Shipwright Archive
Thread: Anyone make the new POB componets yet?
im mining the stuff to makethe 3POB guns now now i should have them build by tomorrow ill post stats
i am useing 4 lvl 3 mining lazers on my b wing with a large crafted cargo that holds 1550
the lazers are all about 1470 max damage ill have to look again when i log in
Message Edited by AkymaCali on 05-06-2005 10:18 PM
There's more details on this in the shipwright bug thread over there, Jenden broke down the problem really well. But basically I don't think the non-mining components will be worth crafting until this is fixed.
Ya Agreed... I just fininshed one of the POB boosters
Max Speed 47.7
Burn is at only about 8 seconds though. [total not impressed
]
Hope they fix this soon ... and do you think asteroid resources already gathered will be "fixed" to reflect proper stats? Or will they remain as is and only newly harvested will have the right stats? i.e. Is it worth it to mine in space right now?
TomoRainer wrote:
The problem doesn't seem to be with the stats, but rather how the stats are calculated in the crafting process. Once that's fixed, any asteroids you've already mined or bought should be perfectly fine.
MasadoBanzai wrote:
That would seem to be a bizarre design decision, if true.
And do you see that as being out of character or something?
It's possible asteroid resources could be changed, but my reasons for thinking current ones should be good once this bug is fixed are twofold: first, there are many schematics that call for resources that don't have all the stats used in the experimentation, and second, they appeared to work fine in beta until a general change to resource calculations was made that seems to apply this bug to certain other schematics as well (think the DEs are having some similar issues). I'm thinking the problem with asteroid resources, then, stems from that change and not anything specific to asteroids.
This is all an educated guess and it might be wise to exercise caution in your space mining and buying ventures, but I do think they'll end up okay once the bug that came with the crafting process is addressed.
Made an Elite Rail Gun today. I can't recall perfect numbers for stats but when I saw with some average and soem decent resources used that damage came out as about 2k min -3k max before experimentation I wasn't impressed. I think I got the max damage to around 3700.
Rail gun is mainly armor effective, weak against shields 0.25* and against armor started around 0.7**. I used a mark v speed enhancement on it made from pretty average resources and speed started at 0.309 so to me that was pretty fast but I feel the Elite weapons are just so way underpowered it isn't funny taking into account 250k mass.
Anyone able to tell me what has been made previously in testing or whatever so we know if the damage is borked atm cause of the current resource calculator bug?
Damage 2050-4241 ,
mass 250k,
v shield .560
v armor .550,
EPS 29.7
Refire .350
I got 3 amazing success in a row on the damage
Vesae
Just made my first (I've been focusing on providing friends with player-crafted mining equipment, which is superior)--made an Elite Shield Generator. With a Mark V Shield Intensifier upgrade, the stats came out as follows:
- Front/Rear Shields approx. 3300
- Recharge rate approx 16
- Mass 250K!
- Reactor drain 4.4K
Gave it to a friend to try in their Y-8. They took it into a swarm of tier 4 ships and let them pound on him. Without firing a shot, he withstood fire for about 5 minutes before having to jump out. His overall opinion is simply that they should have a higher recharge rate. I'm going to craft another with a limiter instead of an intensifier to see if it improves performance.