Shipwright Archive

Thread: Ship pricing

moody628
Fri Oct 29, 2004 11:18 am
#1

It's going to be interesting to see how ship prices fall out. Ships are meant to be expensive... I'm wondering if shipwrights will stick by their guns to keep the prices high or ifthey'll subsidize all pilots like architects did with houses. (IE, if you can by a small house for under 12k, the architect is paying you to take the thing... if it's less than 36k, he's losing money in general.)


The starter ships (Scyk, TIE Light Duty and Z-95) should have a MSRP of 75k. Wholesale pricing (for guilds and friend, etc.) should run 45k for the blueprint. (Chassis manufacture is an additional 10k in either case.) Of course, I've already seen these blueprints on my server at 6k. You just have to wonder some time.


[If anyone wants the break-down for the evaluation of MSRP of 75k, I can pass that on, but it's outside this discussion.]






JOS Outfitters & Supply

Kakita Jammo, Owner

Silent' Bob, Manager

Look for JOS on Tatooine!!!


Lecivius
Fri Oct 29, 2004 11:58 am
#2

Aye, this is gonna go into the same tank as Architect. I have seen Shipwrights selling everything for 0.65 cpu on Corbantis. Sad, really. Perhaps I need to start Mass Producing comp & ubese, & selll it for 20k a suit.



Vendor at 3054 2811 Naboo, East of Keren
Malitevv
Fri Oct 29, 2004 1:10 pm
#3






zineotic wrote:





darthazrael74 wrote:

Heheh- I remember Luke nearly crapping himself when Solo told him passage to Alderaan was 10K.


Luke: "Ten THOUSAND?! We could almost buy our own ship with that...."


He would've needed a Rez if Han told him 75K.






Well seeing as a decked out yt1300 is probably gonna run over a mil... divide by 100 and you have the "true" Star Wars price





lol. Luke was a newbie then. He didn't know what he was talking about.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Herbgod136
Fri Oct 29, 2004 1:22 pm
#4

My prices are probably about the highest you'll see on my server. But the thing to remember when talking about SW pricing is that it isn't like architects. Ok we both use a lot of resources but that's where it stops. The thing is quality matters. Sure we could set pilots up in cheap, flimsy, low grade ships that cost only 1-4cpu. But then they'll be complaining that they die too easily. I use some of the best resources that have ever spawned. Steel with combined CD and OQ in the 1800s and higher. Usually sells for 30cpu. And makes some of the best darned ships you'll see. So i feel no remorse for charging what i charge.


OK once again i'm rambling. Best rule of thumb though "You get what you pay for!"



Asreis Eclai

Pho-Tek Inc.

Tantiss, Naboo

Kauri Galaxy
Malitevv
Fri Oct 29, 2004 1:28 pm
#5






Herbgod136 wrote:

My prices are probably about the highest you'll see on my server. But the thing to remember when talking about SW pricing is that it isn't like architects. Ok we both use a lot of resources but that's where it stops. The thing is quality matters.



Have you looked closely at the numbers? For the ship chassis, quality does matter, but just barely. There is only like a 1% - 5% variation between the stats of a ship that got critical failures and set all experimentation values to zero and a ship made by a master with all the best resources and amazing successes on experimentation. With that small of a difference, I just don't see the point in burning the expensive resources on chassis. Some customers will pay it, but most will not. I know I wouldn't. Better to use them on components, where the benefits of experimentation are much greater.


Not that I want to stop you from using high quality resources and charging amazing prices. If you can find the customers, go for it.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Herbgod136
Fri Oct 29, 2004 2:30 pm
#6





Malitevv wrote:

Have you looked closely at the numbers? For the ship chassis, quality does matter, but just barely. There is only like a 1% - 5% variation between the stats of a ship that got critical failures and set all experimentation values to zero and a ship made by a master with all the best resources and amazing successes on experimentation. With that small of a difference, I just don't see the point in burning the expensive resources on chassis. Some customers will pay it, but most will not. I know I wouldn't. Better to use them on components, where the benefits of experimentation are much greater.






And you're absolutely correct. I should have better qualified my statement. But you said it better than i probably would have


Asreis Eclai

Pho-Tek Inc.

Tantiss, Naboo

Kauri Galaxy
Vexor
Fri Oct 29, 2004 3:18 pm
#7






KRONOS1974 wrote:

several people on intrepid are selling at 1cpu. LOL.


I think this is a joke.


Why? There are *hopefully* many brand new players entering the game. I'm not in shipwright for the credits, tinkering with cars or ships, I like the "tuning" aspect of shipwright and will not be looking to be the most distiguished or richest shipwright in the galaxy, just having fun and selling HQ stuff that everyone can afford. I didn't collect resources for months to be rich... I could be rich if I just kept all thecredits and time I spent collection those resources : ) I think it's only meaningless if you're in it for the credits.


Once public gets those cheap prices they will not want to go higher. I dislike these cheap people as they make the profession seem meaningless.


Hand craft each item

Not so...

thousands of units of resources

primarily the chassis, and grind quality and top shelf stuff make minimal difference here

popular demand

Just b/c it's popular doesn't mean it should just be for the richest to enjoy


and they sell for 1cpu.

You can buy the 20cpu ships if you want, no one if forcing you to buy the cheap ones, it's about choice here.



Not very good crafters/merchants/business people.

Sorry if i seem rude, but i have seen several good professions turn into a 3rd rate profession due to cheap people and lack of business skills.

If you know what a Wal-Mart is, take a look at their business strategy. They make minimal profit on each item sold, yet they sell for very cheap b/c they sell more if it is cheap. Not a bad business strategy, imho.









\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

Lecivius
Fri Oct 29, 2004 4:27 pm
#8






Vexor wrote:






KRONOS1974 wrote:

If you know what a Wal-Mart is, take a look at their business strategy. They make minimal profit on each item sold, yet they sell for very cheap b/c they sell more if it is cheap. Not a bad business strategy, imho.












Walmart is about maximizing profits through gross sales at the expense of all other considerations. They have been proven to resale defective items, force unpaid overtime, deny orginization to the point of firing employees and then daring legal action...I could go on, but most informed folks are aware of this. Do they make money? Sure, but I need to live with myself, I could not run a business model along Walmart lines. If I did, I would be making ships without experimentation. Parts out of anything I could find. Rip off resource suppliers, or customers, or do anything for the almighty dollar.


I make ships. I make them by hand, out f high grade resources. I cannot mass produce them, or parts of them, even if I wanted to. My goods would not even be considered by a Walmart retailer.



BTW..I hate Walmart!



Vendor at 3054 2811 Naboo, East of Keren
PakuGreenblade
Fri Oct 29, 2004 4:36 pm
#9

well my plan was to try and keep things mid priced.. offer my goods as best i can make and make some profit off of it.. isnt that whats its mainly about? the guys that sell their stuff dirt cheap may sell alot but if your selling it for the same or more than it costs in resources are you really making any money? or just slowly turning your money around? not to mention undercuting the economy...


but at the same token guys that are outraguesly priced are making it hard for the common guy to fly a nice ship.. you should have to work hard to afford something as big as a ship, but it should be attainable by anyone


mho is that the cost of mastering shipwright will somewhat detour the "walmart" crafters you see in other skills... and hopefully they keep it so you have to handcraft most of your items....... -=-=- Factories are the bane of true crafters!! -=-=-




-= KnuckleBuster =-

Corbantis



- Cope
(Smuggler)
-Corbantis-
Vexor
Fri Oct 29, 2004 4:41 pm
#10





grr, dblposts

Message Edited by Vexor on 10-29-2004 04:49 PM



\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

Lecivius
Fri Oct 29, 2004 4:45 pm
#11






Vexor wrote:


Whoa, you're really fired up about that Wal-Mart thing. I didn't mean to offend any "Cashiers of






Naw, I work for a telecom. But companies that abuse folks just because they can just get my goat. Doessuch thingsbother you?


<edit>


And I'm with you, knuckles! Craft on!

Message Edited by Lecivius on 10-29-2004 04:45 PM



Vendor at 3054 2811 Naboo, East of Keren
Vexor
Fri Oct 29, 2004 4:47 pm
#12






Lecivius wrote:





Vexor wrote:






KRONOS1974 wrote:

If you know what a Wal-Mart is, take a look at their business strategy. They make minimal profit on each item sold, yet they sell for very cheap b/c they sell more if it is cheap. Not a bad business strategy, imho.












Walmart is about maximizing profits through gross sales at the expense of all other considerations. They have been proven to resale defective items, force unpaid overtime, deny orginization to the point of firing employees and then daring legal action...I could go on, but most informed folks are aware of this. Do they make money? Sure, but I need to live with myself, I could not run a business model along Walmart lines. If I did, I would be making ships without experimentation. Parts out of anything I could find. Rip off resource suppliers, or customers, or do anything for the almighty dollar.


I make ships. I make them by hand, out f high grade resources. I cannot mass produce them, or parts of them, even if I wanted to. My goods would not even be considered by a Walmart retailer.



BTW..I hate Walmart!





Whoa, you're really fired up about that Wal-Mart thing. I didn't mean to offend any "Cashiers of the Month" or anything, just giving a general idea that selling cheaper than the rest of the market isn't bad strategy or bad business. It's risky, yes, but as far as chassis' go, I think we've all noticed that it make no difference if you use gold or pyrite, it just doesn't make much of a difference. Sell 'em cheap and let the customers keep pouring in. Lots of people are grinding as well, so why not sell of the grind material at 1 or 2 cpu for now? I'm selling well-below my galaxies market to try and get people acquainted with my shop. Many of the established "smiths" will retain the same base of customers while I have to earn mine, as I do not come from a crafting background. So, I'm pulling a Wal-Mart. I don't have employees, btw, just me. No forced overtime, either. If you really want to get picky about OT, take a look at the current US President's plan for OT. That's a real winner


/sarcasmoff.



\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

laminator0
Fri Oct 29, 2004 5:54 pm
#13

i charge 120 cpu for highest green (90-100%) resource chassis and equip

30 cpu for green (80+%)

10cpu for yellow

3 cpu for grinded



Lami, Bloodfiin
Naboo Skyfar -4075 6450 (offer to -weapon-)
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