Shipwright Archive
Thread: Discussion Drop Shipwright CAs in space
I can't see a reason shouldn't these should not drop in space though. It is combat as well as the ground. It takes an equal investment in time as ground combat. The only difference I see is the lack of skill point cost. If you can pry a CA off the dead body of an npc on the ground, might it not fly off the body of a pilot when his ship explodes along with the perfectly intact engine or other loot?
KaylBreinhar wrote:
Not to mention, with my previous idea, and the aforementioned one - we'd take the wasting of worthwhile parts to an epidemic level. SWs all over the game would be shoveling even Quantum Ion Drives into the fire for the chance to get potential SEAs.
What you said too! /agree
Message Edited by IIscandar on 09-20-2005 09:32 AM
KaylBreinhar wrote:
Killing the ISD/Freedom Station is so blindingly easy (at least, when the FS is damageable) - plus it has the added nuisance of clearing the zone regardless of WHICH you destroy.
Maybe the DS gunboats instead. If in deep space, then the PvP aspect of it can limit the flow of CAs into the market.
About the most challenging post-Ace mission you can undertake are the T5 Kashyyykian Space duties, with T5 fighter wings and Novae or Gunboat bosses.
And they DO have AIs. The downside is that death means decay in K-Space, and even I can't hold my own against five T5 Ghrag gunboats that turn like A-Wings and have their speed as well.
Message Edited by KaylBreinhar on 09-20-2005 11:40 PM
IIscandar wrote:
KaylBreinhar wrote:
Not to mention, with my previous idea, and the aforementioned one - we'd take the wasting of worthwhile parts to an epidemic level. SWs all over the game would be shoveling even Quantum Ion Drives into the fire for the chance to get potential SEAs.
What you said too! /agree
Message Edited by IIscandar on 09-20-2005 09:32 AM
This is a good idea but done poorly it could massivly unbalance the economy.
CityHall wrote:
I agree that CAs (of any kind) should drop in space... but be carefull if you make it so crafters can loot CAs where are ground pounders going to get there money?
This is a good idea but done poorly it could massivly unbalance the economy.
Be careful. The reaon I like JTL is because one's activities on ground are almost completely separated from space. When I was a dedicated crafter, I wasn't worth jack on ground, but I could work wonders in space. The CA system and the starmap quest really P/Od me due to their dropping on ground. Basically, I see it as the same reason that Jedi shouldn't get FS bonuses in space.
CommTampers wrote:
CityHall wrote:
I agree that CAs (of any kind) should drop in space... but be carefull if you make it so crafters can loot CAs where are ground pounders going to get there money?
This is a good idea but done poorly it could massivly unbalance the economy.
Be careful. The reaon I like JTL is because one's activities on ground are almost completely separated from space. When I was a dedicated crafter, I wasn't worth jack on ground, but I could work wonders in space. The CA system and the starmap quest really P/Od me due to their dropping on ground. Basically, I see it as the same reason that Jedi shouldn't get FS bonuses in space.
What are reasons for this? I would think that shipwrights everywhere would want the ground and space aspects of SWG to converge; that is, better integration between the ground and space aspects of the games. RotW represents an excellent case in point. After RotW went live, players that never thought of trying the space aspect of the game were becoming pilots, and hence purchasing ships and components. I saw sales go through the roof in an insanely short period. In fact, crafting kept me so busy after RotW went live, that it wasn't until about a month ago that I was able to go out to Kashyyyk with my alt.
CommTampers wrote:
Does it make sense that shipwright CAs drop from ground combat? Shipwright skills don't affect combat on ground. In my opinion, they should drop in space, maybe fromgunboats to keepthem a bit more difficult? I have been proven wrong in other matters, but at least we can have a fun discussion.
I don't believe that your argument holds water. There are plenty of SEAs that have little to nothing to do with ground combat. Besides, can you really draw a line to delineate SEAs in this manner. What about an SEA that increases medical experimentation? A pilot can be wounded in space, andcan take advantage of these SEAs byseeking out a doctor using meds crafted by a BE that used these SEAs. What about an SEA that increases structure assembly or experimentation? A shipwright can harvest more resources by purchasing harvesters with a higher BER crafted by an architect that used these SEAs.
Personally, I believe strongly that if SEAs are going to going to be made available as loot in space, then it should be the same SEAs that can be looted in the ground game.
I'm a strong adovocate of better integration of the ground and space games. BHs should be follow their marks into space and deal with them there as well as on the ground. Maybe shipwrights should be given a schematic for a component that could be equipped to a ship that would let BHs track their marks in space. Or maybe, it should be as simple as allowing Arakyd and/or Seeker droids into a cargo hold and allowing a BH to launch/release them from their ship. It would be interesting to allow Jedi to use a twitch-based system to help guide missiles to a target (Jedi used this technique in the NJO series--I believe they were referred to as "Shadow Bombs"). Architects and shipwrights could team up to craft space stations. Tailors should be given schematics for more pilot gear, such as helmets. DEs should be given modules that would allow certain droids to serve in the capacity of ship (POB-only) repair and fire control. I could on and on, but I am limited in time.
Jagged-F3l wrote:
CommTampers wrote:
CityHall wrote:
I agree that CAs (of any kind) should drop in space... but be carefull if you make it so crafters can loot CAs where are ground pounders going to get there money?
This is a good idea but done poorly it could massivly unbalance the economy.
Be careful. The reaon I like JTL is because one's activities on ground are almost completely separated from space. When I was a dedicated crafter, I wasn't worth jack on ground, but I could work wonders in space. The CA system and the starmap quest really P/Od me due to their dropping on ground. Basically, I see it as the same reason that Jedi shouldn't get FS bonuses in space.
What are reasons for this? I would think that shipwrights everywhere would want the ground and space aspects of SWG to converge; that is, better integration between the ground and space aspects of the games. RotW represents an excellent case in point. After RotW went live, players that never thought of trying the space aspect of the game were becoming pilots, and hence purchasing ships and components. I saw sales go through the roof in an insanely short period. In fact, crafting kept me so busy after RotW went live, that it wasn't until about a month ago that I was able to go out to Kashyyyk with my alt.