Shipwright Archive
Thread: So do you like your job?
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q_of_course
Thu Jun 30, 2005 1:13 pm
#1
I'm at the very end of my CU respec period and I'm trying to decide where to put my skills (saving my token in case I screw up).
Right now I'm master artisan/armorsmith/architect with some merchant and tailor for good measure.
I like the idea of shipwright, though.
Any comments or suggestions? Is it a fun profession? I'm not terribly worried about money, that's what armorsmith is for.
Right now I'm master artisan/armorsmith/architect with some merchant and tailor for good measure.
I like the idea of shipwright, though.
Any comments or suggestions? Is it a fun profession? I'm not terribly worried about money, that's what armorsmith is for.
Boca
Thu Jun 30, 2005 1:49 pm
#2
Depends. If you are on gorath then sw sucks horribly but if you are on any other server then its pretty fun.
JanuHull
Thu Jun 30, 2005 2:55 pm
#5
Just be warned this is a profession with the material volume requirements of an architect matched with the material quality requirements of a weaponsmith. It's taken me nothing less than a 4 million credit investment to get into the game in the running with the other shipwrights to get to competitive levels with them and I still dread the drain of doing chassis.
GreatWurm
Thu Jun 30, 2005 6:17 pm
#7
As a shipwright, I seem to have a real problem with storage. Considering that some ships can cost around 100k units in resources, it's easy to run out of space when you consider that you'll want to stock up on a good resource spawn, keep a good looking shop (decorated) and have enough lots left over for effective harvesting, there just doesn't seem to be a good solution.
I hate to use vendors as a storage bin (somehow, it just seems like an unintended exploit to me) and I don't want to have to use up my precious lots for factories (I need them for harvs). Most POB ships have 100 item storage, so there isn't much help there.
I've moved my crafting operation onto my Y-8, but it's still limited to only 100 items. I had hoped a ship the size of a Y-8 would actually have an increased storage capacity, but alas, my biggest cargo ship apparently isn't designed to hold a significant amount of cargo.
What solutions have you guys come up with? I just can't justify paying for another account to store my stuff in...
Thanks!
J'Asper
Corbantis
Lotifo
Thu Jun 30, 2005 7:01 pm
#8
I don't think it's possible to run very long without using vendors for storage. I tried and it just got to be overwhelming. Not that it's much better with vendors right now with that resource name bug deal, but at least I'm not sorting through endless bins in my basement.
JanuHull
Fri Jul 01, 2005 8:14 am
#9
GreatWurm wrote:
As a shipwright, I seem to have a real problem with storage. Considering that some ships can cost around 100k units in resources, it's easy to run out of space when you consider that you'll want to stock up on a good resource spawn, keep a good looking shop (decorated) and have enough lots left over for effective harvesting, there just doesn't seem to be a good solution.
I hate to use vendors as a storage bin (somehow, it just seems like an unintended exploit to me) and I don't want to have to use up my precious lots for factories (I need them for harvs). Most POB ships have 100 item storage, so there isn't much help there.
I've moved my crafting operation onto my Y-8, but it's still limited to only 100 items. I had hoped a ship the size of a Y-8 would actually have an increased storage capacity, but alas, my biggest cargo ship apparently isn't designed to hold a significant amount of cargo.
What solutions have you guys come up with? I just can't justify paying for another account to store my stuff in...
Thanks!
J'Asper
Corbantis
My guild has this mostly under wraps. JTL is a very group oriented thing. I have my main crafting building (converted Medical Center), and5 small houses for loot item storage, sorted by level. We also maintain four small houses for excess resources. I have a second account, plus a couple of guildmates who help me uproot the harvesters to chase down new resources.
Renzo_Scylla
Fri Jul 01, 2005 2:13 pm
#10
I think architect and shipwright professions should have a special ability called warehouse storage, meaning any structure owned by a master architect should have no less than 500 storage units.
Or maybe we could a a structure that is a warehouse and it doesnt count against our number of deeded structures. In the past i stored many resources in my factories to save room in my house.
Shotter
Fri Jul 01, 2005 2:32 pm
#11
JanuHull wrote:
Just be warned this is a profession with the material volume requirements of an architect matched with the material quality requirements of a weaponsmith. It's taken me nothing less than a 4 million credit investment to get into the game in the running with the other shipwrights to get to competitive levels with them and I still dread the drain of doing chassis.
Only 4 mill? It took me far over 100 mill to get everything i needed to be able to make what i make now.It's sure has been worth it, but you have to be very dedicated to be able to succeed.
Jagged-F3l
Fri Jul 01, 2005 2:53 pm
#12
A Shipwright is unlike any other profession, in that it requires a certain level of interaction with customers in order to be successful (for both the Shipwright and the Pilot). This is for three reasons:
- First and most simply, because Shipwrights have very limited factory support.
- Second, because ship components and ships themselves lend themselves to a tremendous amount of differentiation.
- Third, because two Pilots may have very different strategies. For example, a player that likes to "tank" will want lots of armor and big powerful weapons at the cost of speed and maneuverability, whereas a player that likes to "strafe" will want lots of speed and maneuverability at the cost of just about everything else (however, powerful blaster cannons help).
A Shipwright is also unlike any other profession, except maybe Architect, in that you're going to have to constantly be looking for better resources and more resources, especially steel--lots and lots of steel. The good thing is that it doesn't have to be any particular kind of steel--just steel--and lots of it! Get it
This means that you're going to need at least 8 lots for harvesters and 8 lots for storage. Personally, I don't think you can be a very succesful Shipwright without an alt--or lots of friends ![]()
Yooni
Fri Jul 01, 2005 6:16 pm
#13
i'm not quite a master SW, and I have 1 small and 1 large house for crafting and storage and 2 energy and 2 harvestors. I had a squaddie build me 2 more harvestors, but still can't keep up with the steel need. Is there a way to gain more lots than the 10 given to you? like a special quest or something?
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