Shipwright Archive

Thread: Wanted to know from you Shipwrights

TK-132
Mon Nov 08, 2004 5:22 pm
#1

I'm just curious as o why some charge so much for ships. You do understand proces in-game have it made for new players unless they have developed and amassed large amounts of cash.

I understand you guys need a lot of resources to build ships. If the amounts are so unreasonable why don't you guys ask for them to be changed? I'm poor since I usually only have 500K of credits at max. I dunno perhaps I have been meeting nothing but greedy shipwrights?

The economy has sadly in my opinion gone out of wack. You have players with millions or players with a few 100k or less at times. Although there are no set prices in SW their are suggestions in the movies and books on what the expected prices are. The fact some people actually have millions to spar just to get an AV-21 or a rug kinda proves that. Rugs ok special fancy stuff affordable by the rich. Same with with AV-21 it's kinda of limo.

Anyway it just seems weird how NPCs only carry a few hundred credits yet almost all players have thousands.
Personally the richest of the rich should only have a few million. Of course that's my opinion.

I dunno I just think ship prices can be a little high.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Funkbacca
Mon Nov 08, 2004 5:28 pm
#2

Haven't read anything before posting here, have you?

Go try and buy:
7k of Steel
4k of ALuminum
4k of Ore
4k of Inert Petrochm

just see if you can even find that much of the same kind right now.

Then see what you'd need to sell the single chassis for to make a profit.

Then $TFU



"Let the Wookiee win."

Main ship vendor:
'Affordable Everything' in the Camelot City Mall, just SW of the Mining Outpost on Dantooine.
Also see my vendor on Dantooine @ 5141, 3389
and just to the west of Mos Eisley @ 2549, -4594
TK-132
Mon Nov 08, 2004 5:36 pm
#3

Then um why don't you guys try to get that changed. That's what I meant. Nobody seems to be pushing for this though so clearly it must be possible.

I understand it takes like 50K of resources just to build some ships (usually more) but um why hasn't it been made clear to the Devs that this is a bit insane or overdone.

Message Edited by TK-132 on 11-08-2004 04:37 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Red-Dwarf
Mon Nov 08, 2004 5:42 pm
#4

There have been long (very long) discussions, and believe me what we have is actually a victory! The devs have chosen the materials, and while I personally wouldn't mind lower, it isn't going to happen now. Once we went live we had got as good a deal as we were going to get.


You should know tho, there were players (and no, I'm not going to name them) who actually felt we had got too low in the resource amounts.




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...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
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TK-132
Mon Nov 08, 2004 5:53 pm
#5

Hmm that explains things. I just don't understand the reasoning for such requirements.

I guess I'll just grind more missions. Not anything against you guys ever. I mean that's a lot of money, 500k for just a ship blueprint? I must be extemely poor cause I don't have that kind of spare money.

Well I will leave now seeing as their is no point in discussing this further.

Message Edited by TK-132 on 11-08-2004 04:54 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
OdiousEncounter
Mon Nov 08, 2004 5:54 pm
#6

Also important to note is that each chassis must be hand-crafted, which takes much more time investment than sticking a bluprint in a factory and getting 100 chassis out of it.



----------Auriga Starlighter----------

TK-132
Mon Nov 08, 2004 6:03 pm
#7

I never said it was easy. I would have no problem if all prices of ships ranged from 300k max to like 30k of credits. That seems reasonable. I know why you guys charge 500k sometimes it's because you have to get several k of harder to get resources and then do it all by hand.

I just can't figure out why people would want it like this. I mean it can't be all to fun to collect thousands of metals and such and spend all your time crafting stuff by hand.

Maybe I'm wrong. Is there a normal or standard amount of money players are expected to have?

Probably wrong place to ask this but how much should I sell meats for per cpu if their 900 or close in quality?

Message Edited by TK-132 on 11-08-2004 05:04 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Tanks
Mon Nov 08, 2004 10:39 pm
#8

Probably wrong place to ask this but how much should I sell meats for per cpu if their 900 or close in quality?


If it is Avian meat, and PE is also in 900s, I have seen docs pay 300cpu+ for it. then, you'd have money to get your ship. .



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Feisen
Mon Nov 08, 2004 10:41 pm
#9



TK-132 wrote:
Probably wrong place to ask this but how much should I sell meats for per cpu if their 900 or close in quality?

Message Edited by TK-132 on 11-08-2004 05:04 PM





You should watch your galaxy trade board. When an in demand meat spawns you can get 20 to 120 cpu. Is the meat you have herbivore or avian meat that is used by doctors? That goes for a lot more than carnivore meat used by bio-engineers and chefs. Do you have the right stats with high numbers? I don't know, because I don't sell meat, but if you watch your galaxy trade boards you can find out if what you have is valuable.



Lotus Industries
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elmer-p-thudpucker
Mon Nov 08, 2004 11:07 pm
#10









TK-132 wrote:
I'm just curious as o why some charge so much for ships. You do understand proces in-game have it made for new players unless they have developed and amassed large amounts of cash.

I understand you guys need a lot of resources to build ships. If the amounts are so unreasonable why don't you guys ask for them to be changed?
You answered your own question. Unfortunately credits drive everything in this game, the more you have the better off you will be. A player with a huge bank account can afford stun composite and krayt-enhanced weaponry, whilea player with few creditsis hard pressed to afford regular composite and a decent weapon. The same applies to the Space portion of the game. More credits = easier access to better/higher-end components.


The 17,000 credits for a ship from the movies, can't fly in a player-crafted economy. IfSWG was based solely on the movies, sure prices would be cheaper, but their would be no Jedi, you would die once and be dead, Wookiees couldn't join the Empire etc... The prices have only risen because of the players themselves (and to a smaller degree, duping) it wasn't like the Devs hardcoded 'this will cost X amount, and this will cost Y amount'.




Now if you are referring to 500k for a starter chassis, yes that is beyond gouging. More like insanity on the shipwright's part


I'm sure Eclipse is no different then my server Kettemoor in the following aspect:

Go to the Coronet or Theedbazaar, find a starter chassis for 6k. Nextbuy(looted)2 pieces of armor, booster, capacitor, engine, reactor, shield and a weapon from the bazaar. 8 components total at 500cr or less each. Go to the Chassis Dealer NPC and get your starter chassis into deed form for 10k.


6K+4K+10K = 20K You just acquired a fully functional ship (plus travel free) for less then most swoops are sold for.



Rogerdean:vendor vendors at -2737 5290 twilights end,naboo
Ryche_Mykola
Mon Nov 08, 2004 11:08 pm
#11

You have obviously never been a crafter.


Try surveying from planet to planet, looking for the resources you need. Then spend more time trying to find a good concentration to put harvestors down (assuming its good).

Then you have the whole crafting process. Then you have all that time to spend stocking merchants. You absolutely have no idea how much time is involved.


Crafting in the game has become pretty much a waste if you do it for the money. The raw materials are worth far more than the finished product which makes no sense to me. If I could sell my steel for 5-10cpu why would I use it to make a ship and charge less for then?



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Therapyfailedme
Mon Nov 08, 2004 11:14 pm
#12


Interestingly enough, while I hear people kvetching about ship prices being too high, for every one of them there are 10 people eho wouldn't bat an eye at dropping 2 mil for a scythe or crates of brandy. Sorry folks, that's the economy. Making money is a cakewalk, in almost any profession....and all combat professions in particular.

Message Edited by Therapyfailedme on 11-08-2004 10:19 PM



al'Mishrak Aeronautics
-100 4950, Ragnark, Naboo
Dessimus
Tue Nov 09, 2004 2:02 am
#13



TK-132 wrote:
Then um why don't you guys try to get that changed. That's what I meant. Nobody seems to be pushing for this though so clearly it must be possible.

I understand it takes like 50K of resources just to build some ships (usually more) but um why hasn't it been made clear to the Devs that this is a bit insane or overdone.

Message Edited by TK-132 on 11-08-2004 04:37 PM





I don't see anything wrong with the current resource requirements. No it's not "a bit insane or overdone." We are building huge starships so of course the resource requirements are gonna be huge and subsequent prices will reflect that. Making money in this game is so easy. If you are master of an elite combat prof. and know what you are doing, you can make enough money in 1 night to buy yourself a master level ship chassis. People complain that noobs can't afford a good ship. I say so what? Of couse a new player can't afford a great ship nor should he/she be able to. A new player needs to take time to advance their skills and wealth, they shouldn't be able to buy an awesome ship straight away without doing significant work. The bottom line is this: anyone that has an elite combat profession CAN afford to pay the current ship prices. Anyone that has an elite crafting profession CAN afford to pay the current ship prices. Anyone that doesn't fit into either category can sell organics, or harvest resources, or sell buffs, or simply needs to do more work in order to fit into one of the 2 previous categories. There are a ton of ways to make lots of money in this game, none of them overly difficult. It just takes a little work. If a ship you want is too expensive for you, don't buy it or get to work. Don't complain to me. My prices will not flex just because you don't like the economy.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
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