Shipwright Archive

Thread: Anyone make the new POB componets yet?

Schadwood
Fri May 06, 2005 9:17 pm
#1

I have been mining like mad and have built so far:


Elite Mining Laser [Y-8] - [possibly bugged since i cant break up an asteroid with it]

POB Cargo Hold [ holds 2.75k ] - [useless because i cant break an asteroid with and of the mining lasers from a POB turret]

MKIII Mining Laser - [Havent used it yet]


I am especialy interested if any one has built the POB only shields with the resources on live. With only OQ as the stat. what was the final shield like.


Thanks



Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

AkymaCali
Fri May 06, 2005 10:15 pm
#2



im mining the stuff to makethe 3POB guns now now i should have them build by tomorrow ill post stats


i am useing 4 lvl 3 mining lazers on my b wing with a large crafted cargo that holds 1550


the lazers are all about 1470 max damage ill have to look again when i log in

Message Edited by AkymaCali on 05-06-2005 10:18 PM



Akyma Cali' Bria Galaxy - Lvl 90 Jedi, Master Alliance Ace Pilot

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Aly'ona Ny'lok Lowca Galaxy - Master Entertainer, Master Alliance Ace Pilot

Akyma Cali' Lowca Galaxy- Lvl 22 Jedi, Rebel Pilot

/GetVet = 1260 days and counting
TomoRainer
Fri May 06, 2005 10:42 pm
#3

There's a bug in the way certain resource stats are calculated right now that makes any item using asteroid resources not worth crafting for the moment. For instance, I built some new Elite Engines yesterday with 1000 OQ asteroid resources, 995 OQ steel, and 990 OQ aluminum, and was only able to experiment it to 49% speed.. which came out to be 102.7, nearly two points less than my Mk V stuff.

There's more details on this in the shipwright bug thread over there, Jenden broke down the problem really well. But basically I don't think the non-mining components will be worth crafting until this is fixed.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Schadwood
Sat May 07, 2005 1:23 am
#4

Ya Agreed... I just fininshed one of the POB boosters


Max Speed 47.7


Burn is at only about 8 seconds though. [total not impressed ]


Hope they fix this soon ... and do you think asteroid resources already gathered will be "fixed" to reflect proper stats? Or will they remain as is and only newly harvested will have the right stats? i.e. Is it worth it to mine in space right now?





Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

TomoRainer
Sat May 07, 2005 1:29 am
#5

The problem doesn't seem to be with the stats, but rather how the stats are calculated in the crafting process. Once that's fixed, any asteroids you've already mined or bought should be perfectly fine.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


MasadoBanzai
Sat May 07, 2005 3:47 am
#6






TomoRainer wrote:
The problem doesn't seem to be with the stats, but rather how the stats are calculated in the crafting process. Once that's fixed, any asteroids you've already mined or bought should be perfectly fine.





I don't know about that. Why would they make asteroid resources have only one stat (OQ) but require multiple stats for the schematics which use nothing but asteroid resources? That would seem to be a bizarre design decision, if true.



-----------------------
Masado Banzai
Chief Designer
RanCorp Droidworks, Engineering and Shipyard
Mos Arcus, Tatooine, Kettemoor
TomoRainer
Sat May 07, 2005 4:39 am
#7


MasadoBanzai wrote:
That would seem to be a bizarre design decision, if true.




And do you see that as being out of character or something?

It's possible asteroid resources could be changed, but my reasons for thinking current ones should be good once this bug is fixed are twofold: first, there are many schematics that call for resources that don't have all the stats used in the experimentation, and second, they appeared to work fine in beta until a general change to resource calculations was made that seems to apply this bug to certain other schematics as well (think the DEs are having some similar issues). I'm thinking the problem with asteroid resources, then, stems from that change and not anything specific to asteroids.

This is all an educated guess and it might be wise to exercise caution in your space mining and buying ventures, but I do think they'll end up okay once the bug that came with the crafting process is addressed.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Bacon00
Sat May 07, 2005 10:31 pm
#8

Me and my guild SW made some armor today - 2750 armor points, 255k mass. That's really, really good IMO... not quite sure how this is bugged.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

: : Bacon is a dish best served cold : :


Red-Eye Weapons by Bak : : Master Freelance Pilot Bacon, Wookiee M.D.

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"Eastwood" KSE Firespray

Schadwood
Sat May 07, 2005 11:26 pm
#9


The armor we can make lvl9 crafted is already 2.5k armor points ... if 2.7k is the heavier POB armor well ... I say yes it isbroken




Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

Shierre
Sun May 08, 2005 1:12 am
#10

Made an Elite Rail Gun today. I can't recall perfect numbers for stats but when I saw with some average and soem decent resources used that damage came out as about 2k min -3k max before experimentation I wasn't impressed. I think I got the max damage to around 3700.


Rail gun is mainly armor effective, weak against shields 0.25* and against armor started around 0.7**. I used a mark v speed enhancement on it made from pretty average resources and speed started at 0.309 so to me that was pretty fast but I feel the Elite weapons are just so way underpowered it isn't funny taking into account 250k mass.


Anyone able to tell me what has been made previously in testing or whatever so we know if the damage is borked atm cause of the current resource calculator bug?







Livonya
RebelHuntr
Sun May 08, 2005 9:24 am
#11

I made the "Nut Bolt" laser i am on radiant made it with all good resources and stats are as follows

Damage 2050-4241 ,
mass 250k,
v shield .560
v armor .550,
EPS 29.7
Refire .350

I got 3 amazing success in a row on the damage


Vesae
Jagged-F3l
Sun May 08, 2005 7:53 pm
#12

Just made my first (I've been focusing on providing friends with player-crafted mining equipment, which is superior)--made an Elite Shield Generator. With a Mark V Shield Intensifier upgrade, the stats came out as follows:



  • Front/Rear Shields approx. 3300

  • Recharge rate approx 16

  • Mass 250K!

  • Reactor drain 4.4K

Gave it to a friend to try in their Y-8. They took it into a swarm of tier 4 ships and let them pound on him. Without firing a shot, he withstood fire for about 5 minutes before having to jump out. His overall opinion is simply that they should have a higher recharge rate. I'm going to craft another with a limiter instead of an intensifier to see if it improves performance.





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Spartan117A
Sun May 08, 2005 8:49 pm
#13

made the NULL BOLT max damage was 4500 plus, mass 250K
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