Shipwright Archive
Thread: Summary of borked schematics due to using asteroid resources
This post reviews all component schematics that use asteroid resources in an effort to identify the borked ones.
I'll first post the schematics that are not borked (meaning all stats required are in at least 1 resource used), and then the borked ones. The range for each stat is something I am still working on and it's out of the scope of this post, but is my believe that when the schematics are fixed we can then discuss if the range stats are good enough for pilots to use PoB ships.
Elite Armor (POB ship only)
Requires Aluminum, Steel, Carbonaceous Asteroid, Petrochemical Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Capacitor (POB ship only)
Requires Steel, Copper, Organometallic Asteroid, Carbonaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Mining-Grade Capacitor (Y-8 Only)
Requires Steel, Copper, Organometallic Asteroid, Carbonaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Reactor (POB ships only)
Requires Steel, Copper, Organometallic Asteroid, Petrochemical Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Mining-Grade Reactor(Y-8 Only)
Requires Steel, Copper, Sulfuric Asteroid, Organometallic Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Shields (POB ships only)
Requires Steel, Organometallic Asteroid, Aluminum, Silicaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
'Null Bolt' Blaster (POB ship only)
Requires Steel, Radioactive, Organometallic Asteroid, Carbonaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Gauss Cannon (POB ship only)
Requires Steel, Radioactive, Methane Asteroid, Carbonaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Railgun (POB ship only)
Requires Steel, Radioactive, Organometallic Asteroid, Carbonaceous Asteroid.
- No problems with this schematic, all stats called for are present in at least 1 resource used.
Elite Booster (POB ship only)
Requires Steel, Aluminum, Silicaceous Asteroid, Methane Asteroid.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Booster Acceleration
2. Experimental Booster Consumption
3. Experimental Booster Energy
4. Experimental Booster Recharge Rate
5. Experimental Booster Speed
This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Liquid Petrochem Fuel.
Any Cargo Hold
Requires 2 random Asteroid resources.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% UT, a stat that none of the resources used has.
1. Experimental Hitpoints
2. Experimental Mass
3. Maximum Hold Capacity
This one can be fixed by changing any asteroid resource used for any metal or ore.
Elite Engine (POB ship only)
Requires Steel, Acidic Asteroid, Carbonaceous Asteroid, Aluminum.
- This schematic is borked and using perfect resources you cannot ever experiment over 66% on the following stats due to the fact that they use 33% PE, a stat that none of the resources used has.
1. Experimental Pitch
2. Experimental Roll
3. Experimental Yaw
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
4. Experimental Speed
This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Radioactive.
Mark I & Mark II Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changingtwo asteroid resources usedfor Radioactive and Steel.
Mark III Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changingtwo asteroid resources usedfor Radioactive and Steel.
Elite Mining Laser (Y8 only)
Requires Iron Asteroid, Diamond Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changingtwo asteroid resources usedfor Radioactive and Steel.
Tractor Beam
Requires Iron Asteroid, Crystal Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Firing Rate
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
2. Experimental Energy Maintenance
3. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
4. Experimental Armor Hitpoints
5. Experimental Hitpoints
6. Experimental Mass
This one can be fixed by changingtwo asteroid resources usedfor Radioactive and Steel.
Hope this helps the devs realizing the desing mistakes of the 50% of the new RotW component schematics.
It seems like, instead of having the dev's change the schematics - they can keep their ideal of using asteroid materials in those designs ... if they put PE, CD, and UT into asteroids.
I always thought that the asteroids had been a little light on variables - compared to other resources. Perhapse they'd be gracious enough to put those values (PE, CD, UT) into apropriate asteroids ... or perhaps, add new kinds of asteroids that could have those values (than, change the schematics appropriately to incoprorate these new asteroids?)
Another idea that I think would be fun is Moving Asteroids. Perhaps there is a 'famious' and well known asteroid that travels through the X system, and once everyY (I'm thinking some deliciously odd number like 9 or13)hours its orbit passes it close to the planet (and thus, can be mined from). It travels through the system (taking like....2 hours) from one end to the other..
Heck, its flight path may be a space POI as well ('Asteroidway'). This travling rock could have a rare mineral- something that has many resourse values (All that make sense?) and could be useable for nearly any schematic that uses asteroid materials?
Heck, you could have two of these guys moving around, one for metals and one for chemicals.
~~Zamise
Zamise Zoomers: Starships and Starship Accessories.Wanderhome: Rori, near the Rebel Outpost, at 3452 -804 (in Rancliff)
Well, thats my 2 cents - I want change back.
First, this is a known issue. Furthermore, it has been known since RotW went live.
However, here we are looking at another "Publish" and no real love for Shipwrights. I'm not blaming IIScander--I think he does a great job communicating the status of the Shipwright community to the devs. However, I am wondering what's going on with the devs and customer support since Publish 17:
- Bugs are being addressed at a horribly slow rate; hotfixes are far and few between these days.
- We are guaranteed that CSRs will respond to a ticket with some canned response about how they can't doing anything about our problems.
- Issues continue to linger.
- New features being introduced into the game are lame. With the long list of issues we've provided between all the professions, I think "multi-passenger vehicles" could have waited.
- Releases the devs are calling "Publishes" are what they used to call "Mini-publishes" and "hotfixes".
Awesome work on compiling this info AhrienTerrik. I agree with
your fix suggestions, and have implemented something exactly along
those lines for Publish 24 to fix the experimentation issues with the
Elite components and mining tools. When Pub 24 hits TC, you'll
see that resource requirements have changed for all of these components
to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components
have had some pretty major stat upgrades so that a team of people
crewing a multiplayer ship will be a formidable force. I've
tweaked those stats before, but not to this extent. People have
told me that a crewed multiplayer vessel should be about as deadly as
if those people were each flying a starfighter, and the stat increases
I implemented should put the elite components into that range.
I'll tweak in testing as needed based on your feedback and our QA, so
once you guys get a hold of these changes, please let me know how close
I am to being on target with these changes.
Cheers, and have a good weekend.
---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies
Hmm, I have some asteroid sitting in my house, may need some more to get a few POB ships kitted out once this on TC.
I may be asking for volunteers to come fly with me to test them (I have master on each pilot prof on TC, so can test in each ship)
Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.
Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.
Cheers, and have a good weekend.
DP, can we please get frogs up when this stuff hits test? I hate grinding and this game just demands so much of it that I honestly don't have the time nor desire to grind out a completely new toon on one of those servers that gets to test this stuff. The stuff that frogs really only needs is skills, regular resources, deeds for factories, homes, and crafting stations, and the cash for the houses/factories unless they were made to not require cash.
Also another suggestion would be to put a notice up on the live patcher that you've put a publish on to be tested might also generate more testers as there's only a small majority of people that read the forums. Most people don't even know of the forums. I've mentioned quite a few times about stuff on there and get the response along the lines, "There's forums for the game? What's the address?" Even if it were to just put "New publish on test center" so as to not clutter the patcher.
Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.
Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.
Cheers, and have a good weekend.
OMG does that means that multiplayer ships will be worth to fly in pvp combat?
I'm a bit worried about pve... but that'sa discussion for another place*points pilot's forum* anyway, hurray for Shipwright love!
<3 Darth_Platypus
<3 Ahrien
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Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.
Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.
Cheers, and have a good weekend.
Wow, this is really nice!