Shipwright Archive
Thread: Hard data on ship masses and experimentation
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Goraf
Thu Oct 06, 2005 10:29 am
#15
fire-heart wrote:
The Kihraxz seems to be missing.
Look up a few posts, I posted the Kihraxz information a while ago. The original post just has not been edited.
fire-heart
Thu Oct 06, 2005 2:10 pm
#16
Goraf wrote:
fire-heart wrote:
The Kihraxz seems to be missing.
Look up a few posts, I posted the Kihraxz information a while ago. The original post just has not been edited.
Missed it. Thank you.
KaylBreinhar
Sat Oct 08, 2005 4:24 pm
#17
I've seen 214k KSEs - so evidently the M22-T and KSE don't share the same mass caps...which is odd.
AhrienTerrik
Mon Oct 10, 2005 1:01 am
#18
Beldaran wrote:
..... The basic assumption is that the mass increase is linear with respect to the percentage increase.
Your assumption is correct, all experimentation in SWG uses this formula :Stat = [Base value at 0% experimentation] + ([Increase/%] x [Experimental Percentage])For example :X-Wing : Mass = 97500 + (5000 x E) with E = Experimental PercentageThe initial and maximum Experimental Percentage depend on the resource stats, resource amounts and the applicable stat percentages for the item youre making.These values make up the Weighted Resource Value and determine the initial and maximum experimental percentage this way :Initial EP = 0.00000015 x WRV^2 + 0.00015 x WRVMaximum EP = 0.001 x WRVMessage Edited by Beldaran on 11-26-2004 12:44 AM
QFE.
Man, don't know where you did get this formula but I've been using them for months and work like a charm.
AhrienTerrik
Mon Oct 10, 2005 12:59 pm
#19
First of all, let me congratulate you for the effort on this list. Is an awesome work.
The mass range for the B-wing is 234000 (0%) - 246000 (100%). Average is 240000 (50%). The hp range, in case anyone is interested is 3000 (0%) - 4000 (0%). Average is 3500 (50%).
The mass range for the KSE Firespray is 205500 (0%) - 214500 (100%). Average is 210000 (50%). The hp range, in case anyone is interested is 2500 (0%) - 3500 (0%). Average is 3000 (50%).
SW schematics are not gated (except the ones using the 4 asteroid resources with 500 OQ), or at least won't be after P24. The fact that some resources do have a cap value is actually taken into account when crafting.
For instance, steel have a CD cap of 650. Any schematic that calls for steel as a resource (steel, not metal) will treat any steel with CD 650 (or over 650 for JTLS resources) as a pure 1000.
Problem with chassis is that 4 stats are used, and it's extremely difficult (stadistically wise) to get good enough values on 4 stats on many resources to get to 100%.
pervel wrote:
- B-Wing
- 10% = 235313, 45% = 239513
- 50% = 240113, 100% = 246113
- 120 increase per %, (0.050% of 240k)
The mass range for the B-wing is 234000 (0%) - 246000 (100%). Average is 240000 (50%). The hp range, in case anyone is interested is 3000 (0%) - 4000 (0%). Average is 3500 (50%).
The mass range for the KSE Firespray is 205500 (0%) - 214500 (100%). Average is 210000 (50%). The hp range, in case anyone is interested is 2500 (0%) - 3500 (0%). Average is 3000 (50%).
pervel wrote:
- It may not be possible to reach 100% even with perfect resources. Some resources are known to be gated so I am not sure you can even get higher than 90%. But the new resources that were introduced with JTL does not seem to be gated. So it still might be possible.
SW schematics are not gated (except the ones using the 4 asteroid resources with 500 OQ), or at least won't be after P24. The fact that some resources do have a cap value is actually taken into account when crafting.
For instance, steel have a CD cap of 650. Any schematic that calls for steel as a resource (steel, not metal) will treat any steel with CD 650 (or over 650 for JTLS resources) as a pure 1000.
Problem with chassis is that 4 stats are used, and it's extremely difficult (stadistically wise) to get good enough values on 4 stats on many resources to get to 100%.
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