Shipwright Archive
Thread: JTL conversion to FS would solve all our SW problems
Message Edited by JaggedSenni on 01-15-2005 02:19 PM
Message Edited by Toront on 01-15-2005 12:11 PM
Kalano wrote:
Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.
Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.
Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.
You know, someone else has already done the math in another thread, but suffice to say- No matter WHAT the conversion rate for FS. nobody in their "right" mind is going to spend the type of credits it takes to get decent SW XP for conversion. Add to that the fact that many of my customers are extemely Space Savvy - They know what is good, and what isn't. Sure, we'd have noobs in Space in cheap chassis, with cheap components - But veterans flying will still seek out top of the line items to use.
I personally disagree completely with keeping JTL and the ground separated. Jedi not only were in space in the movies, they even had their own class of starfighters. But barring that, the biggest argument for allowing FS conversion is this: JTL is an EXPANSION of SWG, not a totally different game. They are made to be played together.
Wouldn't it be great to have a separate Jedi line of starfighters? New ship for us to build.. Jedi would be limited to that ship ONLY. The only difference - Jedi would receive no real space bonuses.. They'd be on an equal footing with everyone else in space.
Kalano wrote:
Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.
Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.
Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.
I did the math in another thread, but if Shipwrights even had the same 35:1 conversion rate of Architects, it would take 660,000,000 resources to complete all four FS crafting branches (including the novice box). And that's still not enough to unlock. No one in their right mind would use Shipwright to grind out FS xp, even if the grenade method is nerfed. You'd still be better off using a couple of elite combat professions and maxing out their xp instead of going through shipwright. We don't have to worry about people using shipwright as the quick road to Jedi uberdom.
In my view, shipwright uses skill points just like every other ground based profession...there's absolutely no reason why shipwright shouldn't have FS conversion, even if it's at a ridiculous 100:1 conversion rate.
As for pilots, hell no they shouldn't get conversion. They don't pay skill points, and I don't see how experience in space combat translates into experience in ground combat, which is what Jedi is all about. Give pilots FS conversion, and you're onlyone step away from Jedi piloting skills, and I say to HELL with that!
Slim Vargo, Corbantis
EdOWar wrote:
Kalano wrote:Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.I did the math in another thread, but if Shipwrights even had the same 35:1 conversion rate of Architects, it would take 660,000,000 resources to complete all four FS crafting branches (including the novice box). And that's still not enough to unlock. No one in their right mind would use Shipwright to grind out FS xp, even if the grenade method is nerfed. You'd still be better off using a couple of elite combat professions and maxing out their xp instead of going through shipwright. We don't have to worry about people using shipwright as the quick road to Jedi uberdom.
In my view, shipwright uses skill points just like every other ground based profession...there's absolutely no reason why shipwright shouldn't have FS conversion, even if it's at a ridiculous 100:1 conversion rate.
As for pilots, hell no they shouldn't get conversion. They don't pay skill points, and I don't see how experience in space combat translates into experience in ground combat, which is what Jedi is all about. Give pilots FS conversion, and you're only one step away from Jedi piloting skills, and I say to HELL with that!
Slim Vargo, Corbantis
I was thinking the exact same things. I use skill points for Master Shipwright, 3 separate Artisan lines, and 2 Merchant lines. Conversion should be a no brainer for us. Pilots use 0 skill points to be a pilot therefore no conversion there. They don't have to sacrifice any ground game points to be in space. We sacrifice many skill points to let them (and me) be able to go into space.
Message Edited by Doo-Boo on 01-15-2005 09:10 PM