Shipwright Archive
Thread: JTL Decay is not fun, here's why, proposed solution
It doesn't help me when I get my ass shot out from under me, but if you take a gander at my PvP record below, you'll see that doesn't happen that often.
Besides, in both PvP AND PvE, the chassis is the main target - the equipment itself is receiving splash damage.
Message Edited by KaylBreinhar on 01-10-2005 01:32 AM
Rogue1970 wrote:People using the Deep Space ticket for a free repair are exploiting the system anwyay, as they aren't just using it for Deep Space repairs - but ANY repair after Master.
I wouldn't call that an exploit. I would call it a bad design and not thought to the end. Either the devs don't believe in our inteligence or they believe that we are 100% honest with every aspect of this game. Pick one
cheers
Exi
sbob wrote:
Also your armor comparison is a bit flawed as well. A componet does not work less when it is dammaged except fpr the case of Armor.
DarkRenown wrote:
First off, I can see where you are coming from, and as a Pilot as well, I can see the benefits of yoru system.
However, as a SW, I like the decay as it is. It encourages people to keep coming back to purchase equipment. Especially if you get recognised as a purveyor of quality items, then you will get repeat business.
The reason I say this is..
As a Master DE as well, the biggest problem we face (check the forums to see this is true) is that we sell Droids which NEVER decay. You can purchase a droid, and never have to replace it, the decay is so slow it is ridiculous.
Effectively this means that the only repeat custom you get is for Paint kits, Batteries and the odd repair kit. This is a big bugbear of the majority of DE's (on the fourms anyway).
So, ship decay as it stands it nice. I agree it is a bit severe, but it means that as a SW, I get repeat custom for ALL of my components, not just the repair kits, paint kits, texture kits and ammo.
If you make decay too limited, you remove the SW business, and as the resource requirements are very high (rightly so) for SW components, a lot of SW's may leave the profession, or just specialise in the consumables.
So, yes I can see your argument for the change, but I have to disagree. I think this decay system keeps the market for SW components and ships vibrant and fluid.
Just before anyone shouts, money grabber, I always price my components low, at about 3CPU mainly, sometimes a little higher. This covers my costs and gives me a reasonably amount of profit (after harvester maintenance, etc) to shop to luxuries and skill tapes. I earn on average abotu a million every couple of weeks (maybe even a month), so I will never get as rich as those who can buff up and get that much in running missions, but I am happy.
Current decay system is not fun for pilots. Not fun means people won't do it. I will NOT buy a new ship every 7 deaths to be compeditive. Instead, I just won't play at all. So instead of getting you more business, at best it stays the same from people still grinding pilot til they reach master and realize instead of being fun, it's a tremendous money sink, that or they have to worry about dying the instant shields are eliminated. I don't get penalized with being easier to kill every time I die on the ground, why am I in space? I die once on land, learn my lesson, and am more careful next time, in space, I die, I have to be even MORE careful because next time I will die easier, and easier, and easier, until it feels like I'm flying a paper airplane.
Current decay system doesn't get you more customers, it gets you less.
Eaca wrote:
Current decay system doesn't get you more customers, it gets you less.
Sorry Eaca, I should have added something. I do think the current decay is overly harsh. I agree it should be slower, but am happy to keep the current system (as in the way it works, not the speed of decay).