Shipwright Archive
Thread: Discussion Drop Shipwright CAs in space
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CommTampers
Sat Sep 17, 2005 6:16 pm
#1
Does it make sense that shipwright CAs drop from ground combat? Shipwright skills don't affect combat on ground. In my opinion, they should drop in space, maybe fromgunboats to keepthem a bit more difficult? I have been proven wrong in other matters, but at least we can have a fun discussion.
Jagged-F3l
Sat Sep 17, 2005 7:40 pm
#2
Well, if you're going to use that logic, realize that Shipwright is a ground-based profession; that is, you don't have to be a Pilot to a be a Shipwright (although, we could easily debate that a Shipwright needs to be a Pilot in order to truly master the crafting profession, but let's not go there in this discussion).
The other half of the puzzle is the looting system. The devs view loot asa means of income for combat characters. They see crafters earn their income by sales of their wares. Thus, there is an issue of balance.
I'm not advocating one way or another, merely trying to impart some of the rationale behind understanding why Pilots don't receive SEAs as loot.
Thunderbyte
Sat Sep 17, 2005 8:01 pm
#3
I actually agree here, I see no reason why we couldn't have skill mods drop in space. I'm all for more space loot!!!!!
But not untill they add uglies!!!!!! YOU HEAR ME DEVS, WE HAVE NOT FORGOTTEN ABOUT THE UGLIES YET!!!!!
Hehe.
Pondafarr
Sun Sep 18, 2005 3:26 am
#4
I think a more logical way to distribute SW CAs is thru the RE system not unlike the Firespray disks.
Follow the bouncing bubble:
A shipwright earns experiance by doing his job. The more he builds and RE's, the better he is at it, untill he reaches Master level. At this point, he has attained the peak of his skill level. Now, he can benifit from "advanced" or "genius" level skill, the clothing attatchment that allows him to access that "littel bit of something extra" that seperates his work from his peers.
Perhapsa system like this:
low level SW ca (+1 to 2) drops from RE level 1 thru 3 at a rate of 1 in 250.
Mid level SW ca (+3 to 6) drops from RE level 4 thru 7 at a rate of 1 in 500.
High level SW ca (+7and up) drops from RE level 8+, at a rate of 1 in 750.
This will force the UB3R CA's to actually be UB3R rare and allow a logical and balanced drop rate without flooding the galaxies with high level CA's.
I think that this would allow the player that actually works on his character to have visible benifits and something to work for..
KajaGrae
Sun Sep 18, 2005 8:01 am
#5
I think RE'ing to find them would be better as above. It wouldn't further dilute an already stretched loot table in space, and would prevent the HUGE flooding of the CA's from each of the Servers "Space Junkies" (you know who you are... lol)
CommTampers
Mon Sep 19, 2005 12:13 am
#6
Good to see a discussion. RE CAs, now that's an idea I've never heard before. I love to see new ideas.
Pondafarr
Mon Sep 19, 2005 6:21 am
#7
every now and then I come up with a good idea...
To be clear, I'm not suggesting CA's that benifit RE, its performing RE jobs to find CA's...
I think it would be an excellent way for SW to get thier CA's without having to find and kill Dark Jedi (with my CDEF pistol noless...)
CommTampers
Mon Sep 19, 2005 8:31 am
#8
Pondafarr wrote:
every now and then I come up with a good idea...
To be clear, I'm not suggesting CA's that benifit RE, its performing RE jobs to find CA's...
I think it would be an excellent way for SW to get thier CA's without having to find and kill Dark Jedi (with my CDEF pistol noless...)
Ofcourse of course. I wasn't too clear in my response.
Itet
Mon Sep 19, 2005 8:42 am
#9
gotta say looting Shipwright CA's in space makes more sense than us looting Illegal boosters, and other slicing materials.
KaylBreinhar
Mon Sep 19, 2005 4:16 pm
#10
Rather than dropping the mods as tapes, they should drop as KSE discs do, as a potential for a clothing piece schematic that gives +10 to all SW mods, giving everyone a leg up towards capping.
Zodiac-B
Mon Sep 19, 2005 4:30 pm
#11
Pondafarr wrote:
I think a more logical way to distribute SW CAs is thru the RE system not unlike the Firespray disks.
Follow the bouncing bubble:
A shipwright earns experiance by doing his job. The more he builds and RE's, the better he is at it, untill he reaches Master level. At this point, he has attained the peak of his skill level. Now, he can benifit from "advanced" or "genius" level skill, the clothing attatchment that allows him to access that "littel bit of something extra" that seperates his work from his peers.
Perhapsa system like this:
low level SW ca (+1 to 2) drops from RE level 1 thru 3 at a rate of 1 in 250.
Mid level SW ca (+3 to 6) drops from RE level 4 thru 7 at a rate of 1 in 500.
High level SW ca (+7and up) drops from RE level 8+, at a rate of 1 in 750.
This will force the UB3R CA's to actually be UB3R rare and allow a logical and balanced drop rate without flooding the galaxies with high level CA's.
I think that this would allow the player that actually works on his character to have visible benifits and something to work for..
Good idea in concept, but that makes us completely self sufficient and it would cause serious problems across all the crafting professions. Unfortunately, we really have to bedependent on our combat counterparts OR let them drop in space. It would make just as much sense as ICB's.
KaylBreinhar
Mon Sep 19, 2005 8:53 pm
#12
Not to mention, with my previous idea, and the aforementioned one - we'd take the wasting of worthwhile parts to an epidemic level. SWs all over the game would be shoveling even Quantum Ion Drives into the fire for the chance to get potential SEAs.
Jagged-F3l
Tue Sep 20, 2005 4:48 am
#13
Pondafarr wrote:
I think a more logical way to distribute SW CAs is thru the RE system not unlike the Firespray disks.
Follow the bouncing bubble:
A shipwright earns experiance by doing his job. The more he builds and RE's, the better he is at it, untill he reaches Master level. At this point, he has attained the peak of his skill level. Now, he can benifit from "advanced" or "genius" level skill, the clothing attatchment that allows him to access that "littel bit of something extra" that seperates his work from his peers.
Perhapsa system like this:
low level SW ca (+1 to 2) drops from RE level 1 thru 3 at a rate of 1 in 250.
Mid level SW ca (+3 to 6) drops from RE level 4 thru 7 at a rate of 1 in 500.
High level SW ca (+7and up) drops from RE level 8+, at a rate of 1 in 750.
This will force the UB3R CA's to actually be UB3R rare and allow a logical and balanced drop rate without flooding the galaxies with high level CA's.
I think that this would allow the player that actually works on his character to have visible benifits and something to work for..
What about shipwrights that don't RE? This is not a balanced system. Crafting shipwrights have used their entire inventory for resources, and would find it difficult to participate in this system. Alternatively, crafting shipwrights would start bliindly RE'ing looted components, which (from past posts) would anger non-crafting REs.
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