Shipwright Archive
Thread: Hard data on ship masses and experimentation
- A-Wing
- 11% = 63733, 53% =65125
- 50% =65026,100% =66683
- 33 increase per %, (0.051% of 65k)
- B-Wing
- 10% =235313,45% =239513
- 50% =240113,100% =246113
- 120increase per %, (0.050% of 240k)
- Dunelizard
- 13% =83713,56% =85224
- 50% =85013,100% =86770
- 35increase per %, (0.041% of 85k)
- Ixiyen
- 11% =93647,50% =95009
- 50% =95009,100% =96755
- 35increase per %, (0.037% of 95k)
- Kimoglia
- 15% =108452,63% =110611
- 50% =110026,100% =112275
- 45increase per %, (0.041 of 110k)
- Rihkxyrk
- 11% =187466,49% =189949
- 50% =190014,100% =193281
- 65increase per %, (0.034% of 190k)
- Scyk
- 13% =11783,58% =12051
- 50% =12003,100% =12301
- 6increase per %, (0.050% of 12k)
- TIE Advanced
- 12% =63768,52% =65089
- 50% =65023,100% =66674
- 33increase per %, (0.051% of 65k)
- TIE Agressor
- 11% =117718,52% =120141
- 50% =120023,100% =122978
- 59increase per %, (0.049% of 120k)
- TIE Bomber
- 11% =186376,51% =190187
- 50% =190092,100% =194855
- 95increase per %, (0.050% of 190k)
- TIE Fighter
- 12% =19623,53% =20033
- 50% =20003,100% =20503
- 10increase per %, (0.050% of 20k)
- TIE Interceptor
- 11% =49046,51% =50049
- 50% =50024,100% =51278
- 25increase per %, (0.050% of 50k)
- TIE Light Duty Fighter
- 13% =11783,58% =12051
- 50% =12003,100% =12301
- 6increase per %, (0.050% of 12)
- TIE Opressor
- 11% =167108,50% =170047
- 50% =170047,100% =173815
- 75increase per %, (0.044% of 170k)
- TIE/In
- 11% =39237,51% =40039
- 50% =40019,100% =41021
- 20increase per %, (0.050% of 40k)
- VT-49 Decimator
- 11% =4996198,52% =5000241
- 50% =5000044,100% =5004974
- 99increase per %, (0.002% of 5M)
- X-Wing
- 11% =98055,49% =99975
- 50% =100026,100% =102552
- 51increase per %, (0.051% of 100k)
- Y-Wing "Longprobe"
- 12% =166779,52% =170238
- 50% =170065,100% =174389
- 86increase per %, (0.051% of 170k)
- Y-Wing
- 12% =147170,53% =150250
- 50% =150025,100% =153781
- 75increase per %, (0.050% of 150k)
- YKL-37R Nova Courier
- 10% =4996093,48% =4999894
- 50% =5000094,100% =5005095
- 100increase per %, (0.002% of 5M)
- YT-1300
- 11% =4996110,49% =4999949
- 50% =5000050,100% =5005101
- 101increase per %, (0.002% of 5M)
- Z-95
- 16% =11799,65% =12093
- 50% =12003,100% =12303
- 6increase per %, (0.050% of 12k)
A little explanation of the above numbers is due. The first line for each ship type shows the exact numbers shown on the experimentation screen in the game. These numbers represent the empirical data of my investigation. The second lineuses those data tocalculate how high the mass would be if you had gotten 50% and 100% during experimentation. The third line is also calculated and shows how much the mass increases for each experimentation percentage and how big a percentage this increase is of the average mass. The basic assumption is that the mass increase is linear with respect to the percentage increase. I have done a few tests to verify that this does seem to hold.
A couple of interesting things:
- The average mass as listed other places on the forums is reached when you get 50% experimentation. This may not be that suprising.
- The mass increase per experimentation is about 0.05% of the average mass. This seems to hold for all ships except the master MP ships and for the ships that had their mass changed in patch 11.2. To me it looks like the devs forgot to change something when they changed the masses.
- It may not be possible to reach 100% even with perfect resources. Some resources are known to be gated so I am not sure you can even get higher than 90%. But the new resources that were introduced with JTL does not seem to be gated. So it still might be possible.
- The mass gained from using good resources is obviously low. You can also use these numbers to determine if you feel it is really worth spending your good resources when making chassis.
Let me know if you find any errors in my data. I could have mis-typed something. I would also like to know if people have some hard data on the mass when using very good resources.
Message Edited by pervel on 11-26-2004 12:06 PM
Message Edited by pervel on 11-26-2004 01:12 PM
Zilod wrote:
dunelizard stats are prepatch, new one is 85k
Thanks, you are right. I will remove it until I get a chance to craft one with the new stats.
EDIT: I have put in the new stats for the Dunelizzard now.
Message Edited by pervel on 11-26-2004 01:13 PM
..... The basic assumption is that the mass increase is linear with respect to the percentage increase.
Message Edited by Beldaran on 11-26-2004 12:44 AM
Initial mass: 207621
With experimentation: 212517 (I wrote 213147 in my notes but the final blueprint had slightly less mass)
These are with resources that averaged to 84% quality for the mass.
With 85% quality resources and some luck Ewach got the mass up to 213166, and another one had 212940; I don't have notes on the initial mass for these two ships.
Message Edited by plmcmahon on 03-11-2005 03:45 PM
This post should be added to the Shipwright Guides sticky.
I use this data all the time. I noticed that the Kihraxz was missing, so I wrote down the values when I made one last night:
Actual values: 25% = 39629, 46% =39944, 67% =40259, 89%= 40588
Calculated values: 0% =39254, 50%= 40004, 100%= 40754
15 increase per %.
- Alirc
Kryat:
25% - 208917, 50% - 210004, 74% - 211091, 90% - 211815
0% - 207830, 100% - 212178
Average of 45 mass per %
Heavy Scyk/Z95/TIE:
23% - 93937, 45% - 94903, 68% - 95743, 84% - 96384
0% - 93011, 50% - 95023, 100% - 97036
Average of 40 mass per %
Calculations based on these numbers is not entirely accurate as I think there is a hidden decimal place on the experimentation percentage. Nevertheless, the numbers are close enough.