Shipwright Archive

Thread: A SUGGESTION to solve the Crafting vs. Looting problem (reverse Engineering improvement)

Insidius
Tue Dec 14, 2004 12:08 am
#1

Bumpage.
Insidius
Tue Dec 14, 2004 1:46 am
#2

Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.


Pilot loots an item.

Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.

Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.

Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.




There you have it. Short, simple, and sweet.
R0Man
Tue Dec 14, 2004 4:54 am
#3

I think , giving crafted item abiliti to be RE moreinteresting idea



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Jagged-F3l
Tue Dec 14, 2004 6:34 am
#4

Well, if you're going to do this, why not have the component analysis tool spit out a limited use schematic? This would make space loot and reverse engineering totally worthwhile.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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0101010101010101"The Oppressor"
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Calamari
Tue Dec 14, 2004 11:19 am
#5






Insidius wrote:
Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.


Pilot loots an item.

Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.

Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.

Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.




There you have it. Short, simple, and sweet.



So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.




Gowic Koohifa  Tempest
Master Rifleman  Master Ranger- Alliance Ace Pilot

Gowic Koohif (Bloodfin) [RETIRED]
Master Tailor  Master Chef  Master Merchant

rexan
Tue Dec 14, 2004 11:31 am
#6






R0Man wrote:

I think , giving crafted item abiliti to be RE moreinteresting idea







Bad idea. Then everytime you wanted to 'craft' a MK5 weapon, your would have to craft 9 of them. All with different enhancer parts. Thats 18 crafting sessions just to make 1 lvl 9 item.


Also, allowing this would complete destroy the loot system in game. Since you would make one item low mass, one item high max damage, one item high min damage, one an ion cannon, one a disurptor, one more effective against shields, one more effective against armor, one high refire, one low enegery per shot.

Message Edited by rexan on 12-14-2004 10:33 AM



Rexan Ryu
Master Smuggler
Flurry Server
Insidius
Tue Dec 14, 2004 12:57 pm
#7



Calamari wrote:


Insidius wrote:
Here's a suggestion to make reverse engineering more interesting, while at the same time, resolving the "crafting vs. looting" issue that's been on the forums lately.


Pilot loots an item.

Pilot takes item to shipwright, who Reverse Engineers the item into a subcomponent comprised of stat bonuses.

Shipwright then crafts a new item, using the reverse engineered subcomponent in the crafting process.

Shipwright creates an enhanced part from the subcomponent and his crafting skills combined, much like a weaponsmith would.




There you have it. Short, simple, and sweet.

So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.





As though you'd be able to make it yourself any other way?

Do you also think it's ok to charge SWs 10 cpu for resources but still expect us to charge 4 cpu for ships?
Calamari
Tue Dec 14, 2004 2:25 pm
#8

I don't like the idea of saving tons of components to get RE'd, only to get another component as a final product, which then needs further work to become useful. I like the system as it is now. It is fun and rewarding.



Gowic Koohifa  Tempest
Master Rifleman  Master Ranger- Alliance Ace Pilot

Gowic Koohif (Bloodfin) [RETIRED]
Master Tailor  Master Chef  Master Merchant

Kassuff
Tue Dec 14, 2004 4:07 pm
#9




So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.







Here's an idea I think you'll like even less.


Buy a second account, mine and/or buy 6.5 million units of steel, iron, aluminum, fiberplast, chemicals, ore and copper. Grind master shipwright. RE your parts. Delete your newly minted master shipwright. Cancel your second account.


Take your pick.
Calamari
Wed Dec 15, 2004 8:37 am
#10






Kassuff wrote:



So I, as a pilot, can spend weeks in space looting very high end components, and you make the final item that I will then have to buy from you? Sorry, but I don't like the idea. Sort of like looting Krayt Tissue to turn around and have to pay a good weaponsmith a ton of money to complete the product for you.







Here's an idea I think you'll like even less.


Buy a second account, mine and/or buy 6.5 million units of steel, iron, aluminum, fiberplast, chemicals, ore and copper. Grind master shipwright. RE your parts. Delete your newly minted master shipwright. Cancel your second account.


Take your pick.





Maybe you can make a stronger case by explaining how RE'ing the looted components in their current form harms your profession. You are the ONLY profession that can RE the items. No matter what I loot in space, I still have to bring them to YOU to get them RE'd. When I get my stuff RE'd, I pay a good amount of credits for a few minutes of a Shipwright's time. You hold all the cards here. Still, there remain several specific components that are ALWAYS better when player-made, regardless of what I loot in space. I have spent 5 million credits on ship chassis and components from Shipwrights, not including what I've paid or trading in resources/supplies for RE work. I haven't paid an armorsmith or a weaponsmith, chef, tailor, artisan, or architect anywhere near 5 million credits, and shipwrights haven't even been in the game that long. You have expendable products, such as missile packs and chaff packs, upgrade and repair kits (work on getting your resource costs down on the missile packs and chaff packs imo). While most of these other professions target a specific player base, the shipwright can potentially target every player, as pilot is a free profession.


The space loot system in it's current form is the most innovative looting system I've ever seen in an MMORPG, and it's very fun and rewarding. I take at least one trip per day, coming back with anywhere between 50-60 looted components per trip. No matter how much I loot, I know I'll never RE a weapon as good as can be purchased from a SW when taking mass and energy/shot into account, I'll never find a piece of armor as good as can be purchased from a SW, and I'd be hard pressed to RE a better shield. When I do RE an engine, weapon, capacitor, shield, etc..I want to walk out with a final product. I don't want to get a component that I have to negotiate with the SW to create the final product. If the current system is changed, then something big needs to happen to make JTL fun in some other form. Space loot is the primary reason I suit up and fly in the first place.


As for your above proposal, I've been on the verge of doing just that for a couple of weeks, except for the deletion of the character and cancellation of the account part. Not a bad idea at all.





Gowic Koohifa  Tempest
Master Rifleman  Master Ranger- Alliance Ace Pilot

Gowic Koohif (Bloodfin) [RETIRED]
Master Tailor  Master Chef  Master Merchant

Diorchas
Wed Dec 15, 2004 10:07 am
#11

It would be a lot better if the Shipwright could make a limited run schematic from an RE attempt rather than churning out another upgrade or component. That way all the collecting and accounting with components is worthwhile and the pilots will have more good components to choose from.


Think about it from a logical perspective... Reverse Engineering gives a Shipwright an understanding of a component he's never seen before. That's what REing is. Does the SW just forget what he learned right after he learned it? Of course not. So why can't he make components based on that design, even if it is only a limited run?
Insidius
Wed Dec 15, 2004 10:48 am
#12

I wasn't aware shipwrights were charging to RE.

I guess some people's time really is that valuable.

*shrugs*
rexan
Wed Dec 15, 2004 4:09 pm
#13






Insidius wrote:
I wasn't aware shipwrights were charging to RE.

I guess some people's time really is that valuable.

*shrugs*





Some peoples time is valuable. But mostly its the investment in peoples effort, cash and skill points. I charge 10k per RE level. You want a lvl8 engine REd. Bring me 8 engines and 80k, tell me what stat you want increased (or decreased if its mass) and ill set you up.



Rexan Ryu
Master Smuggler
Flurry Server
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