Shipwright Archive
Thread: Is crafted capacitors a dead issue?
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creatis
Sat Jan 22, 2005 5:15 am
#1
I dont see any mines for and dont pay any attention anymore to resources specific to capacitors . I have not tried to make one since grinding shipwright in the first week of JTLs. Does not appear that devs intend to deal with the issue at all.When my alt was a smuggler he could at least sell muon gold occassionally but I dont think any honest shipwright woulld sell a crafted capacitor.
What is happening with crafted capacitors?
Velneth
Sat Jan 22, 2005 7:13 am
#2
I think it's more the case that any non braindead pilot wouldn't buy one.
Yeah, they need to be looked at, but I think in general the Shipwright population has died off some, and what's left is still kinda staggering around after some of the stupid/silly stunts the Devs pulled (free upgradable, hyperspace capable novice ship and no deep space PVP damage)
Yeah, they need to be looked at, but I think in general the Shipwright population has died off some, and what's left is still kinda staggering around after some of the stupid/silly stunts the Devs pulled (free upgradable, hyperspace capable novice ship and no deep space PVP damage)
Fishbreath
Sat Jan 22, 2005 6:59 pm
#3
I dont know about your servers, but the first spawn of conductive copper on Shadowfire I was able to lay harvesters down on had conductivity of 157! First, I have Steel that is more conductive than that, and second, how dare they call that conductive!....too bad you cant use Avoh........any way, with crap like that, a crafted capacitor that can stand next to a looted one or RE'd one is a long way off for me. until i get my hands on some conductive copper that actually conducts
Polku
Sat Jan 22, 2005 10:22 pm
#4
Last time i tryed crafting one it was still not worth using. So i just collect the good ones i loot and reverse engeneer them so i can offer my customers something that is worth putting in their ship. They could fix that, but i think its not that urgent, would like it more to build engines with better PYR...
Symbolite
Sun Jan 23, 2005 1:19 am
#5
i say if you have the right guns any capacitor crafted or not will do fine. If your dumb and spam your guns when your obviously not going to hit anything than your gonna drain any capacitor dry whether its Crafted or looted and RE'd.
Fly your ship smart and anything can work out.
Zaax
Sun Jan 23, 2005 3:05 am
#6
Symbolite wrote:
i say if you have the right guns any capacitor crafted or not will do fine. If your dumb and spam your guns when your obviously not going to hit anything than your gonna drain any capacitor dry whether its Crafted or looted and RE'd.
Fly your ship smart and anything can work out.
have you tried to fly a one weapon craft? against a T5? You need a fast shooting blaster.
ill explain , instead of jsut one-stariing you for your sillyness.
To be effective wiith one gun, for example, one way to do it, is to craft a blaster, using a quick-shot upgrade. Now this upgrade, while lowering your shot rate to the .280 range and greatly increasing your fire output, also makes your cap drain much faster (in the 26+ range), nessesiating a very good cap to compensate.
Its all about balance. to say "fly smart" is the only answer, empties smart craftign from the equation...
Nom-AU
Sun Jan 23, 2005 3:56 am
#7
This is why noone makes capacitors:
I looted a cap the other day. It has about 1200 mass, 38 regen and about 900 energy. That's better than any crafted capacitor i've ever seen.
My brother gave me another one which is around 8000 mass and 42 regen. You just cannot get close to that with crafted capacitors that i've seen.
I looted a cap the other day. It has about 1200 mass, 38 regen and about 900 energy. That's better than any crafted capacitor i've ever seen.
My brother gave me another one which is around 8000 mass and 42 regen. You just cannot get close to that with crafted capacitors that i've seen.
Mosati
Sun Jan 23, 2005 8:17 pm
#8
Supposedly there is a fix on TC right now to change the effectiveness of crafted capacitors but i've yet to see anyone post the numbers.
Narreem0884
Sun Jan 23, 2005 11:34 pm
#9
I hope that every crafted ship item gets a boost. They're all mediocre at best. It's very, very sad that even the most average of loot is many times better than the best crafted equivalent.
Eaca
Mon Jan 24, 2005 3:25 am
#10
Narreem0884 wrote:
I hope that every crafted ship item gets a boost. They're all mediocre at best. It's very, very sad that even the most average of loot is many times better than the best crafted equivalent.
What are you talking about? Are you even a pilot? Yes, what you say is true in the case of even level engines, even level capacitors, and most even level boosters. Known issue. THAT'S IT. I've gone thru more parts as a pilot than most SW's have. Litterally thousands, I save everything I get until I verify it useless before I sell it. Lets take a look at what I've found:
Armor: After RE I have 2 pieces that I would consider considerably better than crafted. Loot armor is junk compared to crafted with the exception of a very few pieces, which have either good armor/HP or good mass, never both until after RE. For armor loot < RE < crafted < exceptional RE.
Boosters: known issue
Capacitors: known issue
DI's: Currently crafted droid interface upgrades are seemingly broken, so I really don't know much about this. I use a pre nerf/fix DI anyway, as do most, so this is kinda a mute issue
Engines: known issue
Reactor: I'm sure you're moaning about those 20-40k loot reactors that pop up every now and again, but those monsters are quite rare I assure you. At 90+mil prestige I've recieved ONE. And that one was cleaverly disguised as a 0.0 reactor, which didn't reveal itself until RE'd (I chose it for RE for its light mass). But a vast majority of loot reactors are not only 1.5-2 times heavier than thier crafted counterparts, they produce about 25-50% less power. For reactors loot < RE < crafted < exceptional RE
Shields: with the exception of the reward shields, loot shields, are again, vastly inferior to crafted shields. The only real benefit from REing shields other than reward shields is if you manage to get some exceptional front and back shields, or need to save a lot on reactor power at the cost of some shield strength. Other than the reward shields crafted is almost always better than loot. For shields loot < RE< crafted < exceptional RE
Weapons: You bemoan the higher than craftable vs shield and armor of loot weapons, but have you ever actually done DPS calculations on them? A vast majority of those raw loot guns with .65+ vs shield and armor also come with a .420+ speed penalty, as well as medioce min/max damage stats, putting thier average damage per second value LOWER than crafted, as well as monster energy per shot costs (which will matter once weapon overload 3 is fixed). Add to that loot weapons are generally as heavy as crafted at the LIGHTEST, and loot guns are veritable crap compared to craftable. Now, with some proper saving and REing yes, you can make some VERY sick weapons, however as raw loot, they stink. For weapons loot < crafted < RE
So out of 8 total catagories you only really have problems with 3, and 3 of the other catagories, you only have problems with RE if well above average loot is used in the process. So no, AVERAGE loot isn't your problem. Your only real problem is boosters, engines, and capacitors.
Zaax
Mon Jan 24, 2005 5:15 am
#11
Eaca wrote:
snip
So out of 8 total catagories you only really have problems with 3, and 3 of the other catagories, you only have problems with RE if well above average loot is used in the process. So no, AVERAGE loot isn't your problem. Your only real problem is boosters, engines, and capacitors.
i tend to agree with you . i am till only a 4333 pilot soi cant say i have the vast experiance you claim, but after RE'ing about 3-4k items (about 800 separate RE atemps - in the prosses getting 8 disks, still need to trade my 2 doubles, see ahazi trade forum
) i feel u are right on the money.
i can craft some very nice weapons - espechailly using quick-shot, limiter ,armor or shield upgrades. i have found very few weapons that are btr. other than a lvl 10 i looted and am trying to find another 9 ro RE it to managable mass, loot weapons are not great. Maybe the lower lvl T2 and T3 are btr off using looted, but from T3 - get crafted weapons...
the caps as you say are a moot point.
even engins, can be crafted to be ok. yes there are some nice not that rare looted engines, but crafted ones, for the middle levels are ok. and the post-nerf one is not THAT much btr than crafted. the pre-nerf wins hands down. (i am post nerf)
anyway, shipwrite are not dead, useless, etc...
UmmonPrime
Mon Jan 24, 2005 8:44 am
#12
Fishbreath wrote:
I dont know about your servers, but the first spawn of conductive copper on Shadowfire I was able to lay harvesters down on had conductivity of 157! First, I have Steel that is more conductive than that, and second, how dare they call that conductive!....too bad you cant use Avoh........any way, with crap like that, a crafted capacitor that can stand next to a looted one or RE'd one is a long way off for me. until i get my hands on some conductive copper that actually conducts
too bad avoh sells for 30+ cpu....
Bugboy321
Mon Jan 24, 2005 9:23 am
#13
I think we have yet to see the full potential of crafted items until we get a full cycle of high quality resources. If at that time, there is still some gap between looted and crafted items, then I think the devs will adress it. After all, the starter craft was made manageable because people were too dense to figure out it was a STARTER craft. It wasn't intended to be used forever. I couldn't believe it either, when I started my third pilot, as an imperial, that I could actually use the starter craft to jump with, and that has got to be because of all the bug reports at not being able to jump with it. For cripe's sake, it's a starter craft, to get you into space to get some loot and credits to snag your first chassis off the bazaar.
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