/95 +2% (from 3)
Hits 100/100 +2% (from 1)
Mass 5000 +2% (from 1)
Energy 12000 +2% (from 2)
Result
Armor 95/95 +2% (from 3)
Hits 100/100 +2% (from 1)
Mass 5000 +2% (from 1)
Energy 12000 +2% (from 2)
Message Edited by Keos on 11-16-2004 02:50 AM
Dark_0ne
Tue Nov 16, 2004 3:52 am
#5
I RE'd 6 level 6 blasters and came up with one that was in EVERY single stat - better than a level 7 blaster made using some superb resources ...
I think that RE'd loot is the way to go for really good top end components.
I think that RE'd loot is the way to go for really good top end components.
WS-GodLike
Tue Nov 16, 2004 4:24 am
#6
Dark_0ne wrote:
I RE'd 6 level 6 blasters and came up with one that was in EVERY single stat - better than a level 7 blaster made using some superb resources ...
I think that RE'd loot is the way to go for really good top end components.
You will often find this, also loot generally has higher Vs values so you get a much superiour weapon from reverse engineering
hase2
Tue Nov 16, 2004 6:41 am
#7
when using on weapons you also have the chance to combine a disruptor with an ion cannon.
so you get uber vs. armor and vs. shield mods.
FuryoftheStars
Tue Nov 16, 2004 7:16 pm
#8
Cool. Thanks a million guys. That helps me out a lot.
*starts shuffling through his loot, picking out the good stuff....*
*starts shuffling through his loot, picking out the good stuff....*
S-1-l2-H-C
Tue Nov 16, 2004 8:13 pm
#9
im desperatly searching for the last few lvl7 guns i need for a nice REd cannon. with low mass, low power, fast fire, high dmg, and superb armor and shield damage.
another good example would be a booster. you could get a booster that holds a big charge, but drains it slowly, and recharges fast.
another good example would be a booster. you could get a booster that holds a big charge, but drains it slowly, and recharges fast.
Shadwe
Tue Nov 16, 2004 8:20 pm
#10
I re'd a L2 capacitor
had regen of 39.0
and storage of 400
2nd capacitor had a regen of 24
but a storage of 900
after RE regen was 40.0 and storage was 918
had regen of 39.0
and storage of 400
2nd capacitor had a regen of 24
but a storage of 900
after RE regen was 40.0 and storage was 918
FuryoftheStars
Wed Nov 17, 2004 2:05 am
#11
Ok, cause the shipwright I talked to from my guild said they had to have the same exact name. But he did also say that the number of items needed in the RE process was determined by the RE level.
I'll keep this bumped just to make sure that the majority agrees on this. Then I can go back to him and have him RE these things I need done.
I'll keep this bumped just to make sure that the majority agrees on this. Then I can go back to him and have him RE these things I need done.
TomoRainer
Wed Nov 17, 2004 2:06 am
#12
The cert level doesn't matter. There's a bunch of level 4, RE 2 engines floating around that combine fine with level 2, RE 2 engines. Same with a bunch of droid interfaces and certain shields. It's fine so long as the RE level on everything's the same.
BoogerSlinger
Wed Nov 17, 2004 2:55 am
#13
Velneth wrote:
to RE a RE level 4 shield, you need 4 RE Level 4 Shields.
Can you say that 5x's real fast 
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