Shipwright Archive

Thread: JTL conversion to FS would solve all our SW problems

JaggedSenni
Sat Jan 15, 2005 7:17 am
#1


its been petitioned, ranted about, pleaded even.


eveyone wants or has thought about becoming jedi at one stage or another.


why should grenades be the only way to quickly gain exp?


sw's need the business - pilots want conversion.


space needs pilots back up and flying again.


fun all round - diversion from the endless hordes throwing grenades at dath lairs.


---


its time to allow the conversions of jtl professions - Shipwright crafting at 30:1, pilot exp XX:1, prestige at XX:1.


lots of happy players - pilots, shipwrights, jedi grinders.


as marketing - not allowing these conversions is one of the most stupid reasons possible.


do you see shop keepers telling customers that "no sorry - go next door to buy your groceries"


/tiphat

Message Edited by JaggedSenni on 01-15-2005 02:19 PM



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
QuiJonOz
Sat Jan 15, 2005 8:36 am
#2

I agree that SWs need to get FS conversion... we use skill points like any other crafting profession, there is no need to discriminate against us.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Humdoros
Sat Jan 15, 2005 10:01 am
#3

Here Here!



Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Toront
Sat Jan 15, 2005 10:10 am
#4


It would make grinding fun! Even at some ridiculous conversion rate of 500-1000 to 1 for pilot xp or prestige, I would still choose to do my grind like that! Piloting in space is actually fun. Sure, the AI might get repetitive after a while, but when I get really bored I can switch to killing some MOBs on the ground. Right now I have no option but to continue to fight the same creatures, spamming the same attack, blah blah blah. When I get Jedi, it will be enought grinding, at least make some of it fun getting there!



Toront

Message Edited by Toront on 01-15-2005 12:11 PM



-----TTF-----
- Toront – Canadian Bingo Badass -
s Alonzo is my pet Normie
s I RP Your DND s
You don't know the power of the Sunguard


Jedi2k
Sat Jan 15, 2005 10:38 am
#5

Even 100 to 1 SW conversion would keep it at lengths compared to Architect conversion



Rillarri
-Forum Guardian-
- I support our troops!
December 14, 2003 - ???
SWG RIP

Kalano
Sat Jan 15, 2005 11:29 am
#6

Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.


Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.


Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.



_______________________________________________________________________

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So long, and thanks for all the fish.
JaggedSenni
Sat Jan 15, 2005 3:23 pm
#7

yeah thats a valid point m8


what i really would like to see is pilot/presitge converison


to grind out fs with shipwright the resource requirements would put off 99% of the fotm grinders. especially since the solo group nerf. (if they spent 50million on resources for a branch of fs skills - they never getting it back now)


thanks for the replies so far



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
Phaelyn
Sat Jan 15, 2005 4:03 pm
#8






Kalano wrote:

Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.


Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.


Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.







You know, someone else has already done the math in another thread, but suffice to say- No matter WHAT the conversion rate for FS. nobody in their "right" mind is going to spend the type of credits it takes to get decent SW XP for conversion. Add to that the fact that many of my customers are extemely Space Savvy - They know what is good, and what isn't. Sure, we'd have noobs in Space in cheap chassis, with cheap components - But veterans flying will still seek out top of the line items to use.


I personally disagree completely with keeping JTL and the ground separated. Jedi not only were in space in the movies, they even had their own class of starfighters. But barring that, the biggest argument for allowing FS conversion is this: JTL is an EXPANSION of SWG, not a totally different game. They are made to be played together.


Wouldn't it be great to have a separate Jedi line of starfighters? New ship for us to build.. Jedi would be limited to that ship ONLY. The only difference - Jedi would receive no real space bonuses.. They'd be on an equal footing with everyone else in space.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
JaggedSenni
Sat Jan 15, 2005 6:31 pm
#9

yay for the 1stars



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
EdOWar
Sat Jan 15, 2005 6:58 pm
#10






Kalano wrote:

Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.


Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.


Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.







I did the math in another thread, but if Shipwrights even had the same 35:1 conversion rate of Architects, it would take 660,000,000 resources to complete all four FS crafting branches (including the novice box). And that's still not enough to unlock. No one in their right mind would use Shipwright to grind out FS xp, even if the grenade method is nerfed. You'd still be better off using a couple of elite combat professions and maxing out their xp instead of going through shipwright. We don't have to worry about people using shipwright as the quick road to Jedi uberdom.


In my view, shipwright uses skill points just like every other ground based profession...there's absolutely no reason why shipwright shouldn't have FS conversion, even if it's at a ridiculous 100:1 conversion rate.


As for pilots, hell no they shouldn't get conversion. They don't pay skill points, and I don't see how experience in space combat translates into experience in ground combat, which is what Jedi is all about. Give pilots FS conversion, and you're onlyone step away from Jedi piloting skills, and I say to HELL with that!


Slim Vargo, Corbantis

Doo-Boo
Sat Jan 15, 2005 7:09 pm
#11


EdOWar wrote:


Kalano wrote:
Oh brother. I don't want to see SW the next flavor of the month for FS grind. No, no way. Combat is changings so the grenade thing might become part of the past.
Just what we need, a bunch of hologrinding type SW just getting FS. SW have enough problems already, we don't need more worthless grind chassies floating around taking up space.
Besides, the devs have said before that they want to keep the ground and JTL seperated. So, i don't see it happening.



I did the math in another thread, but if Shipwrights even had the same 35:1 conversion rate of Architects, it would take 660,000,000 resources to complete all four FS crafting branches (including the novice box). And that's still not enough to unlock. No one in their right mind would use Shipwright to grind out FS xp, even if the grenade method is nerfed. You'd still be better off using a couple of elite combat professions and maxing out their xp instead of going through shipwright. We don't have to worry about people using shipwright as the quick road to Jedi uberdom.

In my view, shipwright uses skill points just like every other ground based profession...there's absolutely no reason why shipwright shouldn't have FS conversion, even if it's at a ridiculous 100:1 conversion rate.

As for pilots, hell no they shouldn't get conversion. They don't pay skill points, and I don't see how experience in space combat translates into experience in ground combat, which is what Jedi is all about. Give pilots FS conversion, and you're only one step away from Jedi piloting skills, and I say to HELL with that!

Slim Vargo, Corbantis




I was thinking the exact same things. I use skill points for Master Shipwright, 3 separate Artisan lines, and 2 Merchant lines. Conversion should be a no brainer for us. Pilots use 0 skill points to be a pilot therefore no conversion there. They don't have to sacrifice any ground game points to be in space. We sacrifice many skill points to let them (and me) be able to go into space.

Message Edited by Doo-Boo on 01-15-2005 09:10 PM



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
JaggedSenni
Sat Jan 15, 2005 10:54 pm
#12

on the issue of skill points as pilots conversion, id like to counter that - we all need the business.


no point being a shipwright if everyone - and many already have become bored of space after ace pilot.


pilot conversion would see many back in space - generating sales for our already beleaguered proffession, just look at the other SW is dying/bottoming out threads.


personally id love to unlock a toon through my shipwright after 6-12months of play - enjoying it very much.


but in comparison to automobile sales - without a reason to drive - fewer and fewer will want our products.


- without content in space after ace - and lets face it the dev's will take forever to add more substantial ideas up there. almost everyone has the expansion. the ones that dont - choose not to fly.


thanks again for the replies so far



Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
Rogue1970
Sun Jan 16, 2005 9:12 am
#13

There would still be an issue with Pilot conversion tough. If you Master a pilot profession, drop it, and pick up a second Pilot profession you get double exp - I think it's triple xp after 4? That's an intended benefit not a bug.


If the Pilot conversion was 30:1 and you Mastered Pilot 4 times - it would bring it down to 10:1 - thats just too easy to grind FS, would hurt the ground game


There has to be some balance, but I do like this approach to increase our business.


I'dalso like tosee them bring decay back to PvP and Deep Space and add an Insurance system in space to reduce decay (not eliminate it).



YEZ & GNOINTREPID
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